If I discard a card to pat alternate casting cost for FOW do I still need to pay 3 to get around the trinisphere?
Yes,
After all the changes in casting costs have been calculated, Trinisphere checks if it's less that 3, and if it does, makes it cost 3.
Force of Will has it's cost lowered to 0, when paying life and removing a card from the game. After that that, Trinisphere checks if it costs 3 or less. Since it is (it costs 0), trinisphere adds mana untill it costs 3.
So with a Trinisphere out, you can chose to pay the normal cost for it: 3uu, or to pay the alternate cost for it: 1 card removed, 1 life and 3 generic mana.
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Basically, Trinisphere overrides everything as far as casting cost goes. You will ALWAYS pay at least 3.
Someone should seriously consider putting up a Trinisphere sticky. We get Trinisphere questions on this forum about once a week.
Originally Posted by Tacosnape
It's already there. It's called "How to answer your own question".
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
I have played 8 games on MWS today, using mono-black Stax (with The Abyss) for all of those 8. I've had 5 disputes regarding Trinisphere's interaction with alternate-casting-cost spells (Land Grant, Daze, Force of Will x2, and one instance where my opponent assured me that I couldn't play Chalice for one under a 3-sphere). Most of these opponents wasted no time telling me I was a noob (or Noooooooooooooob, as one put it) and that I should learn the rules before playing MWS. Of course, they tend to disconnect before I can direct them to a ruling.
These idiots are freaking driving me insane. What is so hard to understand about Trinisphere?
It did not work in their favor, therefore you were wrong.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
what about chalice Trini interactions.
does trin chnage the CONVERTED mana cost? making a chalice at 3 counter everything at 3, 2, 1, and 0?
i think it does, but i have many people that say otherwise, but Converted mana cost is just that, the mana cost after conversions and trinishpere is a conversion correct?
No, Trinisphere does not change the converted mana cost, it changes the total cost to play the spell. The only thing that affects CMC, AFAIK, is an X in the top right corner.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
can i please get akki to post to verify that...
203.1 The mana cost of a card is indicated by mana symbols near the top of the card.This is not hard to look up on your own. You might want to give the rules a read-through.203.3 The converted mana cost of an object is a number equal to the total amount of mana in its mana cost, regardless of color.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
http://www.starcitygames.com/pages/j...k+The+Judge%21
Question number 5
Last edited by Silverdragon; 05-07-2007 at 08:03 PM. Reason: Akki was faster
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thank you all
I highly agree with the Trinisphere sticky. But until it's there, here's the short and nontechnical way Trinisphere works.
Take your spell. Deduce it's mana cost. Figure out all the additional costs and subtractive costs. Figure out whatever the bloody hell else might influence the card. Do everything ever first, then and only then apply the Trinisphere's ability if you are for any reason at all paying less than a total of three mana for a spell that you are Playing. Force of Will? Pay . Playing a creature with an Aluren out? Pay . Chainer's Edict with a Jet Medallion? Pay . It's pretty simple. There is absolutely no way to play a spell under Trinisphere of which I am aware without paying three or more mana.
actually there is...
storm...
but you don't actualy PLAY a spell so your correct...
oh and add Mind's Desire to that list, that gets asked a lot too...
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