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Thread: [Deck] Columbus Confinement

  1. #1
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    [Deck] Columbus Confinement

    Updated 6/16/07

    Ive been testing Loam decks since the card was printed almost two years ago. I played Eric Darlands Diddle Dal, I designed Übermadness, and I've been tinkering with 40+ land decks. This version of Loam seems strongest as far as board control loam goes. Some of you may be familiar with Rifter and Anusiens Loam innovations on the deck. While Loam is great with Lightining Rift its simply better with Assault.

    In the right metagames the deck can be a force to be reckoned with. It hold an obvious weakness to combo but for what it lacks in that department it completely showboats against aggro and control strategy. The most current decklist..

    mana 32
    3 Tranquil Thicket
    2 Forgotten Cave
    2 Wooded Foothills
    2 Windswept Heath
    3 Taiga
    4 Savannah
    1 Maze of Ith
    1 Tabernacle at Pendrel Vale
    1 Nomad Coloseum
    1 Glacial Chasm
    1 Nantuko Monastary
    1 Barbarian Ring
    3 Wasteland
    3 Mishras Factory
    4 Mox Diamond

    spells 27
    3 Crop Rotation
    4 Exploration
    2 Enlightened Tutor
    4 Swords to Plowshares
    3 Life from the Loam
    4 Burning Wish
    2 Seismic Assault
    3 Solitary Confinement
    3 Humility

    SB 15
    1 Life from the Loam
    1 Wrath of God
    1 Replenish
    1 Devestating Dreams
    1 Nostalgic Dreams
    1 Hullbreach
    1 Decree of Justice
    1 Shattering Spree
    1 Pyroclasm
    4 Chalice of the Void
    2 Pithing Needle

    The fundamental game can go quite some time, as expected when playing any confinement deck; this one can win underneath the lock much quicker however. Your first priority should always be getting Life from the Loam. If you dont have it or Burning Wish, mulligan. After getting lftl you want to start producing mass amount of lands in play with Exploration while neutralizing the opponents efforts via Humility, Wasteland, or Confinement. Humility is sometimes enough all on its own. Combined with a Mishras Factory or two your opponents attacks slow to a standstill and stop once Confinement shows its face.

    The deck packs more Lackey answers than meet the eye. Crop Rotation is effectively Maze of Ith on the play, a great option with Exploration. Which also gives you an out with Mishras Factory. The deck plays Swords to Plowshares obviously but Lackey can once and awhile be a problem. Its easy to Burning Wish into clasm early on thanks to Mox Diamond and Exploration. Ive played Humility turn two many games.

    Crop Rotation is your first method of toolbox, its best used to fetch for the one of lands such as Tabernacle or Chasm. It usually always baits opponents into using their Wastelands game one turns 1-?. I find it an amazing option for saving a Factory targeted by StP, something Wasteland is also great at late game. Enlightened Tutor is the 4th copy of Confinement and Humility but can also find Assault, a card I didnt want to be more than a 2 of thanks to its shit ass cc. Id like more of these in the deck maybe dropping one more Humility but I need to test it out first. Cycle lands completely negate the wait for your card. The last tutor method is Burning Wish. With three colors our options are large. I included a few sweeper cards, an amazing kill condition in Decree, and of course a copy of loam. Burning Wish will help fight the loam crusher that is Exirpate.

    The deck has alot of mini combos I want to go into in small detail.

    Humility + Man Lands. The rules let you bypass Humilties crushing blow to power and toughness. Your factories and monastary are the biggest creatures out with this card.

    Humilty + Seismic Assault. All your enemies are fried on command. Comparable to Rifters old plan but better since you dont need to pay mana like with rift.

    Glacial Chasm + Loam. Dont pay the upkeep cost, return it, replay it. You are highlander. Only optimal with Exploration out, but another game winner nontheless.

    Factory + Wasteland. This is key vs decks with StP. Its probably not worth activating your men and losing them to that stupid spell. Wait till you get good control with lands and to be able and waste your own factories when becoming a target.

