Page 1 of 27 1234511 ... LastLast
Results 1 to 20 of 532

Thread: [Deck] U/R OmniTell

  1. #1

    [Deck] U/R OmniTell




    Update (12.25.15)

    U/R Omni-Attack by Luis Martin
    (7th place at MKM Series Madrid on 12/19/2015)

    Main:
    4 Show and Tell
    2 Cunning Wish
    1 Intuition

    3 Omniscience
    3 Sneak Attack
    3 Emrakul, the Aeons Torn
    3 Griselbrand

    4 Brainstorm
    4 Ponder
    2 Preordain
    4 Force of Will
    2 Spell Pierce
    2 Flusterstorm

    2 Lotus Petal
    2 Sensei's Divining Top

    3 Ancient Tomb
    1 City of Traitors
    1 Flooded Strand
    1 Misty Rainforest
    1 Polluted Delta
    4 Scalding Tarn
    3 Island
    1 Mountain
    3 Volcanic Island
    1 Boseiju, Who Shelters All

    SB:
    1 Release the Ants
    1 Intuition
    1 Flusterstorm
    2 Pyroblast
    2 Pyroclasm
    1 Sudden Shock
    1 Trickbind
    1 Wipe Away
    2 Blood Moon
    1 Through the Breach
    1 Engineered Explosives
    1 Boseiju, Who Shelters All


    U/R Omni-Mastery by death
    (0th place at The Source on 12/14/2015)

    Main:
    4 Show and Tell
    3 Mizzix's Mastery
    4 Enter the Infinite
    3 Intuition

    4 Omniscience
    2 Emrakul, the Aeons Torn

    4 Brainstorm
    4 Careful Study
    2 Preordain
    4 Force of Will
    2 Izzet Charm
    1 Flusterstorm

    4 Lotus Petal

    3 Ancient Tomb
    2 City of Traitors
    4 Misty Rainforest
    4 Scalding Tarn
    3 Island
    3 Volcanic Island

    SB:
    1 Release the Ants
    14 open

    So this is an untested deck that looks really powerful. You seemingly play 7 Show and Tell/7 Enter the Infinite.... reasons to play this over the Dream Halls version are: 1) this deck is a turn faster and 2) slightly better against discard since you are pitching less.

    The deck has ways to deal with DRS, KotR, Teeg, Canonist, Meddling Mage and Chalice of the Void. Overall, I think Mastery is a great addition to the deck, adding resilience against counters and discard, and provides some consistency.

    In case it's not obvious, you can dump an Enter the Infinite in the yard via Careful Study/Izzet Charm and copy it via Mastery. Draw your deck > play Petals, cast Show and Tell into double Omniscience and double Emrakul. Take extra turns, win.


    Update (1.06.15)

    U/R Omni-Tell by chinEsE girl
    (3rd place at SCG Columbus on 1/04/2015)

    Main deck:
    4 Burning Wish
    4 Dig Through Time
    3 Show and Tell
    2 Intuition

    4 Omniscience
    2 Emrakul, the Aeons Torn

    2 Izzet Charm

    4 Force of Will
    3 Flusterstorm
    4 Brainstorm
    4 Ponder
    4 Preordain

    2 Ancient Tomb
    2 City of Traitors
    3 Flooded Strand
    3 Misty Rainforest
    2 Scalding Tarn
    3 Volcanic Island
    2 Underground Sea
    3 Island

    Sideboard:
    2 Defense Grid
    2 Grafdigger's Cage
    1 Enter the Infinite
    1 Firebolt
    1 Massacre
    1 Overmaster
    1 Pyroclasm
    1 Show and Tell
    1 Slaughter Games
    1 Thoughtseize
    1 Treasure Cruise
    1 Void Snare
    1 Volcanic Spray


    U/R Omni-Wish by death
    (0th place at The Source on 12/26/2014)

    Main deck:
    4 Burning Wish
    4 Cunning Wish
    3 Show and Tell
    2 Intuition

    4 Omniscience
    3 Emrakul, the Aeons Torn

    1 Split Decision

    4 Force of Will
    3 Flusterstorm
    4 Brainstorm
    4 Ponder
    4 Preordain

    2 Ancient Tomb
    2 City of Traitors
    3 Flooded Strand
    3 Misty Rainforest
    3 Scalding Tarn
    2 Volcanic Island
    4 Island
    1 Boseiju, Who Shelters All

