Some amazing things
Orb of insight is up... and... well, It's sort of scary
Threshold: 0
Madness: 10 (Cycle of five cards if you include reminder text)
Shadow: 28 (14 cards if you include reminder text for shadow)!!!
Buyback: 7
Phasing: 0
Legendary: 20
Suspend: 26
Sliver: 54!!!!!!!!!!!!!!!!!!!! (Someplace between 17 and 28 slivers apparently, seeing as almost all slivers have the word sliver on them at least twice, and usually three times, I would expect it to be at about 17.)
Recover: 0
Cycling: 0
Ripple: 0
Provoke: 0 (Ahh, obscurity!)
Haste: 14
Spellshaper: 6 (Damnit, that's not an ability, just a crappy creature type!)
Rebel: 8
Mercenary: 0
Protection: 6
Flashback: 23
Storm: 5 (More than likely a cycle)
Affinity: 0
Sweep: 0
Sunburst: 0
Modular: 0
Morph: 18 (yay -_-)
Entwine: 0
kicker: 0
Echo: 13 (There better be an Echo/morph guy... That'd be funny, like a three three with morph of 1 or an echo with a Casting Cost of like 2, cost 4 mana either way, whee!)
Artifact: 40
Creature: 394 (remeber, that is just how often the word creature comes up, this includes enchant creatures, artifact creature, target creature, etc)
Instant: 62
Sorcery: 35
Enchantment: 25
Aura: 16
Trample: 11
Flying: 49
Fear: 1 (Low)
Double: 1
Strike: 6
First: 8 (These three numbers don't make a lot of sense.)
Defender: 3
Vigilance: 3
NO keywords from Rav block.
Splice: 0
Cumulative: 0
Those are all keywords I could think of for abilities.
Totem: 15 (Chronatog Totem has three uses of the word totem. I imagine the other ones do too, so probibly five total.)
Atog: 1 (Atog totem?)
Dragon: 8, Possable five other dragons other than Ur Dragon Scion, seeing as he has dragon in his name three times.
Kobold: 1 (Damn you Kher Keep, getting my hopes up!)
Elf: 5
Goblin: 16
Zombie: 8
Phyrexian: 3
Serra: 2
Tolarian: 1
Time: 72 (Damn you urza and your fetish with time)
Spiral: 0 (no time spiral reprint. yay!)
Mox: 0
If I missed stuff, tell me... I am scared of the Legendary Rebel Dragon with echo flying first strike Trample Morph madness... or something. How do you pay for something with madness in this set... guess we'll find out... now.. .Ooh, discard = 20, Draw - 13!
Still kickin' it combo school.
Dwarf: 0
Angryemoticon
For my confessions, they burned me with fire/
And found I was for endurance made
Split: 10
Stack: 10
Two Split Second cards per color. Woo.
And from MaRo's article, it sounds like we're finally seeing a Jaya Ballard card.
"This unholy weapon is obviously intended for Quality Assurance to massacre any creature in their path as quickly as possible." - Planescape: Torment
Flanking: 21
Indestructible: 1
Wall: 4 (WTF?)
Old Fogey
You're not just wrong, rules say you're a dick!
Merfolk: 1 Gah! I was hoping them back in force.
Lord: 3
Cephalid: 0
Faerie: 2
Equipment: 0
Storm: 5
Orc: 1
So when you calculate the best race in Magic, do you try and find the least playable. That's what Jack does, do you really want to be like Jack?
On so many levels, I do.
Anyway, if "best" was synonymous with "most played" then obviously Goblins wins the shit out of that category, not merfolk. Wizards probably comes in second, on the shoulders of Bob and Pikula alone.
"Best" as a synonym for "Most Awesome" puts dwarves far, far ahead of stupid mermaids.
It makes sense to have first appear more than strike. For example, Gemstone caverns has the word first on it, "you're not playing first".
Yes, there are only three creatures with defender. But those instnace of walls probably appear more than once on a single card. For example say the card is "Wall of something", creature type "wall", that is two walls right there. Then it could have an ability like "Whenever Wall of something blocks, wall of something does one damage to target opponent". That accounts for all the walls on a single card! So it is not unreasonable to see wall appear more than defender.
edit: Holy crap, Kavu = 4!
edit2: Split = 10, second = 11. I would guess we are getting 10 split second cards, perhaps 2 cycles.
Originally Posted by Parcher
No when they changed it over they said they were still going to make some creatures with creature type wall, they just didn't want the creature type wall to be coupled with not being able to attack. They printed a wall in coldsnap, wall of shards. Plus this set is bringing back old stuff, walls seem appropriate.
Originally Posted by Parcher
I forgot about flanking, I also forgot another ability
Imprint: 0
So far, the one instance of industructable is the only Mirrodin based ability.
And the reason the first double and strike ones don't make sense is that it means there are five creatures with first strike, and one creature with double strike, with 3 other instances of the word first. Or six first strikes with 2 more instances of first and one instance of double. That's also quite an impressive number of flankers in a set.
Fungus: 12
Thallid: 14! OMGIMONFIRETHALLIDIZBAK!
Return of Slivers, thallids, and one merfolk, who is a crappy, crappy card.
Still kickin' it combo school.
Insect: 6
Insect Advantage FTW.
Thief: 1 *Shrug*
Minotaur: 0
Unicorn: 0
Sad. This seems to be a direct attack on Team Unicorn by Wizards of the Coast because of the emergency bannings that had to be issued to control ThunderBluff. We loved you, Anaba Grunt!
InfoNinjas
Urza's-2
Factory-1
Assembly-worker-4
Edit: I think I'm setting myself up for dissapointment.
Edit 2:
Voidmage-3
Prodigy-1
Edit 3:
Amrou-3
Kithkin-2
Last edited by MasterBlaster; 08-29-2006 at 12:44 AM.
Belcher, RUG Delver, Death & Taxes, Colorless Eldrazi, Goblins
Originally Posted by Caboose
I suppose you saw this already but it's scary enough to mention it again:
Tolarian: 1
Academy: 1
But no 'Necropotence' *cry*
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