In the past couple of months, I've noticed that there has been a serious lack of knowledge and understanding of basic magic theory. I'm going to post some links to various articles dealing with multiple aspects of Magic theory, from metagaming, tempo, card advantage, and (rogue) deckbuilding.
Some of these articles will just be giving names and titles to concepts you already may understand simply because they are inherent parts of the game. In doing so, it will allow you to see when such concepts are occuring in game and how to apply them while playing. When reading some of these articles, you'll experience many a moment of "Oh, well, that make sense," and "Well, duh." Regardless, knowing and understanding these concepts will make you a better player.
Without further ado, the articles.
Basic Stratagy
The Way of the Sideboard
by Rob Dougherty
The Basics Of Playing The Game: Paranoia Is Good
By Peter Jahn
Intermediate Concepts
Who's the Beatdown
by Mike Flores
Clear the Land and the Fundamental Turn
by Zvi Mowshowitz
The Art of the Mulligan
by Ken Krouner
The Art Of The Mulligan: Eight Case Studies
by Ken Krouner
Advanced Concepts
Philosophy of Fire
by Mike Flores
Advanced Stratagy: Investment
by Mike Flores
Tempo
Tempo and Card Advantage
by Eric "Danger" Taylor
Tempo is Really Interesting
by Mike Flores
Metagaming
Sullivan Library: How to do your own Metagame Analysis
by Adrian Sullivan
Finding the Tinker Deck
by Mike Flores
Rogue Deckbuilding
Basic Rogue Deck Design: Natural Strategy, Anti-Strategy, and Strategy Superiority
General "How to get better by not being totally irrational"
The Danger of Cool Things
by Chad Ellis
Is this your Card?
by The Ferret
The Next Level
by Mike Flores
Play to Win
(not about magic, but generally improving)
Some of these articles are long. Read them anyways. They're all very good, and they'll all improve your game.
Edited By TeenieBopper on 1087878676
Last edited by Nightmare; 10-20-2007 at 01:15 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)