    Sideboard:
    1 Show and Tell
    1 Intuition
    1 Time of Need
    1 Overmaster
    1 Red Elemental Blast
    1 Pact of Negation
    1 Mindbreak Trap
    1 Noxious Revival
    1 Pyroclasm
    1 Sudden Shock
    1 Enter the Infinite
    1 Through the Breach
    1 Firemind's Foresight
    1 False Cure
    1 Beacon of Immortality





    Show and Tell win:
    SnT > Emrakul
    SnT > Omniscience > see below

    Burning Wish win:
    B-Wish > Time of Need > Emrakul
    B-Wish > Enter the Infinite: 1) cast your Emrakuls or 2) C-Wish into Firemind's Foresight (see below)

    Cunning Wish win:
    C-Wish > Intuition > Emrakul
    C-Wish > Through the Breach > Emrakul
    C-Wish > Firemind's Foresight (C-Wish + SD + BS/Fstorm) > False Cure > Beacon of Immortality
    - requires 1 Cunning Wish & Split Decision not in the graveyard
    C-Wish > Firemind's Foresight (Intuition + SD + BS/Fstorm) > Emrakul + X card
    - in case Cunning Wish meets Surgical Extraction mid-combo

    Intuition win:
    Intuition > any of the above lines of play or let your opponent choose his/her own poison

    Sideboarding is easy as pie: -1 FOW + 1 REB against anything blue.

    In response to a removal spell/ability on the stack targeting Omniscience (O-ring, Ashen Rider, Qasali Pridemage, Reclamation Sage), you can just win at instant speed through Firemind's Foresight > False Cure + Beacon of Immortality.

    The wishes can be used as reset button to buy time while looking for the other half of the combo (Omniscience): Burning Wish > Pyroclasm or Cunning Wish > Through the Breach.

    You have access to 75 cards at any given time and the consistency of a 60-card deck. Its compactness conceals its brokenness and reactive nature. This ranks amongst the most powerful decks as it is but would welcome improvements.


    "It kind of feels like something ought to get banned, so I want to take advantage of getting to play these sick-o decks while I have the chance." — Brian DeMars On Blue



    2012 Primer

    If someone unfamiliar with the game would ask, “What are the most powerful cards in Magic?” It’s easy for an experienced player to look into the Banned & Restricted list and reply Ancestral Recall, Time Walk and Black Lotus (or maybe 4 Mishra’s Workshop – because it’s unrestricted.) Since this game has these limitations: draw 1 card per turn, swing once, play 1 land and majority of spells cost mana, those cards have the greatest effect relative to their cost. Ancestral Recall nets 3 cards at a cost of . Black Lotus and Mishra's Workshop net 3 mana at a cost of and a land drop respectively. Now let’s say there’s a card with an effect that would allow you to fire spells without paying their mana costs, would you consider it as powerful? Hell, Yes! I’ll take it. When combined with a draw engine that would simply be R-I-D-I-C-U-L-O-U-S. It's been 2 months now that we have Omniscience, it’s time to break some stuff.

    Sneak Attack is in the DTB forum courtesy of this new card from M13. About one-third of those decks that made their way into the top 8 are in actuality Omniscience decks camouflaged as Sneak Attack. (Those decks have zero Sneak Attack in their main sixty.) Their successes solidify Omniscience as a deck with an identity, an entirely new combo, which goes to show that it is capable of winning independently of Sneak Attack. Although the concept of an Omniscience hybrid running copies of the red enchantment isn’t totally dismissible as of yet.

    Omniscience has seen early play in Sneak Attack shells as straight up swap for Sneak Attack and Boseiju, Who Shelters All replacing Volcanic Islands made the deck invulnerable to permission spells. The mono-blue version retained 4x Emrakul, 4x Griselbrand and played like a traditional Sneak Attack with the advantage of forgoing the “:” activation requirement. (You get to swing when you cast Emrakul). Later on when brewers started testing Burning Wish as tutor instead of Intuition, it was realized that the deck has a second path to victory that is via Storm route, much credit to this guy:

    Quote Originally Posted by LennonMarx View Post
    I've been thinking about this since I saw Omniscience, though my build looks a bit more like Hive Mind than Dream Halls.

