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Thread: Maro's sillyness.

  1. #21
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    Re: Maro's sillyness.

    Quote Originally Posted by JeremM View Post
    Speaking of art, are the old artists like Richard Thomas and Amy Weber coming back to do more of their most famous art (Rack Doll/Stonehenge Skeletons), or is it done by the new team?
    More orb of insight results:
    Richard-5
    Thomas-6

    Amy-0
    Weber-0
    Belcher, RUG Delver, Death & Taxes, Colorless Eldrazi, Goblins

    Quote Originally Posted by Caboose
    Fuck you ^_^

  2. #22
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    Re: Maro's sillyness.

    Holy shit! The new Time Walk reads as follows:

    Walk of Aeons -
    Sorcery (R)
    Target player gains an additional turn after this one.
    Buyback - sacrifice three islands (You may sacrifice three islands in addition to any other costs as you play this spell. If you do, put Walk of Aeons into your hand instead of your graveyard as part of its resolution.)

    Still seems busted with Loam tricks. However, I can't really think of a deck that would run it in Legacy.

  3. #23
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    Re: Maro's sillyness.

    Quote Originally Posted by Caboose View Post
    I can't really think of a deck that would run it in Legacy.
    Turboland
    Belcher, RUG Delver, Death & Taxes, Colorless Eldrazi, Goblins

    Quote Originally Posted by Caboose
    Fuck you ^_^

  4. #24
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    Re: Maro's sillyness.

    Crucible/Loam + Exploration...never let your opponent have another turn....seems fair..... Even in Type 2, they are bringing back Crucible in 10th & Loam will be around for a while as well plus there is always some way they print to cheat extra lands into play (even if the ability is usually attached to an elf).
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

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  5. #25
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    Re: Maro's sillyness.

    Azusa in Extended.
    I'm not sure what in Standard...
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  6. #26
    dci 99991594
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    Re: Maro's sillyness.

    It's busted even without the silly tricks (T2), for example:

    get about 12 land into play
    play time walk, buyback - 9 lands
    next turn play this- 6 lands
    next turn play this 3 lands

    thats 4 turns in a row, and with crucible out its like this

    get about 12 land into play
    play time walk, buyback - 9 lands
    next turn play this- 6 lands, play a land- 7lands
    next turn play this 4 lands, play a land - 5 lands
    next turn play a land, time walk+butback- 3 lands
    5th turn in a row play a land- 4 lands

    thats plenty of time to bash face with a few critters
    Survival of the Fittest
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    , discard a creature card: Do whatever the fuck you want.
    :D

  7. #27
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    Re: Maro's sillyness.

    Quote Originally Posted by Caboose View Post
    Holy shit! The new Time Walk reads as follows:

    Walk of Aeons -
    Sorcery (R)
    Target player gains an additional turn after this one.
    Buyback - sacrifice three islands (You may sacrifice three islands in addition to any other costs as you play this spell. If you do, put Walk of Aeons into your hand instead of your graveyard as part of its resolution.)

    Still seems busted with Loam tricks. However, I can't really think of a deck that would run it in Legacy.
    I dunno? Maybe something that utilizes Life from the Loam, Exploration, and Crucible of Worlds?

  8. #28

    Re: Maro's sillyness.

    Those that wanted a Solidarity hoser, your wish has come true. That SS Boomerang, assuming it doesn't have the dreaded "nonland" bit, could really frustrate Solidarity early in their combo. They won't be able to sit around until lethal damage goes on the stack anymore, since one bounced land would lose them the game (assuming it's early on). Thanks to High Tide itself, you only need one Island and one other land to use it, and if they go tap-Tide-Tide you can stop their combo with one untapped Island.

    Oh, and it looks like my deckbox is going to get a bit fancier, once the chase-rare period dies down. Thanks for putting incredible art on a bad rare, WotC!
    "This unholy weapon is obviously intended for Quality Assurance to massacre any creature in their path as quickly as possible." - Planescape: Torment

  9. #29
    The King of Lockjobs
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    Re: Maro's sillyness.

    Please continue Spoiler/ Orb of Insight discussion HERE.
    Quote Originally Posted by Cavius The Great View Post
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