Its an honest mistake but you can't stop WoW with Pithing Needle because its a triggered ability.Had I known my opponent was playing Words of Wind, I would have certainly Pithed that instead. My mistake proves fatal and I concede facing a truly crushing board position (double Argothian Enchantress, the Words, Solitary Confinement, and a pile of other enchantments that cluttered the board when Replenish hit earlier).
You have to pay the one, and there's a colin (sp?). That, to me, looks alot like an activated ability. I'll bet you a dollar.
I can assure you that you are wrong.
The Words are activated abilities that set up replacement effects.
If you don't pay to "activate" the Words nothing happens.
Perhaps you are thinking of Lightning Rift.
Originally Posted by Oracle Lightning RiftSee the difference.Originally Posted by Oracle Words of War
Lightning Rift will trigger whenever a card is cycled but only do damage if the mana is paid.
Words will only do anything when you pay first.
Sigh, someone in the past playing Words of " " convinced me it was triggered, and I am sure I lost that game because of it. Fuck that’s aggravating. Next time I call the god damn judge.
Additionally triggered abilities (nearly) always are structured as "When/Whenever event X occurs, ability Y triggers."
If the Words of Whatever enchantments were worded like "Whenever you would draw a card, you may pay 1, if you do, skip that draw and do ability Z instead." then they'd be triggered, but since there's a colon involved instead, it's it's activated. That said, its cleaner activated, and I'm probably missing something as to why it being triggered wouldn't work.
That would be a replacement effect, freakish777, not a triggered ability.
All triggered abilities have either "when", "whenever", or "at" and do not have "instead".
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
404.1 A triggered ability begins with the word "when," "whenever," or "at."419.1a Effects that use the word "instead" are replacement effects.403.1 An activated ability is written as "[cost]: [effect]."
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
Just to clarify, Cycling is an activated ability, and can be Needled.
Also, before someone asks, Morph, Madness and Flashback are static abilities, and can't be Needled.502.18a Cycling is an activated ability that functions only while the card with cycling is in a player's hand. "Cycling [cost]" means "[Cost], Discard this card: Draw a card."
An aside, though: Technically you can Needle anything, as Pithing Needle really only asks you to name a card. It's only going to do anything if that card has an activated ability, but you could technically name, say, Krosan Reclamation if your opponent was stupid enough to believe it kept them from using it.
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Originally Posted by Slay
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Remember!
if it has a ":" it is active, PERIOD!
Collen = Active!
No Collen = Triggered or Replacement.
ALL Activated abilities have Collen's and ALL abilities with Collen's are Active.
Hope this is cool to put this here. I didn't think it needed it's own thread on the subject.
I put together a list of common Legacy cards that can be Needled. Did I leave out anything pertinent or include something that's not actually activated by mistake?
Goblins:
Aether Vial
Mogg Fanatic
Wasteland
Rishaden Port
Seige-Gang Comander (2nd part)
Landstill:
Pernacious Deed
Disk
Powder Keg
Thresh:
Sensei's Divining Top
Landstill:
Mishra's Factory
Treetop Village
Maze of Ith
Barbarian Ring
Wasteland
Belcher:
Goblin Charbelcher
Tinderwall (second abilty)
Survival:
Surivial of the Fittest
Iggy Pop:
NOTHING?
Fish:
Jitte
SoFI
Red Death
Nantuko Shade
Sui:
Nantuko Shade
Pump Knights
Withered Wretch
Jitte
Deadguy:
Nantuko Shade
Cursed Scroll
Jitte
Ichorid:
Cephalid Coliseum
Shambling Shell
All of the above
Bloodstained Mire
Polluted Delta
Windswept Heath
Flooded Strand
Wooded Foothills
Last edited by Versus; 08-22-2007 at 08:07 PM.
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
Tinder Wall's primary ability (Sacrifice Tinder Wall: Add to your mana pool.) isn't effected by Needle, it's a mana ability. The Shock ability it effected by needle however.
You can't needle Tabernacle, its a triggered ability, and you left out all 5 fetchlands. Also, you can needle SDT in the thresh builds that run counter/top.
and for everyone that has tried to name Life from the Loam, it doesnt work
Fetchlands in pretty much every deck, Sensei's Divining Top in Thresh.
Cool, fixed. Thanks guys.
In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.
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