It really depends on the Storm deck. Like say they go for IGGy. Then after they play the mana sources they got back, play Chant. If you are fearful of EtW and you have no answers, Chant early, before they reach 4 mana. If it is a deck like Glimpse, it is much easier. They probably won't tendrils unless they have 9 storm, so count storm and once they get there, chant. Chant does nothing against Solidarity, they will just go off in response.
Awesome. That's just what I was looking to know. I live in NY so I figured I would play in one of the Legacy events at Worlds. Not even knowing how/when they go off was gonna be a problem. I realize it will all depend on the scenario, but knowing the basics is a step in the right direction.
Let me ask you this. Is Thorn of Amythest a better solution to a deck weak against Combo or is Chant the way to go in your opinion?
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
Not that it's particularly relevant at this point, but Chant can be useful against Solidarity as a kind of counterspell. Wait for a key card, usually either Reset with them tapped out, or Meditate when they're low on cards, and Chant in response. Now Chant has to resolve before that card resolves, and if it does, they're stalled out. They have to have Force, Remand, or Twincast (or another relevant spell to continue going off, at which point they can counter your Chant later)... often times they'll have one of those answers, but sometimes they won't.
This is hard to say in a vacuum. It depends on which deck you're playing, and which you're hoping to do better against. TES, for instance, will often lead with Chant/Abeyance if they expect you to play it as well, so Thorn is probably immediately better there. Belcher can sometimes go off on turn 1, so Chant might be better here, especially if you have no other answers to EtW. Thorn is incredibly crippling to them though, so if you have basically any other answers to get you to turn 2, Thorn is probably the right choice here as well. I don't know enough about Iggy to make a call there. But it also depends a lot on what you're playing.
I'm playing Death and Taxes. The only other thing that could get me to turn two would be Mana Tithe I suppose, but that's only if these combos are using the exact amount of mana to cast their spells and make their Storm counts. I would imagine they always have at least available at any time, right?
I do have a total of 3 True Believers between the MD and SB to stop Tendrils/Belcher as well as Abolish for Charbelcher itself.
I guess that would be about it. The pro-red Knights and Tivador could stop some Goblins, but I'm not really sure how many Gobo's an EtW player would generate. Would it depend on the turn they go off?
I PM'd Finn concerning the use of Thorn over Chant and he said that Thorn would be a fine replacement, but that was after I had commented on already owning a playset of Thorns and not having $80 to shell out for Chants.
I guess what it comes down to is I'd rather pay the $80 and play with the most optimal SB then cheap out. I'm just not sure what the optimal choice is.
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
A Belcher player can make up to 16 token turn one (8 cards on the draw), but usually it looks more like 8-10.
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
Against TES or Belcher, you want to wait long enough they can't just WIN next turn (they have to burn mana, or tutors) but also so they arn't casting the winning spell.
Against TES the best time is when they cast a tutor, Wish, or Tutor are the Prime times to Chant.
Belcher, i would cast on ANY spell that would give them 7 or more mana, a Wish (for EtW) or if you think they are EtWing, and have a storm count you can't handle before you die.
I'm taking this all down! I wish I had first hand experience, but this will give a fighting chance. Thanks guys, much appreciated.
I guess there's no way to judge whether or not Chant will be superior to Thorn without knowing how much and how fast the combo decks I'll face will be. Having the ability to Chant first turn can be a poweful play, but may only stall the inevitable. If I can last long enough to cast a Thorn, it seems like it would be the more permanent of solutions and definitely more troublesome for the other side of the table.
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
There are currently 1 users browsing this thread. (0 members and 1 guests)