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Thread: [New Card Discussion] Swarm Yard

  1. #1
    Taobotmox

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    [New Card Discussion] Swarm Yard

    Swarmyard
    Land U
    {T}: Add 1 to your mana pool.
    {T}: Regenerate target Goblin, Rat, Saproling, or Sliver.


    From the MTGsalvation.com spoiler. Seems to be extremely powerful in Goblins and Slivers.

  2. #2
    Combo King Pommes
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    Re: [New Card Discussion] Swarm Yard

    Wow... this is quite powerful. It seems that Pyroclasm (or any other non StP-Removal) just got worse in Legacy. Seriously, why do they feel the need to make Goblins even more broken? :(
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  3. #3

    Re: [New Card Discussion] Swarm Yard

    Atleast goblins will have to give up a few mana denial slots to play this, so its not so bad. I'm suprised there is no white swarm (rebels?) or elves. Slivers are generally color intensive. I can't see this being much more than a 2 of in those decks.
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  4. #4
    Taobotmox

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    Re: [New Card Discussion] Swarm Yard

    I think this land really makes Goblins far stronger and it will be played 4x without a doubt.

    The smallest Goblins can block Werbear or Rumbling Slum. You can attack with the swarm and regenerate blocked creatures. With the land untapped Lightning Bolts and Blue Blasts can be countered.

  5. #5
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    Re: [New Card Discussion] Swarm Yard

    A recent scan on Salvation changed this rumor. The land does not Regenerate Goblins or Slivers.

  6. #6
    monkey
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    Re: [New Card Discussion] Swarm Yard

    Quote Originally Posted by Mr. Nightmare View Post
    A recent scan on Salvation changed this rumor. The land does not Regenerate Goblins or Slivers.

    Swarmyard
    Land
    T : Add 1 to your mana pool.
    T : Regenerate target Insect, Rat, Spider, or Squirrel.


    Significantly weaker than previously indicated.

  7. #7
    Epic Library
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    Re: [New Card Discussion] Swarm Yard

    That would have a been a little too good. Nothing like making Goblins THE deck to beat.
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  8. #8
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    Re: [New Card Discussion] Swarm Yard

    Quote Originally Posted by Brushwagg View Post
    That would have a been a little too good. Nothing like making Goblins THE deck to beat.
    Not that it's relevant anymore, but I think the card was being blown out of proportion. In order to run it, Goblins would have to cut Ports, which is the primary reason it beats control. It can be Needled or Wasted. It doesn't do shit against the primary creature removal in the format (Swords), or other removal like Parallax Wave and Edict. It has no alternate use like Skarrg, the Rage Pits, which is similar in that it makes your Goblins more resilient and also sees hardly any play. The decks that beat Goblins would still beat Goblins even if that card existed as previously written.

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