    Chasm + Manlands. Remember to attack before replaying chasm.

    Burning Wish + Exploration. This isn't slow at all. This allows quick outs to aggro and sets up big wins with Decree.

    The matchups leave you with a noticable weakness to fast combo. The best way to fight off combo is casting Confinement. Some combo decks want to win via damage like Belcher or Empty the Warrens. In those matchups you can rely on Glacial Chasm. The deck probably needs more help in this area but like those who played Rifter, your making a sacrifice for a great aggro matchup. Unlike some control decks this one is very powerfull against others. You have the inevitable card draw engine of lftl and cycle lands, you also have uncounterable win conditions in man lands and barbarian ring.

    So after playing Loam decks since the card was released so long ago, Ive come to enjoy this version the most. Its very robust and plays super powerfull cards (humilty, confinement, burning wish) while taking advantage of the turbo land theme. Playing Burning Wish will just be manditory once Exirpate is legal altho Ive been fighting janky Cranial Extraction at my store for a while now. I know we've all seen a ton of janky loam decks now but I promise this ones for real. Go try it out.

    MATCHUPS

    Goblins-
    This is a great matchup for you which Im sure your glad to hear. Any dedicated board control deck should always have a good goblin matchup or go back to the drawing board. In the early game always find Loam just like normal. You have plenty of answers to Lackey and Burning Wish into Clasm should he actually connect.

    Vial can be bad for you but you can take it out with Burning Wish and care less when Humility is down. Humility is sometimes enough to win the game for you backed by a couple factories. If they're playing white watch out not to get your Factory hit by StP should it stunt your mana development. Confinement is usually game over and Assault + Loam usually are too. After sbing you get Pithing Needles to help.

    Thresh-
    This deck has a weakness to all forms of LftL which is why I originally fell in love with it. This matchup simply walks you through finding loam, wastelock, mishras factory chump blocking, then finally resolving a bomb. Any will usually do. You can bury them in card advantage so even if the early game gets discouraging know that you come out on top in the late game. Just keep dredging and cycling. Meddling Mage can be an issue but you can Swords him or play Devestating Dreams. Burning Wish also has some mage kill.

    Counterbalance can be a bit more a problem if they have top as well. They can effectively always counter loam this way which is really their only way to stop you. Try to get Confinement to stick and work on manlands beats should this happen. Remember to Wasteland your own Manlands should they Swords them.

    3c FISH-
    Fish has Confidant which if your not carefull can actually out draw you. You have many ways to kill him but Confidant + Mage = troublesome. The card you really dont want to see is Jitte. Your only way to stop it is Burning Wish. Humility has nothing on equipment. This game might go long. If you reach a massive amount of lands try for Burning Wish (which always resolves) for Decree of Justice. If they dont have Stifle they usually fold.

    Solidarity-
    This is obviously a horrendous matchup but lucky for us the deck is under played at the moment.

    Gamekeeper-
    Confinement and Humilty are near auto wins for you. Their discard rarely effects you thanks to cycling lands/lftl. Wastelock is usually good against them. Glasm Chasm also keeps them from winning. Preboard you have Needles and Chalice for 0.

    TES/IGG/Belcher
    These matchups are truely problems. They're fast, your slow as balls. Humility has nothing on a ton of 1/1's. However Tabernacle and Glasm Chasm do. Hope that they get greedy and go for the easy EtW win game one. If they do drop either land or Confinement. Belcher has to Burning Wish for Confinement hate which can be difficult for them when you can sometimes drop a second one for backup. Bring in Chalice of the Void and Needles against Belcher.

    Black Aggro
    This matchup is easy or difficult depending on that one stupid black card. Extirpate. You can get around it with Burning Wish but you dont always find it. Sometimes it gets Duressed away. Sometimes Jotun Grunt will maul you, other than that you should take the game. None of these decks have a way to deal with Confinement once its out. Burn is terrible against you. Land destruction is terrible against you. Hippy will usually only take lands if he hit you. The only thing I worry about in this matchup aside from Exi is getting my Assault Duressed or Hymned. Your recurring lands/kill conditions/card draw are just what the doctor ordered.

