Page 3 of 134 FirstFirst 12345671353103 ... LastLast
Results 41 to 60 of 2665

Thread: [Deck] 43 Lands

  1. #41
    Member
    wmagzoo7's Avatar
    Join Date

    Aug 2006
    Location

    Philly
    Posts

    110

    Re: [Deck] Lands!

    The only problem I would see with gigapede though is that once the deck gets rolling(gets like 5 land) it doesn't need a quick win because it has man lands and at worst case it casts roar of the wurm. Also gigapede is just as fast as roar of the wurm and as long as you can kill them you are gonna win eventually. considerign that only ld will work against you.

  2. #42
    Member

    Join Date

    Sep 2004
    Location

    Birmingham Alabama
    Posts

    24

    Re: [Deck] Lands!

    Maybe a couple copys of rude awakening? Random thinking Mesmeric Orb and Battlefield Scrounger Zvi tech for you. I would love to see this deck become tier 1 who ever made it i tilt my hat to you..
    "PORKCHOP SAMMICHES!!!"

  3. #43

    Re: [Deck] Lands!

    my 2 cents:

    where are
    -crop rotation
    -living wish?

    both useless? just an idea..

  4. #44
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [Deck] Lands!

    Crop Rotation seems like a must to me. Glacial Chasm too. Don't pay upkeep, attack, Life it back. You're invulnerable that way. And Rotation simply lets you tutor for stuff, the deck has way too inconsistent draws, it relies on Maze of Ith to control the combat and on Rishadan Ports to disrupt. It really needs more than 4 of each. It's also very vulnerable to Needle, especially the Maze. I've had no problems whatsoever with it on MWS with FS since I just Needle Maze and fly over for the win.

  5. #45
    Old Man Rogue
    scrumdogg's Avatar
    Join Date

    Oct 2003
    Location

    Woosta, Mass.
    Posts

    1,840

    Re: [Deck] Lands!

    Quote Originally Posted by bane_of_the_living View Post
    So...

    Why no Crop Rotation again? Its an anti-wasteland, one mana, instant speed, tutor for 1 of 43 cards in the deck. Seriously now. It just seems better than Roar.

    Is Swords to Plowshares ever a problem? You could play a single High Market and sac the targets to it. Then again thats why you run Zuran Orb right? Are they good enough maindeck?
    If you're going to run an effect of that sort, run the original - Diamond Valley - and get full value out of your Factories & Monasteries. It also makes a case for Crop Rotation, as that allows you to get exactly the land you need, when you need it, making Chasm a viable silver bullet option. Why in the name of all that's unholy would you not run Riftstone Portal and turn all your lands into Savannah-plus? Neat idea, now you just need to find a way to not lose to combo....
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

    WE know what the price of progress is (often 8-10 life). - Cait Sith

    A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer

  6. #46
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [Deck] Lands!

    Quote Originally Posted by scrumdogg View Post
    now you just need to find a way to not lose to combo....
    While you are doing that I will have already invented cold fussion, solved world hunger, and will have traveled faster than the speed of light.

  7. #47
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Lands!

    Quote Originally Posted by quicksilver View Post
    While you are doing that I will have already invented cold fussion, solved world hunger, and will have traveled faster than the speed of light.
    He played it again today, on a 102 man tourney (hey, our 1/2-yearly local tourney was the 2nd biggest Legacy tourney of all time in Germany after National Legacy Champs). Round 1 he has beaten 2-Land Belcher (!!!). Yes, 2-Land Belcher.
    I don't know how he has done it. Later in the tourney he lost really close to the 2nd 2-land Belcher of the Tourney. Only a topdecked LED made it a 2-1 for Belcher (the first game won was: Land Exploration Factory go - Spoils for 18 go - Attack gg :D). Then one fast Combo and an evil topdecked LED before Disk was untapped. Another game was lost to SB Blood Moon Gobbos and he made a 5-2 finish.

    To the suggestions:

    - Riftstone Portal: Great suggestion. They will be added.

    - Glacial Chasm: It could work, but it is really slow and it is absolutely dead without Loam.

    Gigapede: Sounds really good, but unlike Roar you can't cast it turn 2 with a Manabond.

    Crucible: It doesn't work in the deck. A Non-land card is to this deck like a Non-Goblin card to Gobbos. It weakens your engine.

    Crop Rotation: Same as Crucible, maybe they can work with Chasm. It is nice that they can tutor a Tabernacle or Ring if you really need them. But each of these cards will weaken Manabond, Dredges and Mulch.

    Special: Note the savage Synergy of Geddon - Tabernacle - go.

  8. #48
    ?
    Di's Avatar
    Join Date

    Oct 2003
    Location

    Syracuse, NY
    Posts

    5,766

    Re: [Deck] Lands!