    4 Omniscience
    3 Show and Tell
    2 Griselbrand
    1 Emrakul

    4 Burning Wish
    2 Intuition

    4 Brainstorm
    4 Preordain
    4 Ponder

    4 Force of Will
    3 Misdirection
    3 Spell Pierce

    4 Lotus Petal
    3 Volcanic Island
    7 Fetch
    3 Island
    3 Ancient Tomb
    2 City of Traitors

    Wish Targets
    1 Show and Tell
    1 Petals of Insight
    1 Grapeshot
    1 Pyroclasm/Firespout
    1 Eye of Nowhere/Silent Departure


    The deck has 7 Show and Tells and 7 things to put into play with them, along with 12 cantrips to sort everything out. Show -> Dude obviously isn't as good as Show -> Omniscience usually, but drawing a bunch of cards or having Emrakul in play is rarely bad, especially as the former likely makes sure you win next turn anyways. Griselbrand and Emrakul are also both reasonable plan B win conditions if you get to Omniscience anyways.

    The kill, as it works out from Omniscience, is kind of cool. Once it is in play, any of the 3 fatties end the game (Emmy by being Emmy, or Griselbrand drawing you more cards to storm out or drawing you to Emmy). Burning Wish at this point can go get Petals of Insight which gives you infinite storm on its own and then finds you another Burning Wish for Grapeshot, and your cantrips and intuitions all help dig for those card to just end the game.

    The deck trades off stone dead cards like Conflux and False Cure/Beacon for the flexibility of Burning Wish, but also the chance to fizzle if you need to cantrip chain to win, though I guess that isn't super different from Dream Halls ending up in situations where it doesn't have cards to pitch to cast Conflux after it combos (Plus, Dream Halls only has 4 Conflux where we have 9 cards that just end the game). I need to test more to figure out how likely an occurrence that is.

    ~Lennon


    The old thread can be found here: Omniscience Combo [M13].

    Main Deck
    Creatures [4]
    2 Emrakul, the Aeons Torn
    2 Griselbrand
    Instants [12]
    4 Brainstorm
    4 Force of Will
    4 Daze
    Sorceries [16]
    4 Burning Wish
    1 Personal Tutor
    3 Show and Tell
    4 Ponder
    4 Preordain
    Enchantments [4]
    4 Omniscience
    Others [4]
    2 Jace, the Mind Sculptor
    2 Lotus Petal
    Lands [20]
    3 Ancient Tomb
    2 City of Traitors
    1 Flooded Strand
    4 Misty Rainforest
    4 Scalding Tarn
    4 Volcanic Island
    2 Island

    Total Number of cards in main deck: 60

    Wish Targets
    1 Show and Tell
    1 Time of Need
    1 Petals of Insight
    1 Grapeshot
    1 Eye of Nowhere


    Card selection
    Emrakul, the Aeons Torn – used to be a 4-of in decks packing S&T. Not that hot after Karakas gained popularity and the printing of Phyrexian Metamorph and Phantasmal Image.
    Griselbrand – (draw 7s) this guy can beat anything except himself when your life is at 7+. Him + Omniscience = GG.
    Brainstorm – used to hide combo pieces from discard, cast EOT to set up a combo turn or mainphase to dig one card deeper. Stack your cards wisely and let fetchlands be your friend :)
    Force of Will – the policeman of the format.
    Daze – for combo decks that want to play the Tempo role, this card alongside Force of Will will help accomplish that.
    Burning Wish – they’re there for virtually 7 Show and Tells in the deck, guards against extirpate effects (unlike Intuition), facilitates the Storm win and Wishboard for all occasions (disruption/protection, bounce, mass removal against hate bears). B. Wish can go get Time of Need which can get Emrakul/Griselbrand when you're stuck with a Show and Tell in hand but no ‘target.’ This can come up in long drawn out games.
    Personal Tutor – 8th copy of Show and Tell, enables a 2nd turn Show and Tell. Tutoring for Burning Wish + cantrip in hand means auto-win via Storm through Petals of Insight or Griselbrand + Emrakul beatdown through Time of Need when (Omniscience is in play).
    Show and Tell – reduces the cost of playing Omniscience/Emrakul/Griselbrand to “” (if you need to do broken stuff on turn 2 not turn twenty). Facilitates win through the following lines of play:

