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Thread: [Hypothetical] Fixing Green

  1. #41
    Undefined Fantastic Object

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    Re: [Hypothetical] Fixing Green

    My suggestions on the matter.

    Elvish Flower


    Creature - Elf
    When Elvish Plower comes into play, put target land on top of its owner's library
    2/1


    Wise Hermit


    Creature - Druid
    Fading 3
    Players cannot play more than one noncreature spells per turn.
    0/2
    She said, "You're broken."
    "So is your face." replied the Tarmogoyf.

  2. #42
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    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by C.P. View Post

    Creature - Druid
    Fading 3
    Players cannot play more than one noncreature spell per turn.
    0/2
    Interesting. Hoses Storm combo until the mid-game. It buys you maybe 3 draws/turns. Also, it blocks Lackey.
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  3. #43
    The King of Lockjobs
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    Re: [Hypothetical] Fixing Green

    Stay on topic please. Make a good green card.
    Last edited by Peter_Rotten; 06-22-2007 at 03:02 PM.
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  4. #44
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    Re: [Hypothetical] Fixing Green

    Also, while the Green ritual would be nothing but trouble, what if their were similar fast mana effects that could only be used to cast summon spells? Could that be abused by combo (Gamekeeper maybe)?

    Hmmm.

    Or how about a X. Swarm like creature that prevented the opponent from going off the next turn if it connected?
    Last edited by Peter_Rotten; 06-22-2007 at 03:02 PM.

  5. #45

    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by Phantom View Post
    Or how about a X. Swarm like creature that prevented the opponent from going off the next turn if it connected?
    Very Loudly Buzzing But Only On Your Opponents Turn Swarm
    G
    Flying Whenever Very Loudly Buzzing But Only On Your Opponents Turn Swarm attacks name a card, Defending player cannot play the named card during their next turn.


    I think the name is too long, they are never going to make a card like that.

  6. #46
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    Re: [Hypothetical] Fixing Green

    I suppose we could always take "Intellectual Property Rights" and make it into an actual green card.


    Nature's Singularity
    Enchantment
    Cards, permanents, and spells can't be copied.

    Shuts down Storm, Isochron Scepter, Twincast, and that ever obnoxious Clone that's aimed at your Tarmogoyf. Or...something.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  7. #47
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    Re: [Hypothetical] Fixing Green

    Green Ritual which said spend this mana only on creature spells (possibly on green creature spells) would actually be good and not so broken. On other hand why would it be more broken than Dark Ritual as is?

  8. #48
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    Re: [Hypothetical] Fixing Green

    Metamorphosis + Free creatures (Skyshroud cutter + Vine dryad)

  9. #49
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    Re: [Hypothetical] Fixing Green

    The green ritual would fit amazingly into CRET belcher over dark ritual.

    Magus of the Woods

    Human Wizard

    When Magus of the Woods comes into play, name a land card.

    The named land gains Dredge 1 and Cycling .

    2/3
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  10. #50
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    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by noobslayer View Post
    Magus of the Woods

    Human Wizard

    When Magus of the Woods comes into play, name a land card.

    The named land gains Dredge 1 and Cycling .

    2/3
    What does that Magus replicate? I feel dumb for even asking.

    Good Green Creature

    Each time an opponent plays a spell targetting you or a creature you control, draw a card.
    1/1

    Magus of the Compost

    Whenever a black card goes to an opponent's graveyard, you may draw a card.
    3/2

  11. #51
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    Re: [Hypothetical] Fixing Green

    It's not replicating anything, that's the only shit name I could come up with.

    EDIT: Is there a magus for sylvan library?

    Sylvan Etchings

    Sorcery

    Draw a card, then draw a card for each card named Sylvan Etchings in all graveyards.

    Forestcycling

    EDIT 2: Call "Magus of the Woods" something like "Thicket Elder."
    -Steve
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  12. #52

    Re: [Hypothetical] Fixing Green

    Gaea's Meddle
    Instant
    You may remove a green card in your hand from the game rather than pay Gaea's Meddle's mana cost.
    Counter target activated or triggered ability.

  13. #53
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    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by jamest View Post
    Gaea's Meddle
    Instant
    You may remove a green card in your hand from the game rather than pay Gaea's Meddle's mana cost.
    Counter target activated or triggered ability.
    Interesting. A pitch-Stifle is a card many have expressed a desire for. Making it green is a nice twist. We can see from Bind that the mechanic has been green before. I like it.

