You know what this whole Flash business reminds me of? Time Vault. Remember the power of Time Vault+Flame Fusilade decks? The DCI stepped in and gave Time Vault some Power Level Errata... excuse me, I mean, they errata'd it to 'restore it to it's original intent'. Whatever the hell that is.
The funny thing about Flash is that the old power level errata was clearly what 'the original intent' of the card was; you get to play a creature at instant speed, but you have to pay it's cost or you don't actually get it. Back in Mirage, when the card was designed, there were no creatures with 'comes into play' or 'leaves play' effects, which meant that any creature you played with Flash, and allowed to die, literally did nothing.
There's definately an inconsistancy here, but I'm not really grousing about that. Quite the opposite, in fact; when a 2 card combo costing 6 mana that killed at sorcery speed arose, the DCI stepped in a nerfed it. I'm quite confident they'll do the same now there's a 2 card combo costing 2 mana that kills at instant speed.
@ shteev - I think your reasoning is solid, as well as your example. It sums up one of the many points (and fears) many of us have about the effect of Flash on our format. However, you have a lot more confidence in the WOTC & the DCI than I do.... Oh well, we will see what happens on the 1st but even if the combo is nerfed (correctly, the first time, something else they have a long, bad record of doing properly i.e. Necro....) it will still be legal until June 20th, which is a long time to run new, casual, or budget players out of the format at the local level. Some of us were discussing drafting on Sundays for a month instead to minimize that sort of damage.
TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother
WE know what the price of progress is (often 8-10 life). - Cait Sith
A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Actually they announced the banning of Skullclamp in 1.5 on September 1st 2004, the same day the split they lists for type 1 and 1.5. It was also when they banned the clamp in extended and tribal wars. This means Skullclamp was 1.5 legal for about 6-7 months before being hit with the banhammer; hardly years like you say.
You can see Forsythe's article about it here.
Skullclamp and the other cards mentioned in that paragraph were banned for being "cheap combo enablers that are hard to defend against". By this same criteria it seems resonable that Flash needs to be banned as well. Anyway it will be interesting to see what June 1st 2007 brings.Originally Posted by Aaron Forsythe
I'm glad you brought my attention to that article... I confess I hadn't really considered the power of Flash compared to cards that are already on the banned list, as opposed to just the current tier 1 cards.
It would seem ludicrous to have Flash+Hulk legal in a format where Hermit Druid, Oath of Druids, and Earthcraft are all banned, would it not? You just can't build AS degenerate a combo deck with those cards...
There are currently 1 users browsing this thread. (0 members and 1 guests)