Living Wish is not that good and a lot of decks have MD disenchant effects or Explosives. On a different note I've noticed very late in the game that I sideboard out Elephant Grass roughly 70-80% of games and that the meta on the East Coast is like 80% blue decks. So long story short I'm going to MD Carpet of Flowers and try to steal more games. Last weekend at the GPT I faced 100% blue decks and Elephant Grass was crap every game. I think it's about time to put it on official sideboard status. My super secret tech was stronger then ever and won me 3 games out the sideboard. Not going to blow up my own spot but if you were there you probably saw it since almost every game went over time. Now I'm sure to face 3-4 Zoo matchups next tournament. Still have only played one Zoo player in 5 tournaments, zero Goblins, and one Merfolk. Not sure if my deck hates me or just my luck in general (Last tournament I mulled to 5 six times in 7 rounds and I run 8x Enchantress 4x Guile). Cutting out Lignify since everyone has realized Reanimator is a bad deck and it's worse than O. Ring vs. every other deck.
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
I have been running 1 Choke main since GP Chicago, and now is even more of a reason too. I may have stated this in an earlier post, at least 1/3 of the decks had blue in them. If I am reading the meta as well as I can, Reanimator and decks that beat said deck willl be the popular ones, therefore most prevalent. Preparing for a heavy environment is a good strategy, Sorry if I'm looking into the expect meta, but I am preparing for Columbus, which will top previous North American Grand Prix's, and I need to focus on what this will entail. There will be a lot of randoms, some with some sick shit, but I really expect Top 16 to have Zoo, Merfolk, Fairies, Reanimator, UGxxxl(of 1 form or another that has goyf, Force, daze, Brainstorm, Counterbalance, Sensei's Divining Top, etc...) Goblins, New Horizons, Dredge, ANT, and my Enchantress. So anyone one who is playing in the Tournament should pool with what we have so far and come up with a good way to neutralize most of the meta. Choke far surpasses City of Solitude, because it locks them down instead of hindering their counter magic. Counterbalance doesn't care who's turn it is, it just stops you from casting. Choke stops them from activating Top, holds Reanimator from attacking with Iona on white, as long as you have a Grass out with said Choke.
Last edited by Gibbie_X; 06-15-2010 at 10:09 AM. Reason: Slight drunken mistakes
You can't win, you can't break even, you can't get out of the game....
I hear edt's got Jamie Wakefield locked in his basement, and keeps pumping him tapes of fatties getting hit with Wrath of God...
This message has been deleted by Nihil Credo. Reason: Syphilis - Who did Nihil Credo give Syphillis to?
I'll trade you metagames! Locally I'm seeing 2ish zoo, goblins is making a comeback and merfolk is nowhere to be seen. Reanimator has two guys playing it more or less constantly.
I've actually switched for the moment to New Horizons, but still like this a lot. I'm currently 2 cards from an all foreign enchantress. Anyone want to swap me an italian moat and stuff for an english one?
Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."
What happened to all the Merfolk? Seems like it crushes most U decks and the meta is well over 50% blue decks yet it seems like less people play Merfolk every week even though it was all over T8 for a hot minute.
*edit* yes I also added a Choke MD and neglected to mention it. City of Solitude is <<<<< Choke for hindering blue and if you don't want your stuff countered Shusher >>>>> City. Choke slows them down, Shusher cuts off counters and splashing 1 Trop for In The Eye of Chaos is better than City and relevant vs any deck that brings in Grips as well as combo, counters, and burn. I see no reason anyone should ever run City when there are 3 better options.
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
Maybe a silly question, but isn't it possible to run 2 or so copies of Mystic Remora as a deterrant or just as a draw source? I'm planning to run 2-3 copies with Words of Wind to bounce back Elephant Grass or the Remora if need be.
Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."
How many chokes do you think should be played main? Im thinking two. I am also going to GP Columbus and i am expecting a lot of blue. Right now i am playing one choke but i am thinking about taking out my lone karmic justice for another one. Choke is better than justice against about 90% of the current meta. I was playing city of solitude but i realized that it is only good against blue (and i sided it out every game that i wasnt facing a blue deck) and choke is much better than city. I feel like sooo many of the top decks have blue right now, and the ones that dont (like zoo) city of solitude doesnt help that much.
I personally play 2, which i feel is enough
Full agreement here, you do NOT want to enchant your non basic lands with enchant lands, and you usually do not need the 1 extra draw. Furthermore, mox is nice for a turn 1 enchantress, or a turn 1 runed halo vs combo, but the card becomes a dead draw around turn 2-3 (since it also creates card disadvantage)
I dont think this is nessecary, but then again, i play a very strange enchantress list atm :P ill share it soon
I've been having great success playtesting with 2 Carpet of Flowers and 2 Choke main deck. Versus some decks they are entirely worthless, but when they help, they can essentially secure the game. In the same way that resolving a Moat means GG against some decks, Choke can also lead to opponents scooping (or at least putting them back multiple turns while you stabilize).