    S&T > Emrakul
    S&T > Griselbrand > draw 7s
    S&T > Omniscience > Emrakul (Time Walk, annihilate 6, 15 dmg)
    S&T > Omniscience > Burning Wish > Petals of Insight > Grapeshot (∞ dmg)
    S&T > Omniscience > Griselbrand > draw 7 into Emrakul (Time Walk, annihilate 6, 22 dmg)
    S&T > Omniscience > Griselbrand > draw 7 into Burning Wish > Petals of Insight > Grapeshot
    S&T > Omniscience > Burning Wish > Time of Need > Emrakul (Time Walk, annihilate 6, 15 dmg)

    Ponder/Preordain – dig and more dig. Pondering before a Brainstorm guarantees that you don’t draw dud. Preordain before anything else.
    Jace, the Mind Sculptor – a control element somehow managed to find its way in a combo deck, that’s a first! Because it’s cool seeing him cast off of Omniscience without paying 2UU. But don’t be silly he still can’t be put into play with S&T. Jace 2.0 can BS into nuts and bounce opposing Griselbrand/Emrakul provided opponent doesn’t go off first Omni+Emmy annihilate you. In control matchups Jace 2.0 will take over the game once you start B'storming into oblivion, he can deal with bigger threats or legend-kill opposing Jaces. He is replaceable with Lotus Petals if you’re after speed or for budget reasons.
    Lotus Petal – accelerant, turn 1 kill
    Ancient Tomb – accelerant, turn 1 kill
    City of Traitors – accelerant, turn 1 kill. A pair is enough because it nukes itself when you play another land. Remember: When you use fetchlands or Show and Tell a land, City of Traitors won’t trigger because ‘putting a land into play’ is different from playing a land. You don’t lose City of Traitors this way.
    Volcanic Island – 4-of to cast red stuff like Burning Wish, Overmaster, Pyroblast, Red Elemental Blast and Pyroclasm. Why you need 4? Because you want to naturally draw and use them for Burning Wish. Using fetchlands for Island on turn 1 is ideal because you are blanking Stifle/Wasteland from your Tempo opponent.
    Petals of Insight – the Storm engine that dodges fatty hate like Humility, Ensnaring Bridge, Gilded Drake, however it is cold to taxing effects like Thalia, Thorn of Amethyst, Trinisphere, Ethersworn Canonist and stuff like Stifle and Flusterstorm. Replay Petals of Insight until you generate sufficient Storm count and find another Burning Wish for Grapeshot.
    Eye of Nowhere – catch all answer for pesky permanents including Oblivion Ring, Detention Sphere and whatnot.
    Time of Need – replacing Living Wish to free up sideboard space, allows you to alpha-strike with the flying spaghetti monster and demon if the need arises.
    Grapeshot – the Storm kill that dodges Gaddock Teeg unlike Tendrils of Agony.

    Sideboard choices
    1-2 Overmaster – with Personal Tutor/Burning Wish you can split them 1 in maindeck/1 in the SB for flexibility, same goes for Pyroclasm. Reminder: Draws a card during resolution.
    1-2 Pyroclasm – a 1R “Wrath of God” in a pinch for hate bears. Inarguably functions as 1R "Time Walk" against decks that try to win with dorks.
    3-4 Pyroblast – a very powerful tool when facing countermagic, Meddling Mage, Vendilion Clique, and Jace tMS coming from control decks.
    3-4 Envelop – zero play at the moment. They can substitute for run-of-the-mill GY hate (Grafdigger's Cage/Relic of Progenitus/Tormod's Crypt/Surgical Extraction). The card has dual purpose of disrupting their strategy (function of GY hate) and prevent them from disrupting you with Cabal Therapy, IoK/Duress, Thoughtseize, Hymn to Tourach. Targets key spells – Breakthrough, Dread Return, Reanimate, Exhume, Infernal Tutor, Burning Wish and Green Sun's Zenith. To sum it up, a hard counter that works against Dredge/Reanimator/Storm and decks with discard like Nic Fit, Pox and Deadguy Ale as well.


