Well with Leyline neutering most of their threats, I suppose you could just play the accelaration like you said and just go for a couple big Tendrils, working up a storm count of 4-5, then play Tendrils, and use the life gain to setup the next one. I would assume boarding in Defense Grid and Xantid Swarm would help, making their counters/removal cost three more.Originally Posted by AnwarA101
I haven't tested this much, I'm just going by what's pointed out in the primer.
Originally Posted by Jack Burton
I've been gold fishing Mental Note in the Telling Time/Impulse slot as an aid to quick Threshold. Seems to work great! Any comments?
You can't kill my Zombies - they're already dead!
Shoes for Industry!
Reality is for people who can't deal with Middle Earth.
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The first version of the deck I played was just like the Primer -2 Chromatic Sphere (I think this card is terrible in the deck) and -2 Strategic Planning +4 Mental Note. The reason for Mental Note was not just for Threshold, but also because when you combo off the cards you put in the graveyard can be replayed via Ill-Gotten Gains. I found the card solid, but I agree that Leyline of the Void should be played in that spot instead. Leyline fixes so many of the decks problems mainly the ability to recur spells by your opponent. It also allows you to play Mind Twist for 4 mana.Originally Posted by syssc9
Not just Mind Twist, but to RFG your opponent's hand. This is Extremely Important against decks packing Fow. Since I have MD Leyline in my build, I have also added Duress back in, since it can much more effectively clear the way for the Turn 2 Yawgmoth's Mindtwist. I've also cut down on the Fetchland count to add in 3 Chrome Mox. These have been amazing in testing. They allow for more free storm at worst, and get rid of extra Leylines that otherwise clog your hand for Infernal Tutor.Originally Posted by AnwarA101
If a deck is playing Force of Will then it should probably Force your Ill-Gotten Gains if you have a Leyline of the Void in play. If you are able to go off after that then it might work, but don't kid yourself - Force of Will is still bad news. Playing Duress in the main deck still seems like a mistake because it removes another combo or search spell to play a disruption spell that only works with Leyline of the Void.Originally Posted by Mr. Nightmare
Wow Chrome Mox is such a good idea. Did you cut out actual fetch lands or other cards?Originally Posted by Mr. Nightmare
Now playing real formats.
@AnwarA101 - I am also running Leyline and would not be without the card in this deck. In fact I just built the deck last weekend and my initial build includes it. Early this morning I replaced Telling Time with Mental Note and I see direct improvement. Faster, more reliable threshold and a quicker kill. The fist three times I goldfished this deck, I was had Leyline and IGG in my opening hand and enough acceleration to cast it (IGG). That has to hurt, wrestling fans!
You can't kill my Zombies - they're already dead!
Shoes for Industry!
Reality is for people who can't deal with Middle Earth.
John Ronald Reuel's!!!
So what card have you cut to play both Leyline and Mental Note? I only had spot for 1 one of those two cards. I imagine that you cut Impulse/Telling Time slot? That seems okay, but I really think that Infernal Tutor needs to go into that spot. I'm going to start testing the new build suggested by the creator -Originally Posted by syssc9
4 Tendrils of Agony
4 Ill-Gotten Gains
4 Intuition
4 Infernal Tutor
4 Mystical Tutor
4 Brainstorm
4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal
4 Leyline of the Void
1 Echoing Truth
4 Flooded Strand
4 Polluted Delta
3 Island
2 Swamp
2 Underground Sea
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