    Affinity
    This is rough for you. Although they're an aggro deck they have flyers you cant block and come out a bit faster than goblins. Its harder to shut them down with Humilty since they have Modular counters and Plating. Pithing Needle comes in to help out.

    Landstill/Truffle Shuffle
    This is easy as long as they dont have Haunting Echoes. The games can go on for quite some time. Decree isnt so good against you thanks to Tabernacle but their man lands also get around Humilty. Standstill can keep them in the game just like your LftL does and if they get their own Crucible out they become unscathed by your Wastelock and Devestating Dreams. This matchup is about 50/50 but always depends who draws what. Exploration is more than meets the eye against them. Be carefull of Deed. Your silver bullet against them is Burning Wish for Decree of Justice.

    Stompy Varients
    This matchup depends whether or not they have equipment based aggro strategies. Some versions only run a couple SoFI. Some versions run up to 8 equip. The fast creatures + equip can ruin the Humility plan. Chalice of the Void can rape you if dropped at two. Your best chance is to resolve Confinement while keeping them off the mana for CotV@2. Sometimes Wastelock is all you need against these guys. If you resolve a Crop Rotation go for Maze of Ith.

    In summary..

    Favorable- Goblins, Thresh, Black Aggro, Gamekeeper

    Even- Fish, Landstill

    Unfavorable- Stompy, Affinity, Ritual Combo, Solidarity


    I hope thats a good amount of test data for you. I havent added the matchups Im unfamiliar with but I'll add them as I come across them.
    Last edited by Bane of the Living; 06-16-2007 at 05:22 PM. Reason: matchups added.
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  2. #2
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    Re: Columbus Confinement

    That's an awful name for a deck. Ew.

    Looks really good. Similar to an old Loam-Rift version I used to run, only without the Rifts. Burning Wish is a must include now to deal with Extirpate.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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    Re: Columbus Confinement

    I think I would cut a loam and something else for 2 crucible.
    What do you do against solidarity? Scoop?
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    Re: Columbus Confinement

    Interesting, but your plan vs combo is to A) hope you don't play them & B) hope they were too stupid to include a bounce spell anywhere? What's your plan for getting Crypted at a vital moment? Just curious.....
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

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  5. #5

    Re: Columbus Confinement

    Quote Originally Posted by scrumdogg View Post
    Interesting, but your plan vs combo is to A) hope you don't play them & B) hope they were too stupid to include a bounce spell anywhere? What's your plan for getting Crypted at a vital moment? Just curious.....
    Hope he has a Solitary Confinement in play?

    Abeyance, or Chant, or Angel's Graze, or Rule of Law, or something needs to be in your board to swap with Humility for the combo matchup. Gilded Lights maindeck might not be a half-bad idea either.

  6. #6
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    Re: Columbus Confinement

    Quote Originally Posted by scrumdogg View Post
    Interesting, but your plan vs combo is to A) hope you don't play them & B) hope they were too stupid to include a bounce spell anywhere? What's your plan for getting Crypted at a vital moment? Just curious.....
    I have won a couple games against Iggy and Belcher, its not impossible but just like Rabid Wombat or Rifter or any lands.dec this deck suffers that matchup. These are things that can be taken with a grain of salt since in some metas this doesnt matter one bit. I originally built the deck to break my metas back. No combo decks will nearly assure you a top 4 spot, and that call won me the tournament. I would hope anyone that picks this deck up realizes the general weakness and plays it regardless.