  14. #54
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    Re: [Hypothetical] Fixing Green

    Honestly, I think the reason any color is broken/not broken in Legacy has to do with individual generic overpowered cards. Look at it this way:

    White:
    STP/Condemn
    Black:
    Duress
    Hymn
    Blue:
    Force of Will
    Brainstorm
    Red:
    Lightning Bolt (maybe?)
    Green:
    Nothing

    First off, please note, this card list is off the top of my head. You'll notice pretty much every card on that list is old. They're staples if you're playing that color (and not playing combo), or close to. Sure, green doesn't have this, which does make it somewhat subpar, but not necessarily a terrible color.

    Let's face it, Legacy is a creature format. For this reason, colors that can deal well with creatures tend to be the dominant ones. This makes white and black, and to a lesser extent red, top dogs here.

    So what? Who cares? Green is not underpowered, it's just underpowered in the current Legacy meta. Do I think wizards should correct this? No! I think wizards should build cards based on what each color is designed to do. Each has its strengths and weaknesses, and there's really no reason to change that.

    By the way, combo is growing now. When this happens, white will be just as bad as green in this respect. Everyone knows their combo tools tend to be sub-par. The two strongest colors are those with generic hate, or black and blue. Once again, I'm OK with this, as that hate tends to be sub-par to specific hate in a more generic field.

    Anyways, what's my point? Why does green need to be changed? Why not red (which is just as bad as mono-green outside of goblins, and I don't think that counts, as it's almost a combo deck)? Green has its strengths, and it does them very well ala krosan grip and naturalize.
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  15. #55
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    Re: [Hypothetical] Fixing Green

    Gaea's Meddle
    Instant
    You may remove a green card in your hand from the game rather than pay Gaea's Meddle's mana cost.
    Counter target activated or triggered ability.
    /dies. There's no way it'd be 1cc and ACC though. It'd probably have to cost like 1GG or 2G for that to work, but still it'd be absolutely retarded.

  16. #56
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    Re: [Hypothetical] Fixing Green

    Far less retarded than force of will, though.

    Can anyone explain how Pernicious Deed fits into green? I have never understood.

  17. #57
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    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by mikekelley View Post
    Can anyone explain how Pernicious Deed fits into green? I have never understood.
    Green: good at killing artifacts and enchantments, bad at killing creatures.
    Black: good at killing creatures, bad at killing artifacts and enchantments.

    Black + Green: unstoppable board-sweeping machine.

  18. #58

    Re: [Hypothetical] Fixing Green

    I've thought of this often, having rocked the shit out of a green deck, but scooping to combo (see TMLO:II day 1, top 8).

    hmm... I really like the idea of a cost enchantment that works as ivory mask, even if it has fading 3 (coughreplenishcough). Maybe something like the leyline idea, with a more restrictive cost. Maybe 4, and fading four. That way you'd have to mull into it, or have accelleration (BOP, Utopia sprawl, Mana Bond, ETC) to power it out before tendrils/brain freeze gets out there. Also, it'd be good to be an enchantment, so it doesn't die to creature removial (Platnium angel), but is still open to removal that should be played. And it can be bounced, so decks that don't have enchantment destruction will be able to bounce it. Get to mark Rosewater; I'll wait.
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  19. #59
    Old Man Rogue
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    Re: [Hypothetical] Fixing Green

    Quote Originally Posted by noobslayer View Post
    The green ritual would fit amazingly into CRET belcher over dark ritual.

    Magus of the Woods

    Human Wizard

    When Magus of the Woods comes into play, name a land card.

    The named land gains Dredge 1 and Cycling .

    2/3

    To be remotely balanced, it should say name a non-basic land card...as this plus a deck full of forests is not right....or whichever basic land you are running a ton of as it currently is a splashable card with only a single in the cc. Quite frankly, to be fair (and not sucked up by all the colors as good green has been throughout recorded history) unless these creatures are 1cc, they should all have at a minimum in the cc.
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  20. #60
    Force of Will is my bitch
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    Re: [Hypothetical] Fixing Green

    What do you suggest or design?
    Don't know if it was said, but Tarmogoyf. A color can't do everyting. And this thing does Green's thing absurdly well.

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