Ok so here is a little puzzle I made up, lets see how good legacy players really are.
Here is the set up:
Your opponent:
Has 6 islands in play (5 of them tapped), is at 1 life, has no cards in hand, has an ivory mask and an untapped morphling in play, you both know the next card on his library is a counterspell.
You:
You have 1 mountain (untapped), you are at 3 life, your hand is:
mountain, chain lightning, basking rootwalla, anger, taiga, naturalize, and mogg fanatic.
It is now your upkeep, during your upkeep your opponent taps his only untapped land to make Mophling untargetable. For your draw step you draw lightning bolt.
How do you win this game?
Here is a hint = If any card in your hand were not there, you could not win.
(Also assume your opponent plays optimally, i.e. there is nothing your opponent could do to stop you no matter how he plays from this point on)
Edit: This has been solved, so if you want to solve it, don't scroll down.
Last edited by quicksilver; 09-15-2006 at 02:26 PM.
Originally Posted by Parcher
You hope your opponent doesn't make the Morphling fly and attack. You have to play a creature that can block Morphling and Naturalize the Ivory Mask before your opp. draws Counterspell. I fucking hate puzzles. God, I hope you die, Quicksilver. You and MaRo should get together in a cozy log cabin together with hot cocoa and write a gigantic Magic: the Puzzling book to be sold at fine airport bookstores everywhere.
You lightning bolt yourself and win the next two games. That's how you win this "match."
Shame on you for losing to a guy playing morphling.
In all seriousness, magic puzzles should only take place over one turn. Past that, there are too many factors to consider.
Sexy
Sexy
I think this puzzle is broke.
Your opponent can attack for the win on his next turn and there is nothing you can do to stop it. You have no flyers and no way to remove an untargetable Morphling. You also cannot kill the opponent this turn as you don't have enough mana to kill Mask and play a burn spell.
I suggest playing better in games 2 and 3.How do you win this match?
Originally Posted by Tacosnape
Eh, wait to discard Basking Rootwalla at the EoT, Madness it in, since there were effects in Clean-up step, you get priority after the untargetability has worn off. Bolt 'Pling, swing for the win next turn?
TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother
WE know what the price of progress is (often 8-10 life). - Cait Sith
A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer
This is what I thought at first, but:
It says it can't be the target of spells or abilities this turn, not "until end of turn." Unless I'm reading the rules wrong, once resolved, Morphling untargetablility remains in effect essentially until the next turn begins, not the end-of-turn step.Originally Posted by Morphling Oracle Text
Am I right? Wrong? Poor Oracle wording?
No. There are actually two end-of-turn exploits in current Magic.
The first is the well-known "At end of turn" exploit, famous for turn Waylay into White Lightning.
The second is that if any abilities trigger or the conditions for state-based effects exist, then players get priority during the cleanup step, after "until end of turn" and "this turn" effects have worn off.
Originally Posted by Tacosnape
Oh you got it.
Here is the ruling to help you win
I'm impressed someone got it so quick.314. Cleanup Step
314.1. If the active player’s hand contains more cards than his or her maximum hand size (normally seven), he or she discards enough cards to reduce the hand size to that number (this game action doesn’t use the stack).
314.2. After discarding, the following actions happen simultaneously: all damage is removed from permanents and all “until end of turn” and “this turn” effects end (this game action doesn’t use the stack).
314.3. If the conditions for any state-based effects exist or if any triggered abilities are waiting to be put onto the stack, the active player gets priority and players may play spells and abilities. Once the stack is empty and all players pass, another cleanup step begins. Otherwise, no player receives priority and the step ends.
Wow, there is one, but that was written in 1996, so most of it would probably be out of date.
Last edited by quicksilver; 09-15-2006 at 01:07 PM.
Originally Posted by Parcher
I love this stuff. It makes you a intuitive magic player. Congratulations Eldariel, you've made me a better player.
What I found funny was your little bit on "Hint- If any of these cards weren't in your hand, you cannot win." It took me about 20 seconds to figure out how to win, and another 5 minutes to realize you needed them all for the MADNESS.
That is, if you had to kill them on the next turn.
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