    Glacial Chasm: It could work, but it is really slow and it is absolutely dead without Loam.
    This entire deck is dead without Loam. Just include the damn card and not make your aggro matchup so reliant on shitty lands like Maze of Ith.

    Crucible: It doesn't work in the deck. A Non-land card is to this deck like a Non-Goblin card to Gobbos. It weakens your engine.
    Would that also refer to Aether Vial or Umezawa's Jitte? I see this as the same thing in that retrospect. Honestly, your argument against it is terrible. Somehow Life from the Loam is enough to sustain the entire deck and everything is all good with just that. It's bullshit. Why not cut Explorations? They aren't lands!!! omg!!!. Sarcasm aside, this deck throws half of it into the graveyard, and you don't use the sole card to abuse that fucking graveyard. Weaken your engine? There's the possibility of milling it and not getting that 3 land Loam. If you don't have more than 3 lands in the graveyard anyway, something is off. I think for that slight drawback it's worth it to be able to play your entire deck from the yard.

    I don't know where I'm going with this really, but basically if there isn't a justified argument against adding Crucible I will spam this thread until it is in a decklist. And I will hand out bannings.

  9. #49

    Re: [Deck] Lands!

    Have you considered Firestorm at all? It's great in the early game (go one mana!) and thrashes on Goblins something fierce.
    Art Gallery: www.vegeta2711.deviantart.com

    For those saying you should win a tournament before calling people retarded, well, I did win one. And you guys are retarded.
    Kyle Boddy, re: legacy players, Winner of SCG Seattle 5k

  10. #50
    12/12
    Bane of the Living's Avatar
    Join Date

    Dec 2004
    Location

    Spencer MA
    Posts

    1,828

    Re: [Deck] Lands!

    What about Clear the Land?

    Card type: Sorcery

    Casting cost: 2G

    Card text: Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.

    Maybe not since it helps opponents but it could be pretty bomb tastic.

    Ill be playing my build with Cruicible. Dont worry Di.
    Now playing real formats.

  11. #51
    Member
    wmagzoo7's Avatar
    Join Date

    Aug 2006
    Location

    Philly
    Posts

    110

    Re: [Deck] Lands!

    I dunno about Clear the Land because it can accelerate your opponent as well and my opinion on chasm is that if you have life it would be good but if you don't draw into it you won't be in good shape which is where crop rotation shines because chasm could be a 1 of just as barbarian ring and tabernacle can be tutored up.

  12. #52
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Lands!

    Clear the Land removes LftL, Roars and gives your opponent the chance to compensate the Port / Wasteland disruption. Therefore Mulch is almost strictly better.

    The danger of playing Crucible and Crop Rotation is that it can destroy your game plan. If your starthand is something like 4 Lands, Mana Bond, Crop Rotation and Crucible you will definetely have a problem.
    Last edited by Tao; 08-20-2006 at 07:02 PM.

  13. #53
    Member

    Join Date

    May 2005
    Posts

    1,366

    Re: [Deck] Lands!

    This deck looks pretty awesome. I think Crucible should definately be considered as a two-of, no more than that, but maybe everyone else should test more since you have more experience with the deck. Ray of Revalation for the sideboard, with the Portals, would help against stuff like Blood Moon without having to topdeck into removal. The funny thing I noticed about the Solidarity matchup would be that you would side in 2 Blessings, 3 geddons, and 1 Orb for 4 Maze and 2 Tabernacle, since Orb helps you hit Threshold faster.

  14. #54

    Re: [Deck] Lands!

    Are there any reasons why Burgeoning isn't played in this Deck?
    Or give Exploration and Manabond enough speed?

  15. #55
    Banned
    Cavius The Great's Avatar
    Join Date

    Mar 2006
    Location

    Lake Of Fire and Brimstone
    Posts

    5

    Re: [Deck] Lands!

    Does anyone have any thoughts on Nether Void? It would significantly improve the combo matchup and should atleast deserve a SB slot if you decide to splash black for it.

  16. #56
    Member
    syssc9's Avatar
    Join Date

    Feb 2005
    Location

    Fremont, Nebraska
    Posts

    133

    Re: [Deck] Lands!

    @Eldariel - Don't think the Glacial Chasm upkeep works that way - you don't have the option not to pay. Unless I am mistaken you MUST pay, unless you have a way to get rid of it (Zuran Orb, Crop Rotation, etc.)

