After you play Brain Freeze its triggered ability goes on the stack, you pass priority to your opponent, they have to SS it or the ability resolves and all the copies go on the stack.
Once they play SS you can't respond so the triggered ability is countered. You both then have to pass priority again before the original Brain Freeze resolves because a spell (SS) has resolved.
Ok, sorry if this surves no purpose, but I didn't feel like reading the entire article, only the first page.
If this is an actual card it won't matter or bring down the price of Juzam.
Grinning Demon is better than Juzam, and this sliver would be better because of the fact it is a sliver. (Sliver effects)
Juzam is not a $100 card because of it's play value.
This card is designed as a weapon against slivers, which could become a famous type 2 deck. He benefits from the Slivers your opponent plays, and I assume he will be the fattest sliver out there. He's already synergetic with Sedge Sliver, he can regenerate easily. So he either kills your opponents slivers or stops your opponent from attacking, which will cause his death sooner or later. If your opponent doesn't play Slivers, he is just a Juzám Djinn.
For legacy, he is unimportant, since Slivers are no DTB right now and I don't believe this will change (the new counter sliver deck is interesting, though) and it's a 4cc creature without evasion which is just incredibly bad. Don't ever play him in a sliver deck. You need a bunch of slivers to make slivers a good deck and the more you get, the more damage you take and the more unimportant this sliver becomes. A bunch of slivers is strong anyway. You just become vulnerable to Moat and Worship.
This card is horrible in Pox because you can't ritual it out on turn one and it compounds the life loss from your Poxes. Phyrexian Totem is better - it can come down turn one with a ritual, it's mana accel, it doesn't mess with Nether Spirit, and it has the same sized body.
What I was trying to get at in my post is that I don't think this is the wording of the card at all. It's just someone's attempt at trying to describe what they think the card does. Maybe it's based on reliable information, and maybe not, but I think the wording is contrived nonetheless.
That means they would have to draw/wish for a different brain freeze since that one was 'banned' from being played for the turn, correct? That could be hurtful to Solidarity indeed.
I wrote this post a long time ago. It was the dopest post I ever wrote... in 94.
The game wouldn't be able to track that it was the same Brain Freeze that was SS and remanded that you played again.
How could you enforce that? Force a judge to tell the opponent what is in the Solidarity player's hand? What if they brainstormed after the Remand? Would the Solidarity player have to show the top of their Library too?
I agree with Lego here. I was thinking the same thing about the card as well. Assuming it's real, the wording clearly has to be different, because triggered abilities are not in fact played.
What it boils down to is that we just don't know yet. This could nail solidarity (by using the wording "triggered abilities of cards with the same name", though that doesn't seem likely), but probably won't do much of anything.
Originally Posted by tsabo_tavoc
I don't think the new stifle is supposed to be better against storm or activated abilities that require a sacrifice or tap (Deed, Welder, etc.). I think it's meant to be an improved stifle against permanents that can activate an ability multiple times. Think Survival, Masticore, and RAV block guildmages.
Grinning Demon is better because it can come out faster as you can Dark Ritual it out turn one as a morph. You also play it turn 3 as a morph and swing turn 4 and then morph it and get around losing 2 life during your up-keep.
Grinning Demon will remain better than Juzam, because it can swing a turn earlier, and even if you look at a same time hard cast. G. Demon will do 24 DMG which is greater than Juzam's 20 DMG in four turns. 4 Points of life gain allowed, and they still die.
Grinning Demon is better as play value, but still not really playable, just like Juzam. However, Juzam is and always will be one of the best chase cards.
You have some valid points. Grinning Demon does have some plus sides. Like being able to kill your opponent in 3 turns if he/she used fetchlands/ancient tombs and wasn't able to deal with him. You got to remember that Grinning Demon has a morph cost of 2BB, so morphing it up on the second turn without any mana acceleration is highly unlikely. But the main reason I like Juzam Djinn better, is that you can have two in play and get dealt the same amount of damage/life loss as one Grinning Demon. Grinning Demons in multiples is just scary and can help your opponent catch up in the damage race if he's playing aggro. Both cards are good, but I really think that fact pushes Juzam Djinn over the edge. And who the hell wants to keep morphing and unmorphing Grinning Demon every turn?? There's alot better things you could be spending your mana on, like maybe spells.
With Juzam vs. Grinning Demon, I really feel that the Demon is better due to the mathematics of 20 life if you are the beatdown deck. If you have to sit back and play defense grinning demon sucks hardcore because you are letting your beatstick sit around going down in life twice as fast, which you can hardly afford to do.
First off,
If you have Grinning Demon on the table and can't win before you die to it, then you deserve to die.
Secondly I can't believe I am even discussing this, as neither of the two cards are very playable anyways, even though G. Dog is slightly better.
Masticore is still superior to both of them.
Masticore's removal actually can swing you from a losing position to a winning one.
It's massive board control. Cursed Scroll wrapped into a 4/4 regenerator.
Both Juzam and Demon only help Golbins and 9 land stompy kill you that much faster.
Lastly, of all the previewed cards, this is the last one that warrants a holy shit.
Juzam Djinn can happily sit down and block while Grinning Demon you have to be constantly attacking before it kills you. Do the math loser, it takes 20 turns for a Juzam Djinn to kill you, it takes Grinning Demon a mere 10, and that doesn't include all the damage you will be taking in the meantime from other sources. That makes Grinning Demon significantly inferior.
There are currently 1 users browsing this thread. (0 members and 1 guests)