One format that is somewhat similar Legacy is Classic MTGO. This format lacks FoW, Lackey, and several other important cards. However, Vampiric Tutor, Flash, and Skullclamp are all legal, making the power level relativiely close. One Classic deck that I think can be transferred to Legacy is a type of Ichorid deck similar to the ones developed for Vintage. Here's what I'm working on:


4x Lion's Eye Diamond
4x Deep Analysis
4x Cephalid Colesium
4x Bridge from Below
4x Cabal Therapy
4x Dread Return

4x Serum Powder

4x Narcomeba
4x Ichorid
4x Street Wraith

4x Golgari Grave-Troll
4x Stinkweed Imp
4x Golgari Thug
3x Shambling Shell

3x Flame-Kin Zealot
2x Cephalid Sage

The deck wins on turns 1-2 a surprising amount of the time. A sample opening hand could be:

1x LeD
1x Cephalid Colesium
1x Serum Powder
2x Stinkweed Imp
1x Street Wraith
1x Bridge from Below

First turn: Play LeD and Colesium. Cycle Street Wraith, in response, sac LeD for UUU. Replace draw from Wraith with Dredging 5 times (one Narcomeba, one Bridge, one Therapy in the yard). Sac. Cephalid Colesium. Dredge 5, Dredge 5, Dredge 6. (3 Narcomeba, 1 F-K Zealot, 3 Bridge, 2 Therapy, 2 Dread Return in yard). Sac Narcomeba to Therapy (2 Narcomeba, 6 Zombie tokens in play). Sac 2x Narcomeba+token to Dread Return (11 tokens in play), getting back Zealot. Swing for 36.

These sorts of hands are not uncommon. However, the deck has a significant problem with consistancy, especially on the play. Assuming I choose to be on the draw, here's how 10 sample hands went:

1. Turn 2 win.
2. Mulled into oblivion
3. Turn 1 win (Serum Powder Mulligan to 7)
4. Turn 5 win (Mull to six)
5. Turn 3 win
6. Turn 3 win (Serum Powder mull)
7. Turn 6 win (Mull to 5)
8. Turn 1 win
9. Turn 2 win (mulled to 6, serum powder mull to 6, serum powder mull to 6)
10. Turn 11 win (should have mulliganed here).

That's unfortunate, but I think the deck is worth working on. Future Sight gave Ichoird some powerful tools, and I believe that a deck similar to this one could be very viable.