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Thread: [Deck] Red Death

  1. #461

    Re: [Deck] Red Death

    anyone wanting to discuss the newer version of this can talk here:
    http://www.mtgthesource.com/forums/s...Red-Death-Wins

  2. #462
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    Re: [Deck] Red Death

    Yes, I think its time to bring this back.

    I have been absent from Legacy for a long time, but I held onto Red Death. Even put some money into my build. I have tested this build against everything except Death and Taxes, only because nobody has it around me. From what I have seen so far, this deck just smashes face, with only a small handful of true fights.

    I have also been experimenting with going over 60 in the main, I must say, it wakes this deck right up. Presently I'm still maintaining 2:1ish ratio of nonland to land cards, so it is still quite robust, and doesnt feel like I'm using a massive amount of cards.

    What I've found is that the control approach is the best method, as going heavy on creatures turns this back into the Gate, and too heavy on burn spells turns it into RDW. I am also experimenting with a toolbox, and that, is amazing. It takes those harder matchups and gives the deck the ability to draw the light down on an opponent.

    Main (70)
    Creatures (10)
    3 Abyssal Persecutor
    3 Tombstalker
    4 Vampire Nighthawk

    Artifacts (6)
    2 Sensei's Divining Top
    2 Umezawa's Jitte
    1 Cursed Scroll
    1 Crucible of Worlds

    Planeswalkers (2)
    2 Liliana of the Veil

    Instant (17)
    3 Terminate
    3 Lightning Bolt
    3 Surgical Extraction
    2 Rakdos Charm
    3 Shadow of Doubt
    3 Red Elemental Blast

    Sorcery (13)
    3 Thoughtseize
    3 Cabal Therapy
    2 Hymn to Tourach
    3 Burning Wish
    2 Dreadbore

    Land (22)
    4 Badlands
    4 Marsh Flats
    4 Bloodstained Mire
    3 Mountain
    3 Swamp
    3 Wasteland
    1 Volrath's Stronghold

    Sideboard (15)
    1 Cabal Therapy
    1 Rite of Consumption
    1 Pyroclasm
    1 Virtue's Ruin
    1 Perish
    1 Sadistic Sacrament
    1 Infinite Obliteration
    1 Massacre
    1 Anarchy
    1 Boiling Seas
    2 Slaughter Games
    1 Shatterstorm
    1 Thought Hemorrhage
    1 Damnation

    Personally, I dont want to hear any of the "You cant do that, go down to 60" comments, but realistically not much is gonna change my mind at this juncture.

    Feuer frei.
    Remember that time you left for a few days and your girl stayed behind?

    I kept her company.

  3. #463
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    Re: [Deck] Red Death

    You can do that but you should definitely go to 60 cards main. Now you are in the kitchen table side of this game.
    Some of my friends sell records,
    some of my friends sell drugs.

  4. #464
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    Re: [Deck] Red Death

    Quote Originally Posted by Hopo View Post
    You can do that but you should definitely go to 60 cards main. Now you are in the kitchen table side of this game.
    Couldn't help it huh?
    Remember that time you left for a few days and your girl stayed behind?

    I kept her company.

  5. #465
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    Re: [Deck] Red Death

    Quote Originally Posted by KærvekTheMerciless View Post
    Couldn't help it huh?
    In fairness, he's right.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  6. #466

    Re: [Deck] Red Death

    What's the reason to go beyond 60? Especially when running situational cards in main deck, looks like that it's just lottery at this point. I can definitely see what's going on in the main deck, but I can't agree that going for 60+ cards is the right way to build this deck.

  7. #467
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    Re: [Deck] Red Death

    what would you cut to help him get down to 60?

  8. #468
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    Re: [Deck] Red Death

    Quote Originally Posted by movingtonewao View Post
    what would you cut to help him get down to 60?
    Quote Originally Posted by KærvekTheMerciless
    realistically not much is gonna change my mind at this juncture
    Some of my friends sell records,
    some of my friends sell drugs.

  9. #469
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    Re: [Deck] Red Death

    What's the use of 3 surgical extraction and 3 shadow of doubt maindeck? More specifically, what's the use of the latter in general?
    Ignorance is strength

  10. #470
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    Re: [Deck] Red Death

    Quote Originally Posted by kingtk3 View Post
    What's the use of 3 surgical extraction and 3 shadow of doubt maindeck? More specifically, what's the use of the latter in general?
    It fucks with GSZ/fetch/tutors. Now stop feeding dat troll.