    Matchup description
    Non-blue aggro – non-interactive decks should be a cakewalk
    Non-blue combo – Dredge/Storm and Elves are favorable matchups because you have a chance to either disrupt them at instant speed or go off a turn before they could go off.
    Blue-based combo – Show and Tell mirrors are hard to predict as there are many scenarios to consider but whoever gets a hold of Omniscience first has the upper hand. Against High Tide, it’s a race between whoever can assemble a hand that can go off unmolested. Reanimator is swingy but the match falls in our favor once we bring into the equation GY hate.
    Aggro-control – Merfolk is unfavorable due to Cursecatcher, Daze, Spell Pierce and Force of Will. Not to mention they can lead off with an explosive Aether Vial start and slow us down with Wasteland. You die in short order because of 8 Lords that give them +1/+1's and Islandwalk unless you win the counter war and plop down Omniscience, swing with Emmy or B. Wish into Grapeshot. RUG Delver is 60/40, Sol-lands invalidate their soft counters, they have to devote all resources (land destruction + counters + threat) into stopping you. Play around FoW and Spell Pierce, Overmaster/Pyros/REBs post-SB'ng own them.
    Control – Stoneblade and Miracle control are favorable. Their creature removal suite are dead cards against us (except for Terminus). UW Miracles has a slower clock however and Counterbalance-Top isn't much of a problem since they run very few cards that flip and hit Show and Tell and Petals of Insight. Work around Force of Will and Spell Pierce. Team America-style control is more problematic, aside from countermagic, they run discard and edict effects. Combine those with Jace and Liliana and there you have your worse matchup.


    Related Articles:
    TCG – Omniscience: The New Show and Tell on the Block By Colin Chilbert 9/6/2012
    CFB – A Legacy of Omniscience By Florian Koch 08/27/2012
    SCG – Fundamentals: What Is Combo? By Carsten Kotter 08/24/2012
    SCG – So What Did You Bring To Class? By Carsten Kotter 06/29/2012


    Feature Matches:
    SCGPORT Andrew Morales vs Joseph Naseef (2-0 Elves)
    SCGMIN Troy Thompson vs Daniel Weiser (2-1 Miracle Control)
    SCGMIN Troy Thompson vs Brandon Nelson (2-1 Esperblade)
    SCGNY Travis Allen vs Nicholas Cummings (2-0 Merfolk)


    Recent Top 8s:
    09/09/2012: Andrew Morales – Position 5 SCG Open Portland
    09/09/2012: Luca Comodi – Position 5
    08/09/2012: Florian Koch – Position 1
    02/09/2012: Troy Thompson – Position 2 SCG Open Minneapolis
    02/09/2012: Joan Garcia – Position 3
    02/09/2012: Carlos Martinez – Position 6
    29/08/2012: Ryan Burk – Position 1
    26/08/2012: Emilio Alonso – Position 2
    26/08/2012: Iñaki Jimenez – Position 4
    19/08/2012: Roberto Di Tucci – Position 2
    18/08/2012: Florian Koch – Position 1
    18/08/2012: Christoph Greune – Position 3
    29/07/2012: Travis Allen – Position 6 SCG Open Buffalo
    28/07/2012: Patrick Feist – Position 7
    21/07/2012: Jose Manuel Diez – Position 8
    Last edited by death; 12-25-2015 at 02:37 AM.

  2. #2
    Storm Trooper
    JanoschEausH's Avatar
    Join Date

    Jun 2012
    Location

    Bremen, Germany
    Posts

    264

    Re: [Deck] OMNISCIENCE

    Well written and all, but it makes me really sad, that because of a deck like this non-blue decks can't exist anymore...

  3. #3

    Re: [Deck] OMNISCIENCE

    What about the version that uses Cabal Therapy, Academy Rector and Living Wish?

    http://sales.starcitygames.com//deck...p?DeckID=48931
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  4. #4

    Re: [Deck] OMNISCIENCE

    This deck is a lot of fun. I played it a lot today after building it. I was favored against everything I played against except Merfolk. That deck is a pain in the ass to fight against. I guess there is not much to do about that, with the way they mess with your game plan. You can side board in all of the Red Elemental Blasts, but I somehow don't think that it would help that much.

