Wow there's some ill communication here.
First, who goes off with lethal damage on the stack? Go off in their beginning of combat phase, so you can use a Turnabout to tap their creatures into not attacking if you have to.
Second, Twincast isn't relevant because you can't respond to Angel's Grace in order to copy it. I'm not seeing this one.
I had not thought of that, so you win that point. I guess in combination with Blessing, this is indeed good against Tide. But still only against Tide, and only in combination with Blessing (otherwise Tide can still Freeze your library away and watch you die on your next turn).If you Stroke him for his entire library, he's going to have another Angel's Grace or 3 in his hand
Clearly, you have never been bolted to death after the combat phase.
EDIT: Is this card useful for Life decks? I don't know anything about the combo, but I would imagine that staying at one life for another turn while you set up your combo is pretty sweet. Plus, it helps with the Solidarity matchup, which can't be favorable.
I played Solidarity for a while before people started hating it out of the area and I used one Words of wisdom main because of the dominace of Sligh and Goblins here. It made it a lot easier to just wait until lethal damage was on the stack and just go off ending with a Words. You usually got an extra land drop out of the deal instead of trying to go with only 3 lands.
I would run Seedtime before I run this card.
Most good combo decks run blue and run 4 Brainstorm which they always wait till the end of your turn to play. Respond to one with Seedtime and you get an extra turn.
The cool part is, Seedtime is good against a ton of noncombo decks to, and pretty much everything control.
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