Release date: April 23, 2021
So, the schools are enemy-colored pairs. Also, shows a new template, "mana value" replaced "converted mana cost" since it is less words, so takes up less space on cards.
Mystic Archive cards, alternate border, not Standard legal (but most will become legal in Historic, although not DT and StP for sure). Also, DT previews a new template, dropping "your library" from "shuffle." Sort of like Masterpeices but guaranteed to be one per Booster (no matter what sort of booster pack). There are also alternate art Japanese ones as well:
I believe they said these will be available in English Collectors Boosters as well.
(If you think of a witty title for the thread, I'll change it.)
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Out of those commands, the BG and UR one seem like they're the most playable ones. The white ones suck, so no surprises here.
Let's just hope they fired whoever came up with UG cards in the last two years.
UG has some utility, but I don't think the power level is all that high. I agree though that off the bat, UR and BG look like the best ones with the UG being marginal and the two white ones being maybe EDH playable (in a pinch).
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Since the BG one can return any land, it can act as a mini-Loam to return a Wasteland while also killing a small creature or permanent - for 2 mana. That's a huge swing in tempo.
Seems solid to me. What makes you think it stupid, besides that it doesn't agree with your perspective? Seriously, I'd like to know. Calling something stupid with no other dialogue is pretty useless.
Chalice + FoW is something I'm growing more and more interested in, and it's because of a similar viewpoint of noninflammable and chunderbucket.
So is telling people to play Impulse instead of Ponder. So is claiming that Burn is fine against Chalice. So is saying that shutting out half the nonland cards in your opponent's deck on the first turn for two mana is fine. So is saying you're "policing the format" when you get double mana from half the lands in your deck and curve into a turn-2 Thoughtseize on a 4/4. So is saying that a deck that lives or dies by virtue of a single quad in the deck makes the deck competitive, then complaining when it isn't. Or, for that matter, saying that if you meme harder, you'll beat that deck and have a good tournament result in spite of the fact that you'll lose to everyone else. I've explained myself numerous times in numerous places, including (especially?) on this forum.
Yes. Good for you and them. You're not contradicting anything I've said about how Chalice is too good or about how changing the rules because reasons has crapped on decks that don't play the cards you mentioned.
4x Chalice
4x Mox Diamond
4x Saprazzan Skerry
4x Ancient Tomb
4x City of Traitors
Xx Island
4x Sphinx of Foresight
4x TNN
4x Thought-Knot Seer
4x Force of Will
4x Force of Negation
4x Cloud of Faeries
4x Daze
4x Impulse. Because people said it's good.
Xx Jace, or something.
There's your start.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Thanks, your incredibly condescending post is noted and immediately ignored because, come on, man. No one argued for Impulse, there are better choices. Several, in fact. Cloud of Faeries? 2001 is calling and they want their oldass tech back. You are, I swear, a walking, talking fallacy of deck theory. Maybe Diamond, except that with forces (force of will - no one is playing 4 FoN, another condescension) that's not really a need of the deck. 4 true-name? How do you expect anyone to take you serious? Like ever? Go back to the Oops all spells thread where your "logic" can actually hold up. I asked for reasoning and you gave me a response dripping with sarcasm. Fucking weak, dude.
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Now I want someone to update Invincible Counter-Troll with Chalices.
Now that we have a full spoiler, are any of the lessons good enough to be interesting, or are there any particularly compelling learn/lesson pairings?
Looking through the spoiler it seems like there's a good number of cards with potential.
Clever Lumimancer - combos with Chain of Smog
Devastating Mastery - Sweeps the board pretty hard for 2WW, and even harder for 2WWWW
Eager First Year - A bad Clever Lumimancer/Leonin Lightscribe, but it still combos with Chain of Smog.
Leonin Lightscribe - More smog
Mavinda, Students' Advovate - The ability is stupid powerful in principle, and the cost is pretty low, but I don't think there's an existing legacy deck for it.
Show of confidence - Storm-type effects are potent
Archmage Emeritus - Combos with Chain of Smog
Plumb the Forbidden - Storm-like draw effect.
Sedgemoor Witch - Combos with Chain of Smog
Conspiracy Theorist - Lots of obvious value potential.
Storm-Kiln Artist - combos with chain of smog
Fracture - 2cc utility removal
Quandrix Apprentice - Potential for value and deck stacking with Chain of Smog
Rip Apart - 2cc utility removal
Witherbloom Apprentice - Combos with Chain of Smog
The Biblioplex - Value land that enters untapped
Hall of Oracles - Enters untapped and helps with tempo/reach on the back end.
I think a dedicated magecraft build is really just a reskin of Modern Prowess, and the best dedicated build is probably going to be WR featuring Lava Dart and no Chain of Smog (because Bolts/Mutagenic Growth are better).
lol what? It's pretty well known that blue players in Vintage, instead of making the obvious rational decision (switching to the obvious best deck, Shops) stuck with their blue stew and cantrip cartel + pyroblasts, which sucks against Shop, but is good against other irrational blue players who made up a majority of the field. So instead of the meta flowing (everyone switches to shop, then people switch to a deck that's good against shops, then people switch to a blue deck that's good against that deck, and so on), people just kept whining while Shops players kept picking up trophies.
The only difference in Legacy is that blue decks don't lose against Chalice, especially not now that they have access to 12 pieces of countermagic, they just get blown up from time to time. So it's not even a tragic case of bad equilibrium due to misaligned incentives but just capricious tantruming.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
It was suggested quite a while ago and not here in this thread specifically. Further, there's better 2-cmc filtering and draw, lessons may be worth considering as are cards that actually generate card advantage. CoF does accelerate mana if the conditionsare correct, but there are likely better choices for that slot and to that end especially when the point of "likely not necessary to accelerate into a chalice on turn 1 due to playing Forces." Further, the idea of playing Daze in this deck where you would need mox + sol land to accel into the chalice creates a situation where you can't actually cast Daze on your opponent's turn after and makes for a really awkward proposition.
But hey, you are technically correct on the last two points you made so I guess you just totally outsmarted everyone in this theorycrafting session.
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Yeah, well, I asked a legitimate question and got nothing but snark in return; Even his decklist was sarcastic. Idc if chunderbucket did suggest impulse - it was apparently over 2 years ago and on another thread; being butthurt about a card suggestion for that long is absurd.
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