    Anyone else have some ideas for that matchup?

  5. #5

    Re: [Deck] OMNISCIENCE

    I think your matchup estimations are somewhat too optimistic, especially given that discard is particularly efficient disruption for this type of Show and Tell list and that total reliance on S&T makes other fattie-decks pretty difficult if you don't find an Omniscience early.
    That being said, you should probably link these two articles in the primer:

    My article shortly after Omniscience was spoiled that got the deck of the ground:
    http://www.starcitygames.com/magic/l...-To-Class.html

    Florian Koch's article on how they arrived at their list from the one in my article (basically the list you're suggesting) and how he'd update it (most important improvement: Time of Need instead of Living Wish in the board, freeing up SB space). http://www.channelfireball.com/home/...f-omniscience/
    I don't have low self-esteem, I have low esteem for everyone else. -Daria

    Proud member of Team CAB
    High Priest of the Church of BLA

    CAB JaceTM

    My articles

  6. #6

    Re: [Deck] OMNISCIENCE

    http://sales.starcitygames.com//deck...p?DeckID=49112

    seeded at top 2 in the recently concluded minnesota scg legacy open

  7. #7
    Member

    Join Date

    Aug 2011
    Location

    Italy
    Posts

    780

    Re: [Deck] OMNISCIENCE

    I have been testing my decks against Carsten's list since his article, and over the weekend tried out the version from the grand prix (with Jace and Emrakul). I think Carsten's version is stronger against blue decks with Misdirections and Flusterstorm. I don't really understand what shortcomings the "new" version address.

  8. #8

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by JanoschEausH View Post
    Well written and all, but it makes me really sad, that because of a deck like this non-blue decks can't exist anymore...
    Considering The Rock just beat it in an SCG Open finals, I don't believe this to be the case. Discard, Thalia, and extraction effects are still pretty good against combo.

  9. #9

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by CorpT View Post
    What about the version that uses Cabal Therapy, Academy Rector and Living Wish?

    http://sales.starcitygames.com//deck...p?DeckID=48931
    Academy Rector is fun to play, but that build still lacks resilience, a way to deal with creature hate specifically and consistency.

    Quote Originally Posted by Darkinsanity View Post
    This deck is a lot of fun. I played it a lot today after building it. I was favored against everything I played against except Merfolk. That deck is a pain in the ass to fight against. I guess there is not much to do about that, with the way they mess with your game plan. You can side board in all of the Red Elemental Blasts, but I somehow don't think that it would help that much.

    Anyone else have some ideas for that matchup?
    I’m thinking along the lines of Llawan, Cephalid Empress but I still have to put more testing into it.

    Quote Originally Posted by bilb_o View Post
    I have been testing my decks against Carsten's list since his article, and over the weekend tried out the version from the grand prix (with Jace and Emrakul). I think Carsten's version is stronger against blue decks with Misdirections and Flusterstorm. I don't really understand what shortcomings the "new" version address.
    First off, an Omniscience deck without Emrakuls (Carten’s version) is definitely missing out. Against aggressive decks, Emrakul is the creature you want to cast with Omniscience when your life total is low because he wins on the spot. Emrakul is uncounterable, an advantage against decks that pack counters (like Mindbreak Trap). Incidentally Emrakul gives protection from mill effects (like Grindstone and Brain Freeze). Secondly, Misdirection and Flusterstorm are only good in paper and against non-aggressive decks. The newer versions ran Dazes which I doubted at first but Daze gets it done. Before and during the combo turn, I usually don’t have mana left to cast Spell Pierce/Flusterstorm to disrupt my opponent or protect my own spells, if there is, I use them to pay for opposing soft counters. With Dazes you can sculpt a hand without fear of being tapped out and not able to respond (why Daze is good in Reanimator). The alternate cost of Daze also protects your duals from Wastelands. Because the deck can suffer from inherent card disadvantage (requires too many cards to combo off), too many “pitch counters” like Misdirection requires too many resources making the counter suite unreliable.

