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Thread: [Article] Flash - by Anusien

  1. #41
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    Re: [Article] Flash - by Anusien

    Quote Originally Posted by Weekend Daddy View Post
    I'm a little bit wary on what to do with Belcher, even though it takes 1 more card than Flash to make the combo go off turn 1.
    I don't mind Belcher as much as I do Flash. You can still have a chance with Belcher and they don't pack 12 control and disruption pieces. I can live with the occassional turn 1 "Oops, GG sauce all over your face there...Let me grab you a towel."
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  2. #42
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    Re: [Article] Flash - by Anusien

    I think Mad Zur pretty much summarized everything rather nicely.

    Also, absurdity with the cards aside, the point Disco Inferno was designed to make is still valid. You can stop broken cards. But that doesn't mean they're not still too broken for the format. This is the difference to me between Flash and Belcher. Belcher is right on the edge between really good and actually being overpowered. Flash has jumped over that edge and swum halfway across the English Channel of Utter Brokenness.

    And I'm very tempted to show up at the GP with four Disco Infernos in my deck just to make a point. Hey IBA, will you sign them for me?

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    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  3. #43
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    Re: [Article] Flash - by Anusien

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  4. #44
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    Re: [Article] Flash - by Anusien

    I've been very critical of the Thursday SCG Articles lately, but I gotta hand it to Kevin, this one was exactly the kind of shit I want to see more of. Instead of suggesting some kooky homebrew, Kevin goes right for the freakin' jugular and takes a hard look at Hulk Flash. In Michael Crichton-esque fashion, Kevin gets all technical and dispels the rumor of the Turn 0 win. I don't know how it compares to Nick Easel's article, but I enjoyed it.
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  5. #45

    Re: [Article] Flash - by Anusien

    My only regret with this article was that I had a fair amount I wanted to say about Grand Prix preparation and proper operations and logistics, but writing about Flash was simply more important than all of that.

    Also, Flash being unrestricted pushed out a tremendously awesome article I had planned where I'd interview a bunch of normal pros and ask them about Legacy. After Future Sight, it was obvious they'd all just say "Derf Flash" so I scrapped it. Maybe later.
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  6. #46
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    Re: [Article] Flash - by Anusien

    If for any reason (which I pray to the Seven Lost Gods does not involve Legacy permanently turning into a Flash-based format) you don't put those pro interviews into an article, will you mind posting them in the Community Board?
    I think there are quite a few people who would be interested in them. I have often wondered if older pros or semi-pros - guys like Flores or Sullivan - could get some serious interest in Legacy, due to the chance of playing with updates of basically every old archetype that ever existed.
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