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Thread: [Discussion] Bringing Out the Dead - Underplayed Cards

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    [Discussion] Bringing Out the Dead - Underplayed Cards

    Was going through some old cards and came across a couple that I felt were worth dusting off and reconsidering.


    Card Name: Nova Pentacle (AQ)
    Card type: Artifact
    Casting cost: 4
    Oracle text: 3, Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent’s choice instead.



    - Can shut down attacking waves a creature at a time, unless those waves are multiple Mongeese.



    Card Name: Disharmony (LG)
    Card type: Instant
    Casting cost: 2R
    Oracle text: Play Disharmony only during combat before the declare blockers step.
    Untap target attacking creature. Gain control of that creature until end of turn.



    - I'm thinking this could shine particularly in U/R Landstill, creating 2-for-1s, and giving the deck a cheap answer to untargetable and pro-red guys... assuming they have friends that aren't those things.




    Card Name: Fire Covenant (IA)
    Card type: Instant
    Casting cost: 1BR
    Oracle text: As an additional cost to play Fire Covenant, pay X life.
    Fire Covenant deals X damage divided as you choose among any number of target creatures.


    Diefendorf already sides this in his Zoo deck, but no one else seems to know it exists. Cheap, instant speed potential four-for-ones are powerful in aggro or aggro-control decks, even at a hefty life cost. It certainly kicks Goblins in the nutz.
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    Re: Discussion: Bringing Out the Dead

    Ahm gettin' bettah! I feeel happy!

    Nova Pentacle doesn't shut down a wave a creatures, only one or two at max. Source = 1.

    Equinox is a card that I feel could be very strong against Ruination and non Waste non basic hate.
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    Re: Discussion: Bringing Out the Dead

    I think Waylay is a very underplayed card. Even after it's errata, it's a 3 for 1 against Goblins, and can take down a Werebear and block another. Seems strong to me.

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    Re: Discussion: Bringing Out the Dead

    Firestorm is severly needing a deck to abuse. It's amazingly strong in Life from the Loam decks -- but said decks lacks focus.

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    Re: [Discussion] Bringing Out the Dead - Underplayed Cards

    Disharmony is cute, but Ray of Command is in a base color and makes Disharmony look awfully terrible. Nobody plays Ray of Command, either.

    Doesn't Zoo/(R/x) aggro just run a billion protection men for the mirror matchups? Silver Knight and Paladin en-Vec don't particularly care about the Covenant, and those are the creatures you'd need to tag, no?

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by rukcus
    Firestorm is severly needing a deck to abuse. It's amazingly strong in Life from the Loam decks -- but said decks lacks focus.
    Enter Hellbent(+Madness+Flashback+Threshold).

    Something like:

    4x Jagged Poppet
    4x Dark Confidant
    4x Nimble Mongoose
    4x Werebear

    4x Duress
    4x Terminate?
    4x Firestorm
    4x Rancor
    4x Taste for Mayhem

    I dunno. There are so many good cards with so many possible synergies that it'll be a bit before we work out the ideal Hellbent/Madness/Threshold/Flashback deck, but god will it be ridiculous when we do.

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by martyr
    Enter Hellbent(+Madness+Flashback+Threshold).

    Something like:

    4x Jagged Poppet
    4x Dark Confidant
    4x Nimble Mongoose
    4x Werebear

    4x Duress
    4x Terminate?
    4x Firestorm
    4x Rancor
    4x Taste for Mayhem

    I dunno. There are so many good cards with so many possible synergies that it'll be a bit before we work out the ideal Hellbent/Madness/Threshold/Flashback deck, but god will it be ridiculous when we do.
    I've been working on it. Hellbent seems lacking in the deck though. There is no real reason to ruin your manabase for a couple decent cards.

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    Re: Discussion: Bringing Out the Dead

    Well a few of my favorites:

    Lim-Dul's Vault:So good but hasn't really seen any play since Dragon.

    Avoid Fate:Thank you 6th Edition rules.

    Sword of the Ages:A little expensive. Mass tokens anyone?

    Jester's Mask:Again a little expensive but a bomb if it hits.
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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by Brushwagg
    Lim-Dul's Vault:So good but hasn't really seen any play since Dragon.