    Quote Originally Posted by Kich867 View Post
    Considering The Rock just beat it in an SCG Open finals, I don't believe this to be the case. Discard, Thalia, and extraction effects are still pretty good against combo.
    I think this deck is in better position than your average combo under Thalia, and against discard/extraction effects.

  10. #10

    Re: [Deck] OMNISCIENCE

    For sure, it is. I'm just saying you can't point at this deck and say "Wow looks like non-blue decks can't exist anymore".

  11. #11
    Member

    Join Date

    Jul 2012
    Location

    Copenhagen, Denmark
    Posts

    684

    Re: [Deck] OMNISCIENCE

    Nice deck primer. I've just assembled a version of this deck. It's fairly close to your version but I splash black for 2x Thoughtseize main deck and Massacre in the sideboard.

    A couple of questions, first: you write that Grapeshot is used instead of Tendrils of Agony in order to avoid Gaddock Teeg. I don't get this because Grapeshot's enabler, Petals of Insight, gets hated out by Gaddock... what am I missing?

    Secondly, what do you think about running some Gitaxian Probes instead of a Preordain? I presently run: 4x Brainstorm, 4x Ponder, 1x Preordain and 2x Gitaxian Probe (and 2x Thoughtseizes).... It's just extremely nice to know what's on your opponent's hand before going off. Show and Telling and Emrakul into a Knight of the Relquary or directly into a Karakas, or even into another Emrakul sucks big time. The probe doesn't remove their threat but it stops you fizzling and replaces itself.

    Also, like someone else wrote, how about running 1x Llawan, Cephalid Empress as a one of in the sideboard to board in vs Merfolk and then be able to go B. Wish -> T.o.Need-> Llawan. Not sure how it will work out in practice but looks good on paper

  12. #12

    Re: [Deck] OMNISCIENCE

    Why wouldn't you just Burning Wish->Living Wish->Llawan (this even works in g1)? Not saying that Wish->Wish->infinite cmc cards vs merfolk is a good idea, but Wish seems better.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  13. #13

    Re: [Deck] OMNISCIENCE

    you might want to add this to the article in here too

    http://www.wizards.com/Magic/Magazin...gpgnt12/day2#7

    especially when that article started this whole thing

    Also might want to add that in some situations, you can even play petals of insight as a way to rebuild your hand when your in need of fuel, which makes it even cooler than you average wish target.

    Aside from that, has anyone tried a hybrid version running both sneak attack and omni? When there is a Japanese list doing so, the thing that bugs me in it is the fact that they run stifle in it as the other protection spell (say, instead of daze). Is there a specific reason why theses spots aren't spell pierce, or daze, or flusterstorm, or w/e? (the list I am talking about is here: http://amclegacy.sakura.ne.jp/AMC_120.html and made it 5th)

  14. #14
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: [Deck] OMNISCIENCE

    Karakas, Wasteland, Knight of the Reliquary, and Pridemage (on Omniscience) are my thoughts as to why Stifle is used.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  15. #15

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by nevilshute View Post
    Grapeshot instead of Tendrils of Agony in order to avoid Gaddock Teeg
    In case Emrakul gets into trouble and Teeg is in play, you can chain cantrips into B.wish > Grapeshot for a quick finish.

    Aside from those mentioned above, the Japanese meta is full of Show and Tell. I think the tech is to just let S&T resolve (instead of fighting over it), put their own enchantment into play then Stifle opponent's Emrakul/pact trigger/Sneak Attack activation.

  16. #16
    That's not my play, I'm just choosing to reveal it
    lochlan's Avatar
    Join Date

    Oct 2011
    Location

    Portland, OR.
    Posts

    221

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by death View Post
    In case Emrakul gets into trouble and Teeg is in play, you can chain cantrips into B.wish > Grapeshot for a quick finish.
    So you're suggesting a board state where Emrakul is out, is shut down by o.ring/whatever (edit: what is the Teeg deck doing to put Emrakul in trouble, exactly?) he opponent is at a very low life total (presumably from an Emrakul swing and they are still in the game post-annihilator?) and you have Burning Wish in hand or find it with your spare cantrips (which you manage to have even after assembling your pieces)?

    That does not sound like a line of play that ever actually happens. I don't see how this counts as "dodging Gaddock Teeg."