  11. #471
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    Re: [Deck] Red Death

    Cannot freakin believe this. Get over the number guys. Let's actually discuss the content of the deck, not focus on whether or not it is overweight.
    Remember that time you left for a few days and your girl stayed behind?

    I kept her company.

  12. #472
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    Re: [Deck] Red Death

    I'm pretty sure the non-blue approach to this deck should be something along the lines of:

    -14-15
    3 Gurmag Angler
    4 Goblin Guide?
    4 Deathrite Shaman
    3-4 Eidolon of the Great Revel

    -15
    4 Lightning Bolt
    4 Chain Lightning
    4 Thoughtseize
    3 Cabal Therapy (Goblin Guide is pretty sweet here)

    -5+
    2-3 Liliana of the Veil or Sulfuric Vortex
    3 Bitterblossom (I've been greatly enjoying this card)

    4+ other cards (price of progress?)


    This gives you Discard + Hatebears + Liliana for combo; which is pretty good.
    It's got ~15 cards for removal before lands,

    I'd probably go for Prices over having wastelands. You're expecting to go over the top of fair decks via burn's game plan or Sligh, depending on your draw compared to theirs. Most fair decks that can do a lot to you will have 6+ coming from Price though
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  13. #473

    Re: [Deck] Red Death

    I don't think you should attempt to bring this deck back but if you had to.....

    4 Deathrite Shaman
    4 Dark Confidant
    4 Geralf's Messenger
    2 Ashenmoor Gouger
    3 Phyrexian Obliterator

    4 Lightning Bolt
    3 Chain Lightning
    4 Thoughtseize
    4 Hymn to Torach
    4 Liliana of the Veil
    1 Inqusition of Kozilek

    4 Badlands
    4 Blood Stained Mire
    4 Polluted Delta
    4 Black Cleave Cliffs
    1 Bayou
    5 Swamp

  14. #474
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    Re: [Deck] Red Death

    Here's one I tested the other day, pretty fun, split about 6 games with RUG delver.

    4 Death's Shadow
    4 Young Pyromancer
    4 Street Wraith
    2 Gurmag Angler

    4 Lightning Bolt
    4 Thoughtseize
    4 Gitaxian Probe
    4 Cabal Therapy
    2 Murderous Cut
    2 Reanimate
    2 Fire Covenant
    2 Chain Lightning
    2 Hymn to Tourach

    4 Mishra's Bauble

    4 Badlands
    4 Blackcleave Cliffs
    4 Bloodstained Mire
    2 Marsh Flats
    1 Swamp
    1 Barren Moor

    4 Dark Confidant
    3 Surgical Extraction
    2 Pyroblast
    2 Blood Moon
    2 Gloom
    2 Smash to Smithereens

  15. #475

    Re: [Deck] Red Death

    Both Kroxa and Scourge of the Skyclaves feel as if they were created just to be paired with Bolt, Bob, Reanimate, Thoughtseize, Snuff Out/Dismember and Ritual in a neo Red Death list.

    Basically this list but splashing red and cutting Regi, Revokers, Eliminates and some lands for temurs battlerage, kroxa, reanimate and bolt....

    https://youtu.be/z9Aq3-I1bkU

  16. #476
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    Re: [Deck] Red Death

    Quote Originally Posted by Captain Hammer View Post
    Both Kroxa and Scourge of the Skyclaves feel as if they hand picked to be paired with Bolt, Bob, Reanimate and Ritual in a neo Red Death list.
    Problem is that Uro costs 1 less to escape (b/c it draws cards), and completely reverses the Kroxa trigger.

  17. #477

    Re: [Deck] Red Death

    Quote Originally Posted by Fox View Post
    Problem is that Uro costs 1 less to escape (b/c it draws cards), and completely reverses the Kroxa trigger.
    Kroxa is a turn 2 disruptive spell though, plays a very different role than Uro.

    Uro works well in slow controllish decks. Kroxa shines in fast aggressive decks like Death’s Shadow and Red Death.

    Scourge of the Skyclaves and Temur’s Battlerage are sweet additions as well.

    Even Valki seems solid though Bob is generally better.

  18. #478
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    Re: [Deck] Red Death

    Ah, so what I'm saying is not that you should run Uro. It is that you know Uro is legal and you will be playing from behind - it not only reverses everything Kroxa trigger does, they will out-escape you based on mechanics. You're playing an escape 5 vs what is effectively escape 4.

  19. #479
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    Re: [Deck] Red Death

    The solution to that is to just run Cling to Dust, rather than trying to out-escape Uro.

  20. #480

    Re: [Deck] Red Death

    I'm disappointed that I have never heard of this deck until now, now I must play it. Anyone have a recent decklist?

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