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Thread: [Article] Legacy Threshold - Part VI

  1. #21
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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by TheInfamousBearAssassin View Post
    But if your argument for the validity of your article is going to be "This is my house", then the argument for Mental Note that "This is what someone else's house looks like and look how well it went" becomes invalid. The latter could only be valid if you were trying to use previous success to argue that such-and-such was a superior choice based simply on results. That argument delegitimizes your entire deck.
    I have nothing to add to what I have already said.

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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by the article
    This same 4/4/4 configuration was also used by Helmut Summersburger to win Grand Prix: Lille, which is what convinced me to test Mental Note in the first place
    Note: test. Not use. Presumably, he also tested Lightning Bolts, and liked the house better with the former, but not the latter.
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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by Bardo View Post
    I have nothing to add to what I have already said.
    I would advise going back to saying you run Mental Note because it is "your house", and not throwing out Virginia-bait that you're not going to actually back up. If you want to run Mental Note, that's fine, just don't try to imply everyone who doesn't is some kind of scrub that ignores results.
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  4. #24
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    Re: [Article] Legacy Threshold - Part VI

    Could you write an article about which cards slaughter your deck? I'm somewhat interested.

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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by DrJones View Post
    Could you write an article about which cards slaughter your deck? I'm somewhat interested.

    Chalice of the Void, Tangle Wire, Smokestack, Wasteland, Rishadan Port, Crucible of Worlds, and Trinisphere.
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  6. #26
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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by Anti~American4621 View Post
    Chalice of the Void, Tangle Wire, Smokestack, Wasteland, Rishadan Port, Crucible of Worlds, and Trinisphere.
    Read as: Stax and Gobs.
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    Re: [Article] Legacy Threshold - Part VI

    I think Threshold's worst matchup remains control, especially board control. They're running very few threats and a lot of fluff, and cards like StP, Bolt, and Daze are very often less than useful.
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  8. #28
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    Re: [Article] Legacy Threshold - Part VI

    don't forget 43 lands.deck, train-wreck, and jotun grunt

  9. #29
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    Re: [Article] Legacy Threshold - Part VI

    I've beaten 43 land and Stax much more often than not with thresh, but goblins continues to give me problems.

    Really, the key to beating the first two decks (for me) is to counter their first big spells (trinisphere, stax, manabond, mulch) and then cantrip into mostly beaters (i.e. actually bypass counters). Surviving the initial barrage of powerful cards leaves their hand mostly land, and their topdecks are far worse than thresh's. So, beat like a madman while you have the mid-game advantage.

    Another huge part is naming well with mages. I haven't had too much experience with this against 43 land, so I won't go into that, but for stax I believe you should name trinisphere first, then ghostly prison (assuming the white version).

    My results may be due to my build: much more control-minded than Bardo's build, which may be why I can run with control but not with aggro. The correct build seems really meta-dependant to me. However, I have yet to make the switch to 'goyf so my results may be a little different. I must say though, this article was very thorough and makes a lot of points for 'goyf's inclusion. Good work!

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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by TheInfamousBearAssassin View Post
    I think Threshold's worst matchup remains control, especially board control. They're running very few threats and a lot of fluff, and cards like StP, Bolt, and Daze are very often less than useful.
    Bascially any deck's with the principle of gaining or using card advantage to either control the game or outplay the opponent. Threshold and Fish loses to card advantage like Life from the Loam, Chalice, and decks with tons of Wrath effects.


    Jotun Grunt isnt hard to be btw. I've beaten Fish tons of times.... then again, I've beaten Threshold with Fish tons of times.
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  11. #31
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    Re: [Article] Legacy Threshold - Part VI

    I think Threshold's worst matchup remains control, especially board control. They're running very few threats and a lot of fluff, and cards like StP, Bolt, and Daze are very often less than useful.
    Granted that this thought probably occured to someone in the last eighteen months, but aren't the board control decks (the ones with no counterspells) more or less wrecked by Armageddon?
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    Re: [Article] Legacy Threshold - Part VI

    You actually have to have a creature to capitalize on Armageddon. Unless they just walk right into it, which is still really only good for one game. I've beaten Threshold through plenty of Armageddons.
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  13. #33
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    Re: [Article] Legacy Threshold - Part VI

    Most board control decks either have more countermagic than Threshold (Landstill), run Life from the Loam or Crucible (43 lands, Stax, 4C Landstill), or run Armageddons and Moxes themselves (Armageddon/Wildfire Stax).
    Only Rifter, Wombat, and MBC really get wrecked by Armageddon, and the first two always pack Sacred Ground in the SB - although they could forget to bring them in against Threshold.
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  14. #34
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    Re: [Article] Legacy Threshold - Part VI

    Quote Originally Posted by Solpugid View Post
    Another huge part is naming well with mages. I haven't had too much experience with this against 43 land, so I won't go into that, but for stax I believe you should name trinisphere first, then ghostly prison (assuming the white version).
    Mage against 43 lands should name Life from the Loam then Roar of the Wurm.

    Mage against Stax should always name Chalice of the Void first and foremost, followed by Smokestack.
    Now playing real formats.

  15. #35
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    Re: [Article] Legacy Threshold - Part VI

    I could see maging chalice, though if you get later in the game it doesn't do that much (since it doesn't effect the creatures you should have in play). Smokestack can be named, but my first mage usually comes down naming the less expensive card so daze and counterspell can go after smokestack. So far it's worked, but it may not be the best play. Still, in the mid-game when you want to turn aggro and win as quickly as possible ghostly prison is your worst nightmare.

  16. #36
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    Re: [Article] Legacy Threshold - Part VI

    I have a pretty good UGr Thresh with Counterbalances, having pretty good game against Goblins and much of anything else, but I CAN'T seem to ever beat Landstill (4c) or White Stax. I'm boarding in the following...

    2 Ancient Grudge
    2 Krosan Grip
    2 Counterspell
    2 Pithing Needle
    2 Vedalken Shackles (against Stax' Angel) or 2 Stifle (against Landstill's Deed)

    but somehow, as mentioned above, they just got more removal and threats than I have answers for. I keep thinking that the deck would need some sort of permanent card advantage engine to keep up with them, since speed will not take you far in those matchups. However, the choices are relatively limited since it shouldn't really cost more than three, I think...So candidates would be, for example,

    Trade Routes
    Bösium Strip (erm...)
    Holistic Wisdom (not card, but quality advantage)

    which do not sound very promising to me...
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