    Or, perhaps, I am misunderstanding the situation you are describing?

  17. #17

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by lochlan View Post
    So you're suggesting a board state where Emrakul is out, is shut down by humility/o.ring/drake/whatever, the opponent is at a very low life total (presumably from an Emrakul swing and they are still in the game post-annihilator?) and you have Burning Wish in hand or find it with your spare cantrips (which you manage to have even after assembling your pieces)?

    That does not sound like a line of play that ever actually happens. I don't see how this counts as "dodging Gaddock Teeg."

    Or, perhaps, I am misunderstanding the situation you are describing?
    I think he's rather talking about something along the lines of:

    Opponent has Teeg and you can't safely go for Emrakul for whatever reason (Intrepid Hero, Ensnaring Bridge, Meddling Mage, Aven Mindcensor against the Time of Need list, Peacekeeper, ability to survive an Emrakul-swing and kill you - perhaps a KotR and 6 lands at at least 16 life - or whatever else). So you Show Omniscience into play, chain a few cantrips, hopefully find a Griselbrand to draw 7-14 more cards or otherwise just chain cantrips into more cantrips, play those, find a Wish, Grapeshot them out.

    The main reason to run Grapeshot over Tendrils is that there is no appreciable advantage to be gained by running Tendrils (if you're storming them as planned, they're dead either way) while Grapeshot has a few cornercase advantages. It can serve as another wishable removal-spell in a pinch, works against various (rare) Teeg scenarios and also beats Platinum Angel. Or you could just naturally kill someone who spend 16 life on Sylvan library to disrupt your usual combo-game - which won't happen with Tendrils as you can't hardcast it.
    I don't have low self-esteem, I have low esteem for everyone else. -Daria

    Proud member of Team CAB
    High Priest of the Church of BLA

    CAB JaceTM

    My articles

  18. #18
    Member

    Join Date

    Feb 2012
    Location

    England
    Posts

    17

    Re: [Deck] OMNISCIENCE

    What do people think to Rune-Scarred Demon in the board for the living wish version and tutoring up Emrakul?

    Going:

    Omniscience->Living Wish->Rune-Scarred Demon->Emrakul. Take an extra turn, attack for 21 in the air?
    Last edited by flounce; 09-07-2012 at 05:57 AM. Reason: adding card tag

  19. #19
    Member
    JPA's Avatar
    Join Date

    Oct 2011
    Location

    Berlin, Germany
    Posts

    260

    Re: [Deck] OMNISCIENCE

    Quote Originally Posted by flounce View Post
    What do people think to Rune-Scarred Demon in the board for the living wish version and tutoring up Emrakul?

    Going:

    Omniscience->Living Wish->Rune-Scarred Demon->Emrakul. Take an extra turn, attack for 21 in the air?
    Because Emrakul isn't enough? :D Playing the Demon in addition to that is just a waste of SB-slot.

  20. #20
    In response: Snapcaster Mage
    catmint's Avatar
    Join Date

    Feb 2011
    Posts

    923

    Re: [Deck] OMNISCIENCE

    My questions from a sneak attacks perspective. Is my evaluation correct?

    Advantages with Omniscience:

    1) clunky draws, lots of mulligans (somehow nature of show & Tell decks)
    -> 8 slots of clunk are not necessary bad in multiples (Omniscience & Animal for value)
    -> Burning wish for Enabler, finisher & protection

    2) Karakas, Humility,...
    -> obviously solved by storm kill

    3) Mana disruption can be effective
    -> no sneak attack + activation necessary

    4) Limited sideboard space: you can't prepare for Reanimator, Maverick, countermagic,...
    -> Wish board for utility & naturally 2 different kills (& real 1 turn kill)

    Disavdantages of Omniscience:
    1) A bit slower?
    -> Show&Tell for Omniscience is a 3 card combo
    -> You often have to wish first

    2) Pridemage, disentchant,... are a much bigger problem now, since you could play around those with sneak attack and more often just show&tell a creature directly.

    3) Seems like discard hurts a bit more, (3 card combo) and random stuff like Meddling Mage or discard of a wished show&tell + extraction for the win.

    Am I missing something?
    What are your main reasons to play this over sneak&show?
    Currently playing: Elves

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)