Or the ghost quarter
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I got a lot of inspiration from your list if you couldn't tell
I think it might be worth just cutting a Taiga/the Tar Pit for the other 2 combo pieces. Looking at my list now I realize I had already squeezed a Thicket in, I will go back and edit.
Do you not like the option to bleed a deck out of basics, or just feel that it is one of the more expendable utility lands?
That decks seems about right, may be you can trim it a lit bit more.
Crucible of Worlds is decays food and you can fetch it naturally without intuition... i would replace it with something else... right now im with 1 bond (my 5th exploration for intuitions).
12 untapped green sources is a very good ratio in sources / utility lands making space for the second tranquil thicket (remember, thicket is GY hate counter and is your draw engines in games you didnt control the lands quickly enough and need to find answers).
I personally cut Ghost Quarter... is a good land, but if I cant win taking all his non basic with wasteland and basics with port... probably did something wrong, making ghost quarter a win more. Against death n taxes and miracles its almost hilarious.
With punishing fire, you can take control of planeswalker very well, and since you are not playing ensnaring bridge, your way to go in should be dark depths... we have always play 1 manland
SB I play the same as you but ensnaring bridge instead of revoker
A question regarding chasm. For now I have it in maindeck, but I always seem to side it out G2.
And I have been thinking about dropping it entirely (I run it in a combo-heavy list, where it makes more sense to focus less on control).
Is that a very unwise thing to do (as it is maindecked in every posted decklist), or could it be acceptable in a combo-heavy list?
Last edited by tewatate; 03-21-2014 at 08:24 AM.
Chasm is inherently there to protect yourself during a drawn-out game. By focusing on the combo and faster wins, you don't need the chasm--it's not part of the mana denial package (the thing that sets combo lands apart from other combo decks) and it doesn't do anything for you in the short game. I wouldn't even consider it except as sideboard tech against burn for a combolands build, and even then I'd probably get a 2nd zuran orb in the board against burn before I'd add in chasm. Now, for the control-oriented blue builds, I feel that chasm is necessary since chasm + thespian's stage gives you a perpetual lock-out against most fair decks, particularly if you have a zuran orb or an explore out.
elves had almost no outs against chasm, neither does dredge, reanimator and other decks
I see any version of lands as a control deck. The fact that we have a combo in side does not chance my focus. I cant get lands as a combo deck simply becasue it has not the arquitecture of a combo deck. Like enchantress we win with a "combo" but we must control the table because we have no resilience if the combo gets crapped.
GC.
This discussion reveals some interesting differences between the bluebased control version and the RG comboversion. With the comboversion you can choose to be agressive or controlling, and I find myself focussing a lot more on comboing out than controlling the game. There isnt alot your opponent can do against the token, except to swords it. And it comes down real fast with 7 or 8 1-mana-tutors. If it is exiled, you still gained 20 life, which gives you a lot of time to reassemble with loam (G2 RIP changes that though).
I think I will experiment with Sejiri Steppe in the side, increasing the focus on protecting the token or pushing through 20 damage past blockers.
This is from the point of view from RG combolands (based on what Kurt Spiess played and refined in 3 starcitytourneys), so definitely not for the bluebased version (with which I also haven't got experience).
For those of you interested, I've been doing a bit of streaming with Lands over the last several days. I've played 4 dailies total, 3 on stream 1 not, and I've gone 3-1 twice and 2-2 twice, with one of the 2-2's being a 3-1 if I had played tighter and one of the 3-1's being a 4-0 for the same reason. I've 3-1'd with both Intuition lands and R/G combo lands, I'm leaning more towards the combo one as it just seems so much more powerful. Anyway, the broadcasts should be recorded at www.twitch.tv/cuthbertthecat , and I plan on doing a lot more streaming with lands in the future.
It's not just an anti show and tell card, it's a solid threat that dodges grave hate
Not yet, though that is a pretty nice use for it. Honestly, I have yet to draw it, but I board it in against every fair non-blue deck. One could argue that that's such a small portion of the metagame that I should cut it, but I'm gonna keep testing it for a little while.
I initially thought it to be a gamble target for the SnT matchup, just as chalice for fast combo. Do you think the deck needs an alternative wincondition, did you ever had your combo disabled in the games you played (such as extraction on one of the pieces, or needle on Thespian Stage)? I have thought of siding ancient grudge just because of needle.
I bring it in against any deck I expect rest in peace from.
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