    If someone keeps a crypt on the table Ill generally reduce my dredging to a minimum amount to keep important targets out of the graveyard. Since the deck doesnt filter crazy things into the yard aside from lands, most opponents will wait till crypt can take 3+ lands or lftl. In this case I'll wish for shattering spree or keep a mana open to cycle and dredge loam back to my hand. In some occassions Ill be holding two lftl and Ill bait one into the yard, my opponent will let me get the targets so they can eat the lftl. I simply play the second. It probably wouldve been a good idea to explain that this deck eats crypt for breakfast. There are copies of Needle in the board to fight crypt and vial so its never much of a problem. Jotun Grunt is a bit more a threat but thats something StP and Humility can resolve.
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    Re: Columbus Confinement

    I think the real question is why to play this deck over any other LftL based control deck... or just over any other control deck. Rifter (proably not), Confinement Slide (Anusiens), Land Ho!, 43Land, Terrageddon, (tons of decks I forgott)... all resemble to this deck. Could someone point out the advantages this deck has over the mentioned ones? Why should one play this deck over any other control deck (Rock, GWB, Gbx Survival, Landstill [BHWC], Stax etc) to beginn with (well except for the LftL engine)?

    Regarding the combo matchup, I liked to play some 3RedBlasts, 2Pyroblasts, 4Orim's Chants and 3Boil in my Rifter Sideboard to fight solidarity. Gilded Light could help against it too but doesn't do anything against IggyPoP... this is why one could include Crypt, maybe?
    Thanks in advance for comments

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    Re: Columbus Confinement

    Quote Originally Posted by Der_imaginäre_Freund View Post
    I think the real question is why to play this deck over any other LftL based control deck... or just over any other control deck. Rifter (proably not), Confinement Slide (Anusiens), Land Ho!, 43Land, Terrageddon, (tons of decks I forgott)... all resemble to this deck. Could someone point out the advantages this deck has over the mentioned ones? Why should one play this deck over any other control deck (Rock, GWB, Gbx Survival, Landstill [BHWC], Stax etc) to beginn with (well except for the LftL engine)?

    Regarding the combo matchup, I liked to play some 3RedBlasts, 2Pyroblasts, 4Orim's Chants and 3Boil in my Rifter Sideboard to fight solidarity. Gilded Light could help against it too but doesn't do anything against IggyPoP... this is why one could include Crypt, maybe?
    Thanks in advance for comments
    Gilded Light is actually stronger against Iggy than Solidarity; Solidarity is fully capable of killing you all over again in response to Light OR just countering it, Iggy has no such outs. Light in response to Tendrils and there's nothing they can do.

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    Re: Columbus Confinement

    Quote Originally Posted by Eldariel View Post
    Gilded Light is actually stronger against Iggy than Solidarity[...] Iggy has no such outs. Light in response to Tendrils and there's nothing they can do.
    Uhm, I don't know which build you're reffering too, but I normally play against the builds that either turn a Xantid Swarm sideways before combo or that wreck your hand (also your hate) with an Ill Gotten Gains + Leyline or that have plugged down a defense grid... before boarding !!

    @Deck

    I really think that you shouldn't dedicate such huge parts of your SB to the wish... 1 Decree (<Manlandbeatz), 1 Slice'nDice (enough creaturehate), 2 Shattering Sprees(expecting affinity??) and 1 WoG (<Dev Dreams) could make space for some combo hate...

    I think that this deck bets way too much on metagame... are you going to bet your GP standings on wether you don't face combo (which has risen in popularity alot lately) more than once??

  10. #10

    Re: Columbus Confinement

    I used to play this kind of deck, and the real problem i think is the combo match up.In my opinion , solitary confinement decks and others deck like this one have no future because they have no clock and even if you side eight cards or more you will lose , cause opponent will wait until they have the god hand and just kill you. You can t win the Iggy pop match up ,
    a turn one leyline of the void wrecks this deck.I really think the best decks using life from the loam should be aggrocontrol like terraguedon...
    And lots of decks are playing main deck or Sb graveyard hate like jotun grunt or withered wretch. You have humility but these decks wont let you resolve it because they play either disruption (daze + fow) or discard.

