Note: test. Not use. Presumably, he also tested Lightning Bolts, and liked the house better with the former, but not the latter.Originally Posted by the article
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
I would advise going back to saying you run Mental Note because it is "your house", and not throwing out Virginia-bait that you're not going to actually back up. If you want to run Mental Note, that's fine, just don't try to imply everyone who doesn't is some kind of scrub that ignores results.
For my confessions, they burned me with fire/
And found I was for endurance made
Could you write an article about which cards slaughter your deck? I'm somewhat interested.
I think Threshold's worst matchup remains control, especially board control. They're running very few threats and a lot of fluff, and cards like StP, Bolt, and Daze are very often less than useful.
For my confessions, they burned me with fire/
And found I was for endurance made
don't forget 43 lands.deck, train-wreck, and jotun grunt
I've beaten 43 land and Stax much more often than not with thresh, but goblins continues to give me problems.
Really, the key to beating the first two decks (for me) is to counter their first big spells (trinisphere, stax, manabond, mulch) and then cantrip into mostly beaters (i.e. actually bypass counters). Surviving the initial barrage of powerful cards leaves their hand mostly land, and their topdecks are far worse than thresh's. So, beat like a madman while you have the mid-game advantage.
Another huge part is naming well with mages. I haven't had too much experience with this against 43 land, so I won't go into that, but for stax I believe you should name trinisphere first, then ghostly prison (assuming the white version).
My results may be due to my build: much more control-minded than Bardo's build, which may be why I can run with control but not with aggro. The correct build seems really meta-dependant to me. However, I have yet to make the switch to 'goyf so my results may be a little different. I must say though, this article was very thorough and makes a lot of points for 'goyf's inclusion. Good work!
Bascially any deck's with the principle of gaining or using card advantage to either control the game or outplay the opponent. Threshold and Fish loses to card advantage like Life from the Loam, Chalice, and decks with tons of Wrath effects.
Jotun Grunt isnt hard to be btw. I've beaten Fish tons of times.... then again, I've beaten Threshold with Fish tons of times.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Granted that this thought probably occured to someone in the last eighteen months, but aren't the board control decks (the ones with no counterspells) more or less wrecked by Armageddon?I think Threshold's worst matchup remains control, especially board control. They're running very few threats and a lot of fluff, and cards like StP, Bolt, and Daze are very often less than useful.
When in doubt, mumble.
When in trouble, delegate.
You actually have to have a creature to capitalize on Armageddon. Unless they just walk right into it, which is still really only good for one game. I've beaten Threshold through plenty of Armageddons.
For my confessions, they burned me with fire/
And found I was for endurance made
Most board control decks either have more countermagic than Threshold (Landstill), run Life from the Loam or Crucible (43 lands, Stax, 4C Landstill), or run Armageddons and Moxes themselves (Armageddon/Wildfire Stax).
Only Rifter, Wombat, and MBC really get wrecked by Armageddon, and the first two always pack Sacred Ground in the SB - although they could forget to bring them in against Threshold.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I could see maging chalice, though if you get later in the game it doesn't do that much (since it doesn't effect the creatures you should have in play). Smokestack can be named, but my first mage usually comes down naming the less expensive card so daze and counterspell can go after smokestack. So far it's worked, but it may not be the best play. Still, in the mid-game when you want to turn aggro and win as quickly as possible ghostly prison is your worst nightmare.
I have a pretty good UGr Thresh with Counterbalances, having pretty good game against Goblins and much of anything else, but I CAN'T seem to ever beat Landstill (4c) or White Stax. I'm boarding in the following...
2 Ancient Grudge
2 Krosan Grip
2 Counterspell
2 Pithing Needle
2 Vedalken Shackles (against Stax' Angel) or 2 Stifle (against Landstill's Deed)
but somehow, as mentioned above, they just got more removal and threats than I have answers for. I keep thinking that the deck would need some sort of permanent card advantage engine to keep up with them, since speed will not take you far in those matchups. However, the choices are relatively limited since it shouldn't really cost more than three, I think...So candidates would be, for example,
Trade Routes
Bösium Strip (erm...)
Holistic Wisdom (not card, but quality advantage)
which do not sound very promising to me...
georgjorgeGeistreich sind schon die anderen.
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