    Avoid Fate:Thank you 6th Edition rules.
    @Vault: Agreed, but it's only really great in non-storm combo decks. Which we don't have many of.

    @Avoid Fate: WTF does 6th Ed. have to do with this card? And wtf would you play it in? In fact, wtf all around on this one.

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by Brushwagg
    Lim-Dul's Vault:So good but hasn't really seen any play since Dragon.
    Except in Ninja Gaiden

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by parallax
    @Vault: Agreed, but it's only really great in non-storm combo decks. Which we don't have many of.

    @Avoid Fate: WTF does 6th Ed. have to do with this card? And wtf would you play it in? In fact, wtf all around on this one.
    It originally only countered enchantments and interrupts (and the only interrupts it could counter were REB/BEB and the Laces). Now it counters instants too.
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    Re: Discussion: Bringing Out the Dead

    As for Jester's Mask, the card is godawful. It takes a bajillion mana to play, then it takes a whole turn to get it active, then it doesn't even win the game. I'd rather have Cap in every situation, and even Cap sucks in Legacy.

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by MattH
    It originally only countered enchantments and interrupts (and the only interrupts it could counter were REB/BEB and the Laces). Now it counters instants too.
    In the same vein, I always thought Burnout could be a solid card now. Card advantage + disruption vs. Thresh/Solidarity.

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    Re: Discussion: Bringing Out the Dead

    I'm currently working on a way to abuse Unearth. Not ground breaking, but it may have some neat tricks with Troll or Eternal Witness.

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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by Mr. Nightmare
    As for Jester's Mask, the card is godawful. It takes a bajillion mana to play, then it takes a whole turn to get it active, then it doesn't even win the game. I'd rather have Cap in every situation, and even Cap sucks in Legacy.
    Like I said it's expensive. But giving your opponent all lands in their hand can win games. Will I ever play it in Legacy no, it's just an old card that use to be really good.

    @Avoid Fate:It's a Green counterspell. Yes it's kind of narrow but it does stop STP. I've played it in the last 6 months or so, SB in The Game, and my opponents have gone, "WTF??!!!"

    Found another one.

    Rainbow Efreet:With 2 Blue mana open really hard to kill. Just phase out in response to whatever might kill it.
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    Re: [Discussion] Bringing Out the Dead - Underplayed Cards

    I'd love to see Crop Rotation used in some deck. With Serra's Sanctum, Cabal Coffers, and Gaea's Cradle you would think it could be easily abusable. It could also see use as a sort of counter to Wasteland.
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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by Hoojo
    I'm currently working on a way to abuse Unearth. Not ground breaking, but it may have some neat tricks with Troll or Eternal Witness.
    Reanimate Volrath's Shapeshifter with it

    Quote Originally Posted by Brushwagg
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    Re: Discussion: Bringing Out the Dead

    Quote Originally Posted by parallax
    @Avoid Fate: WTF does 6th Ed. have to do with this card? And wtf would you play it in? In fact, wtf all around on this one.
    Quote Originally Posted by Brushwagg
    @Avoid Fate:It's a Green counterspell. Yes it's kind of narrow but it does stop STP. I've played it in the last 6 months or so, SB in The Game, and my opponents have gone, "WTF??!!!"
    I used to play it in Survival (Both FEB and CSJ) It was really good for the random surprise. The big thing is that it protects a permenant that you control so even though it looks narrow it does nail down alot of stuff especially in alot of the un-conventual matchups. (ie. Solidarity, Rifter, and Burn.)
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    Re: [Discussion] Bringing Out the Dead - Underplayed Cards

    Originally Posted by Hoojo
    I'm currently working on a way to abuse Unearth. Not ground breaking, but it may have some neat tricks with Troll or Eternal Witness.

    Reanimate Volrath's Shapeshifter with it
    If your going to use Survival and Shapeshifter just use Reanimate. besides, it comes into play as a Shapeshifter, because the reanimate/unearth spell is what's on top.
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    Re: [Discussion] Bringing Out the Dead - Underplayed Cards

    I used Angus Mackenzie for style points to replace my spike weaver for laughs. lol


    Arboria and Land Equilibrium are still begging to be broken. You'd think it would be possible by now with all the new cards since then.


    Land Equilibrium + Ghost Quarter = OMG Combo lmao

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