    @ The Rest of You - I have been working on a deck that is somewhat similar to this one, but only somewhat. It contains most of the cards y'all are harping on: Crop Rotation, Z-Orb, Crucible, etc. This is a completely different deck with completely diff set of goals that plays out completely differently. (Completely!) I have also been trying to take the best of my build and this build and make them work together and it is a no-go. Believe me. They don't mix well at all. Them main problem is that Mulch and Manabond tend to throw all these other cards in the graveyard, where they are inaccessible. Even running Regrowth-like cards does not help because unless they wind up in the yard too!

    If anyone would like to see my build here I can post it, but I will not spam this thread unless requested. In the mean time, try testing the deck as is - it's a good one! I have managed to get several good ideas for my different build here and am grateful for that.
    You can't kill my Zombies - they're already dead!
    Shoes for Industry!
    Reality is for people who can't deal with Middle Earth.
    Too much is never enough - I'm addicted to MORE!!!

  17. #57
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [Deck] Lands!

    Quote Originally Posted by syssc9 View Post
    @Eldariel - Don't think the Glacial Chasm upkeep works that way - you don't have the option not to pay. Unless I am mistaken you MUST pay, unless you have a way to get rid of it (Zuran Orb, Crop Rotation, etc.)
    w00t, another chance for me to quote the Comprehensive rule book.

    502.13a Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. “Cumulative upkeep [cost]” means “At the beginning of your upkeep, put an age counter on this permanent, then sacrifice this permanent unless you pay [cost] for each age counter on it.” If [cost] has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren’t allowed.
    So culmitive upkeep allows you to choose not to pay the upkeep cost, and if you don't you sacrifice the card.

    So you can sacrifice the Glacial Chasm every turn and then replay it (with Loam or crucible) without ever having to pay life. If you have out exploration
    then you can do it every turn indefinatly without ever losing life.

    Edit: Also I belive there is nothing in the game that ever forces you to tap lands for mana and pay a cost of some type (ok mindslaver makes you do stuff like that against your will but it is your opponent making those desicions, not the game). There are cards that may impose a stiff penalty (such as in the eye of chaos countering your spell if you don't pay, or trinisphere that simply won't allow you to play the spell if you don't pay), but there is nothing in the game I believe that forces you to tap your lands for mana if you don't want to. More broadly there is nothing in the game that can force you to play an activated ability or to play a spell if you don't want to. The game rules have no way of checking how much potential mana you can produce, and thus couldn't force you to pay for something cause the game rules don't know if you can or not.
    Last edited by quicksilver; 08-21-2006 at 04:40 PM.

  18. #58
    Member
    syssc9's Avatar
    Join Date

    Feb 2005
    Location

    Fremont, Nebraska
    Posts

    133

    Re: [Deck] Lands!

    @ quicksilver - thanks for the clarification. I guess I must be keying on the idea that some cards give you the option of doing or not doing something by use of the word "may." Seems that does not apply in cases like this one. Makes the use of the Chasm much easier. Again - thanks.

    The rest of my post still holds - Trying to a mix a whole bunch of non-land cards into Tao's build just does not seem to work well, as these "other" cards wind up in the yard more often than not, due to the action of Manabond and Mulch.
    Last edited by syssc9; 08-22-2006 at 08:23 AM. Reason: EDIT: Or they wind up on the bottom of the deck which is just as bad.
    You can't kill my Zombies - they're already dead!
    Shoes for Industry!
    Reality is for people who can't deal with Middle Earth.
    Too much is never enough - I'm addicted to MORE!!!

  19. #59

    Re: [Deck] Lands!

    Quote Originally Posted by quicksilver View Post
    Edit: Also I belive there is nothing in the game that ever forces you to tap lands for mana and pay a cost of some type. There are cards that may impose a stiff penalty, but there is nothing in the game I believe that forces you to tap your lands for mana if you don't want to.
    Power Sink
    Oracle text: Counter target spell unless its controller pays X. If he or she doesn’t, that player taps all lands he or she controls and empties his or her mana pool.

    -----

    It seems like this deck is just begging for a nice set of e tutors/crop rotations to fetch out all the singletons
    Lands-
    Tabernacle
    Glacial Chasm
    Maze of Ith
    the whole freaking deck

    Enchantments/Artifacts
    Crucible (one more reason to run at least one of these)
    Exploration
    Zuran Orb
    Limited Resources
    a range of sideboard cards like Trinisphere, Rule of Law, Ghostly Prison, Worship etc

  20. #60
    Small Eyed Unicorn
    NANTUKO_SHADY's Avatar
    Join Date

    Mar 2006
    Location

    RoChEsTa
    Posts

    419

    Re: [Deck] Lands!

    I think this is a very interesting deck. Is anyone planning on running it at The Mana Leak Open??
    Team Unicorn- "I'm Horny."

    "The Wandering One" of Legacy.


    "Glimmervoid, Go."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)