I'm glad for the suggestion on this, the aggro matchup is still fine even with 4 dead slots... and now with the recent banning on Mystical Tutor, I wouldn't be surprised if there is a metagame shift towards blue decks. This works in our favor for two very important reasons: 1) some of our worst matchups will now either not show up at all, or at least be far less consistent, and 2) maindecking strong blue hate will become even better/relevant.
I'd still consider a couple sideboard slots for Combo, but damn, Enchantress just got what I think is a HUGE boost in competitiveness.
I halfway agree with this. I think it's going to cause me to swap my personally championed Blood Moon over to Choke. I think that 'geddon Stax just got potentially playable with Grim Monolith coming back. I'm not OMG! yet, but I think it could have the speed it needs to hold up to aggro now and combo is less threatening also. We may need to look for something for this also.
Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."
Wait, what? How does combo getting neutered, a positive matchup for blue decks, make blue stronger? Combo getting neutered makes aggro stronger, which makes blue weaker. You have it backwards...I'm glad for the suggestion on this, the aggro matchup is still fine even with 4 dead slots... and now with the recent banning on Mystical Tutor, I wouldn't be surprised if there is a metagame shift towards blue decks.
The reason I think there is going to be a shift toward control now is me thinking about this. The control decks were almost able to work before with combo and aggro pulling them in opposite directions. With combo being reigned in, it makes them more able to focus on the aggro matchup. I think this will cause it to come back a bit in popularity.
Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."
I agree with Hanni... the Mystical Tutor banning is going to cause an even BIGGER surge in aggro, since combo is the main weakness for decks such as Zoo and Goblins. 4 MD blue hate is going to be way too much, IMHO, although I do like the shift towards Carpet of Flowers, as I feel that it's early acceleration plus a better cantrip once you start comboing off. I might run 2x Carpet of Flowers, move Choke to the board, and have already scrapped CoS from my 75.
And not to be a selfish Enchantress player, but Mystical Tutor banning only helps us. I'm just trying to figure out how I'm going to tweak my list in anticipation for Columbus.
Borrowing from the Elf Combo thread, a card that I can't believe I've overlooked all these years: Crop Rotation
How sexy is that? Rotate Forest for Sanctum, Rotate tapped Sanctum/ Cradle for untapped Sanctum/ Cradle for a burst of 5-10+ mana when you draw it. Draw extra Sanctums/ Cradles, rotate the one in play out, play the new one from your hand. Cradle getting hit by Wasteland- rotate.
one potential problem I see with crop rotation is that sometimes you are going to need it and not have it, and other times you are going to have multiple copies with nothing to do with them, essentially making them dead cards potentially a lot of the time. Since they aren't enchantments I think they would have to help every time you see one in your hand, since they dont draw off of enchatnress effects and aren't tutorable. It seems to me that crop rotation helps the most when you have several enchantments out and you can abuse sanctum, but by that point you are already in pretty good shape, IMO this deck needs more help in the early game, consistenly getting enchantress effects to stick, which crop rotation helps almost none with. Although if MBA or lots of wastelands are prevalent in your meta, I can see how crop rotation would be really hot even early game against those, although it requires you to hold back from using your mana, slowing you down, potentially fatal.
If I need it then it means I have a Sanctum in play, which means I will draw into the Crop Rotation soon anyway.
I can't think of any realistic situation where Crop Rotation is a dead draw and pretty much 95% of the time it's going to make free mana.
If you run Gaea's Touch or ESG then you don't need to hold back mana (on Wasteland). Gaea's Touch means they can't even Disrupt your Rotation...
I'm not sure how good or bad it is early... other than E Tutor, there's nothing you would feasibly run at 1 mana that is helping you find or stick Enchantress effects.
I don't see why you wouldn't start drifting this deck into an Enchantress/ Lands hybrid, Crucible to start playing Sanctums out of your discard, multiple times per turn due to Explorations/ Summer Blooms.
Enchantments that sacrifice lands are Aura Fracture and Overgrown Estate. Artifacts there's Zuran Orb off the top of my head.
But the reason this doesn't seem feasible is that you are splitting it into two decks. Enchantress works so well because there are so many enchantments, when you start putting slots towards artifacts, sorceries, instants, you lose a lot of consistency. Serra's Sanctum is only amazing after having a good board position, and if that is achieved you're either doing fine without it or have drawn into it.
I get the feeling that the banning of M. Tutor has made this deck the format's Heir Apparent.
also, if they ever printed an enchantment that even came even remotely close to the same functionality as Crucible, then the Lands/Enchantress hybrid would be absolutely baller. Mox Diamond > Chrome Mox, tabernacle dominates with elephant grass...
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