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    Re: Columbus Confinement

    Quote Originally Posted by adrieng View Post
    I used to play this kind of deck, and the real problem i think is the combo match up.In my opinion , solitary confinement decks and others deck like this one have no future because they have no clock and even if you side eight cards or more you will lose , cause opponent will wait until they have the god hand and just kill you. You can t win the Iggy pop match up ,
    a turn one leyline of the void wrecks this deck.I really think the best decks using life from the loam should be aggrocontrol like terraguedon...
    And lots of decks are playing main deck or Sb graveyard hate like jotun grunt or withered wretch. You have humility but these decks wont let you resolve it because they play either disruption (daze + fow) or discard.
    Sad, but true... if I wanted to play any sort of control it would be GWB I think... one really needs some early beatz (and be it just witness+sakuraelder+hierarch) in addition to strong hate (duress, cabal, extirpate) for the combo matchup... allthough the Solidarity Matchup can be hated by playing multiple Rblasts, Chants and other mustcounters to boil their board away. Another solution would be to needle their fetches... but I disgress: is control in this form any more viable with all the splash hate it recieves from ***** (grunts, fishesque decks etc)??
    If not, how has the control "of the future (tm)" to look like (off topic I know)?? Stax elements (blue stax)? Engines (RecSur)? Truffle Shuffle?

  12. #12
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    Re: Columbus Confinement

    I see some bigger problems that your deck is currently toting.

    Early developments of 5c Eternal Gardens looked very close to your build.
    http://mtgthesource.com/forums/showthread.php?t=3668

    Your combo match-up is alot worse than you think, especially since both IGGy and Solidarity play bounce accessible to them Game 1.

    Burning Wish while a great way to get Life from the Loam and other lovely spells, are often a win-more idea especially since none of them actually help vs Combo.

    While Aggro will highlight most of GP Columbus (in various ways including Goblins). Your still going to face combo in one form or another. Just praying to not face combo a la how Chang avoided Goblins is definatly the wrong move.
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    Re: Columbus Confinement

    Quote Originally Posted by Aggro_zombies View Post
    Hope he has a Solitary Confinement in play?

    Abeyance, or Chant, or Angel's Graze, or Rule of Law, or something needs to be in your board to swap with Humility for the combo matchup. Gilded Lights maindeck might not be a half-bad idea either.
    And when they bounce your Solitary Confinement (which is NOT untargetable...) and go off? That was my point & your answer only partly addresses the problem. Combo is extremely quick in Legacy & does not allow you time to get your 6-8 answers (total), several of which have to work together.... You need almost as much redundancy in answering them as they have in being able to combo. Decks like TES simply compound this problem as they are even quicker.

    @Nate: Had you presented this a simply a deck for an aggressive metagame, I would not take issue. However, you present this as a contender for Columbus & you are foolish if you don't believe that combo will make a good showing. As the tables progress through Day 1, it is going to increasingly be Goblins (which can still God draw you...), Thresh, which mainly needs to stop Humility & Confinement (although that should be a good matchups for you...), combo ala Solidarity, Iggy Pop, TES, stuff we haven't seen yet (which ALWAYS seems to happen at a big event & one of the reasons more big events should be supported), and some diminishing number of rogue (not rouge, idiots) decks that can handle the Big 3 or have gotten extremely lucky. You are deluding yourself that you can go X-2 with this deck to make Day 2 as it is built & even more delusional to think Day 2 (were it to happen) would be any better. I admit, you are probably going to be a wrecking ball in the first five rounds (unless you play combo...which CAN happen, I faced 2 out 3 Belcher decks in Philly...out of 500 decks.....in the first 4 rounds.....and combo should be both deadlier & more prevalent this time around). So whatcha gonna do?
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

