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Thread: [Article] The Legacy Metagame Pt. One:Vial Goblins

  1. #1
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    [Article] The Legacy Metagame Pt. One:Vial Goblins

    http://magic.tcgplayer.com/db/article.asp?ID=7249

    By Jon Jansen at Brainburst.

    FLAME ON!!!
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    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    I hate the fact he has no Disenchants in the Board, I hate the fact he sides out a friggin' Matron against Thresh, and I hate how his Sideboard looks like shit. Also back to the siding out a Matron against Thresh.... cards like Matron gives you board advantage.
    ICBE - We're totally the coolest Anti-Thesis ever.


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  3. #3

    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    no disenchant, no tinkerer, I've played in one legacy event and I could write a better goblins article than this.

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    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    Kiki-Jiki over third SGC... And some weird fixation at 3-of and 2-of SB-cards (honestly, you'd want at least 4 Pyrokinesis if that's your mirror tech...), including Needle which I still don't know, what it comes in against? Survival? And if Sharpshooter is so amazing winning games by itself, wtf is it doing on the SB? And yea, splashing for StP?! Let's weaken mirror just to get a good removal-spell, since red has none.

    I appreciate the effort, but the list is honestly something... I just wait with horror when GP: Columbus is flooded with this particular Goblins-build and the deck doesn't finish at all and gets written off all because of one article.

    Then there's this golden rule: "Against other aggro decks, or aggro-control decks, remember YOU are the beat down, because if you aren't, then you probably are losing or have just lost the game." which manages to forget all about the fact that you are the one playing Fact or Fiction and Demonic Tutor in an aggro-deck, not your opponent. It even manages to claim control to be a bad MU game 1 (which it generally isn't) and somehow magically becomes better post-board, even though that build sports nothing to bring in! And then there's something wrong with siding out removal in the mirror. I personally side out Piledrivers first there, as it's not like they'd ever connect unless you're already winning anyways.

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    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    Why side in Sharpshooter against Solidarity? Wouldn't Pithing needle naming Flooded Strand be a stronger play?

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    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    I thought Chalice would be a sexier play against Solidarity, but I guess you have to be running it first.
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    Re: [Article] The Legacy Metagame Pt. One:Vial Goblins

    It's good to write and get more information out, it's just also as important to be correct and complete.
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    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

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