I was almost positive Akroma + Animate Dead wouldn't work, but I was shown this:
http://oracle.wizards.com/scripts/wa...1&F=&S=&P=2680
Its very recent, May 2006. I'm not sure if this changed with the Aura rules or if it worked like that all along.
This is directly from Chris Richter, Level 3 Judge, on Starcitygames. He says that Akroma's in play, and Animate Dead stays in play as an enchantment, since the attach fails. I wrote the email from the perspective of whoever started the thread.
>>>On Aug 29, 2006, at 5:39 PM, Leif Whittaker wrote:
>>We need your help once again!
>>We're in the midst of a major war over whether or not
>>based on the rules of Auras you can get an Akroma into
>>play and keep it there with Animate Dead. I vote you
>>can't, and am therefore on side B, but I can't
>>sufficiently explain why, and recently a judge ruled
>>at a tournament that you, in fact, can.
The judge is correct.
>>Side A, and the judge, argue this:
>>-Animate Dead comes into play.
>>-Animate Dead's trigger goes on to the stack,
>>targeting Akroma, Angel of Wrath in the graveyard.
>>-Animate Dead's trigger resolves. Akroma, Angel of
>>Wrath comes into play, but Animate Dead can't attach
>>to it. Therefore the end result is Animate Dead is in
>>play as an enchantment and Akroma, Angel of Wrath is
>>in play, alive, as a 6/6.
This is correct.
>>Side B is arguing this:
>>-Animate Dead comes into play.
>>-Animate Dead's trigger goes on to the stack,
>>targeting Akroma, Angel of Wrath in the graveyard.
>>-Animate Dead's trigger resolves. Akroma, Angel of
>>Wrath, comes into play with Animate Dead attached to
>>it.
>>State-based effects are checked, causing Animate
>>Dead to fall off of Akroma, which causes Animate
>>Dead's leaves play trigger to destroy it.
this last step does not happen. Akroma has protection from black and can not have a black enchantment attached to her at all.
>>What actually happens here, from beginning to end, in
>>complete and exact detail, so I actually know the
>>answer and can explain it to everyone?
You pretty much described it in the first example.
-Chris
------------------
Christopher Richter
aka kriz_riktr
DCI Level III Judge
Ask the Judge - Starcitygames.com
Moderator MTGNews.com
So there you have it. Due to the craziest glitch ever, Animate Dead gets Akroma, at full-size.
If this is true, then by the same token of logic, Animate Dead can can get Spirit of the Night, Pristine Angel, Iridescent Angel, and even nab those Mystic Enforcers from Threshold decks. That's very interesting.
Nothing witty to say.
This is not really the end result yet though. Since Animate Dead is in play as an Aura enchanting nothing, SBEs put it into the graveyard. The final end result is Akroma in play, Animate Dead in the yard.
I'm really glad this works, because otherwise my little jaunt to the card shop yesterday would have been for naught
Animate dead turns into an aura. It then fails to attach itself to akroma. Then as a state-based effect it is put into the graveyard because that is what happens to auras when they are not attached to anything. I'm sure Chris was not saying that it happened this way, since it was a faily irelevant point and he was agreeing that akroma stayed in play. There is nothing that says that once it turns into an aura, that if it can't attach it goes back to being a non-aura. There is also nothing in the rules that says an enchantment cannot become an aura if that aura cannot attach to anything.When Animate Dead comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Animate Dead to it.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.
Originally Posted by Parcher
I'll update in this forum, too. Yes, the above is incorrect. The end result is that the attach never happens, but Animate Dead does become an Aura. Chris Richter emailed me back and confirmed this.
So yes, once and for all, it's Akroma in play, Animate in the graveyard as the end result.
And yes, Animate Dead DOES grab Spirit of the Night (cackle). I shall forever refer to any Reanimator deck running Animate/Dance/Necro and Akroma/Spirit as Glitch Reanimator.
Well, it is nice to have a decisive answer to this now...but the question is, how do I get this to work playing against my (non-judge) friends? Sigh.
As for the Batcave, I think I will have to show up to the tournament early, talk to the TO, and show him the thread before the tournament starts so this does not become an issue during a match.
InfoNinjas
Have tacosnape send you Chris Richter's email and take it with you wherever you play Reanimator. :)Well, it is nice to have a decisive answer to this now...but the question is, how do I get this to work playing against my (non-judge) friends? Sigh.
it works with every protection black creature the only combo that doesn´t work is Dance of the Dead + Pristine Angel. The Angel comes into play tapped and has no protection in your next upkeep you have to pay the cost and if you do the angel gets protection from all colors and artifacts and it gets destroyed... but you can reanimate all pro: black creatures with the old animators it works
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