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  14. #14

    Re: Columbus Confinement

    Quote Originally Posted by scrumdogg View Post
    And when they bounce your Solitary Confinement (which is NOT untargetable...) and go off? That was my point & your answer only partly addresses the problem. Combo is extremely quick in Legacy & does not allow you time to get your 6-8 answers (total), several of which have to work together.... You need almost as much redundancy in answering them as they have in being able to combo. Decks like TES simply compound this problem as they are even quicker.
    I know that. However, in my experience with the card, it can buy you a few turns unless your opponent opens with bounce or quickly draws into it. They will have to dig for a bounce spell to go off, which gives you the time you need to potentially win. Granted, when I played the card I played it in an Astral Slide deck with real clocks (Loxodon Hierarch and Eternal Dragon, among others), and I'm not sure this deck can dispatch an opponent quickly enough in the one or two turns the Confinement buys you. Also, graveyard hate MD in Iggy will severely restrict your ability to maintain the Confinement and still be in a position to win. And fast combo will just wreck you, of course, since they'll go off before you can drop or maintain a Confinement. Combo is the biggest problem facing LftL/Confinement decks of any stripe in the format, followed by non-targeted gravyard hate (Leyline of the Void, Planar Void, and then stuff like Wretch and Ground Seal too), and the deck currently lacks the tools to deal with it without investing heavily in black and thus discard. I don't think this deck could support four colors and as it is the maindeck is already too crowded to support the minimum amount of discard (Duress and Therapy and either Hymn or Gerrard's Verdict).

    EDIT: it's a pity most of your deck costs 2 or less, as Pyrostatic Pillar might be a good general answer to combo in your colors, and it's mostly irrelevant to you once you get going as you can just use your Nomad land to regain lost life.

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    Re: Columbus Confinement

    Quote Originally Posted by Der_imaginäre_Freund View Post
    Uhm, I don't know which build you're reffering too, but I normally play against the builds that either turn a Xantid Swarm sideways before combo or that wreck your hand (also your hate) with an Ill Gotten Gains + Leyline or that have plugged down a defense grid... before boarding !!
    If we're talking about the pre-board sitiuation, I wonder what your StPs and Seismic Assaults are doing if not killing Xantid Swarms. And yea, Defense Grid requires you to blow it up or pay 5. Still, Light is going to stall it at least by one turn. But if they don't expect Gilded Light and just go off, they have no outs is what I'm saying. They can't go 'in response, Brain Freeze you again' or 'counter Light'.

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    Re: Columbus Confinement

    Quote Originally Posted by scrumdogg View Post
    @Nate: Had you presented this a simply a deck for an aggressive metagame, I would not take issue. However, you present this as a contender for Columbus & you are foolish if you don't believe that combo will make a good showing. As the tables progress through Day 1, it is going to increasingly be Goblins (which can still God draw you...), Thresh, which mainly needs to stop Humility & Confinement (although that should be a good matchups for you...), combo ala Solidarity, Iggy Pop, TES, stuff we haven't seen yet (which ALWAYS seems to happen at a big event & one of the reasons more big events should be supported), and some diminishing number of rogue (not rouge, idiots) decks that can handle the Big 3 or have gotten extremely lucky. You are deluding yourself that you can go X-2 with this deck to make Day 2 as it is built & even more delusional to think Day 2 (were it to happen) would be any better. I admit, you are probably going to be a wrecking ball in the first five rounds (unless you play combo...which CAN happen, I faced 2 out 3 Belcher decks in Philly...out of 500 decks.....in the first 4 rounds.....and combo should be both deadlier & more prevalent this time around). So whatcha gonna do?
    I do present the deck for an aggressive metagame. GP's are well known as an aggro setting. Even the more adept combo players will most likely be playing something besides combo in the course of a 8-9 round day. Many people that play Iggy will agree the deck's inconsistancies and bad matchups against both thresh and solidarity are a hamper on it's playability. I'll come right out am claim a positive win ratio against Goblins and Threshold. The deck has problems against Solidarity. Even tier one decks usually go 2/3 out of the big three. If you can show me a deck that ravages all three Ill take that to GP instead.

    The goblins matchup is great. Humilty is simply a bomb and the deck can lock them completely out of the game with Chasm or Confinement. Even when they possibly bring in cards to blow away Confinement I dont have problems maintaining a healthy life total and keeping control of the board until another comes up.

    Threshold has mostly 4 cards to worry about. Force of Will. Daze against a land deck playing Exploration and Mox Diamond? Ridiculous. Any deck that can establish Wastelock against thresh already has a good matchup. Throw in the uncounterable draw engine and multiple bombs to counter and things start looking pretty bad for mongoose. Meddling Mage naming Loam can obviously be their power play but you have multiple answers. The first is good old swords. The second is Burning Wish -> answer. The third is Crop Rotation -> Barbarian Ring. The fourth is Humility. So things look pretty good for you there.

    There are a few real good reasons to pick this deck when looking towards control. This is obiously skewed by your meta, Columbus Confinement is the control deck to play vs aggro as opposed to combo. The first reason is the amazing toolbox capabilities. Currently you have 4 ways to tutor answers.

    a- dredge lands into the yard via loam
    b- search for lands via crop rotation
    c- tutor for sorceries via burning wish
    d- tutor for enchantments via enlightened tutor

    The other reasons to play the deck are the WMD's played that pressure major scoopage. Humilty and Confinement are supported better in this deck imo than any other. We're not playing counterspells to back up Confinement but the deck still has lock capabilities secondary in Chasm. Both enchantments aren't easily dealt with and are nearly impossible to play through.

    The deck exploits the loam engine extremely well. I developed a manabase with the perfect number of lands to maximize effects of dredging and simple powerfull effects via one of lands. The Exploration.land.dec method is established well but not single minded.

    Instead of hackling the decks non strategy against combo try to focus on helping it. My biggest question is whether Chalice of the Void should squeeze a place into the deck. We'd need to remove Enlightened Tutor, Crop Rotation, Swords, and Explorations. We'd still have Mox Diamond for acceleration and we could probably fit additional combo hate into the other slots. With no E Tutors I might change the enchantment counts, and without Crop Rotation Id change the land toolbox. Tabernacle tutoring would take a hit, which is an extremely powerfull asset. The benefit of this tactic is immunity to Exirpate, Tormods Crypt, and obviously hosing all other 0-1 cc cards.

    Do I bite the bullet and weaken the deck by removing Exploration?
    Now playing real formats.

  17. #17
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    Re: [Deck] Columbus Confinement

    So you run no basics? Sounds pretty bad too me.

  18. #18
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    Re: [Deck] Columbus Confinement

    Quote Originally Posted by Complete_Jank View Post
    So you run no basics? Sounds pretty bad too me.
    Who cares? If you could tell me how thats a problem Ill gladly change it. So far I havent faced a since Back to Basics in Legacy ever, and Price of Progress is pretty much just as rare. Loam, Mox, Exploration and 28 lands see that I never have a problem vs enemy Wastelands or Ports.

    I forgot to mention the Shattering Spree's in the board. They take out Vial, Pithing Needle, and Tormods Crypt. Thats pretty much the reason. They're nice against random shit too.
    Now playing real formats.

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    Re: [Deck] Columbus Confinement

    Quote Originally Posted by bane_of_the_living View Post
    Who cares? If you could tell me how thats a problem Ill gladly change it. So far I havent faced a since Back to Basics in Legacy ever, and Price of Progress is pretty much just as rare. Loam, Mox, Exploration and 28 lands see that I never have a problem vs enemy Wastelands or Ports.

    I forgot to mention the Shattering Spree's in the board. They take out Vial, Pithing Needle, and Tormods Crypt. Thats pretty much the reason. They're nice against random shit too.
    Well, just mentioning it. San Diego has quiet a few control decks, including the 4c Landstill that are designed to win with Crucible or Loam Wasteland lock. Just mentioning it, because I see it happen in our meta every Friday Night, and I think it is a missed concept on the east coast.

    True it doesn't work against Solidarity and some decks, but in your deck running nothing but non basics is giving one additional win condition to your opponent.

  20. #20
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    Re: [Deck] Columbus Confinement

    Exploration + life > wasteland lock
    Team NeverWin: We just top 8 a lot.

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