Green can beat Empty the Warrens without a problem thanks to Sandstorm. It's Tendrils that's rather more difficult.
Green is currently doing well. What it lacks, in my opinion, is versatility as a colour--there's really not a whole lot that it can do, especially on its own. How do we "fix" this over time? Well, one solution is to put spells on playabl;e sticks, but that's very limited and largely uninteresting. Evoke (Lorwyn) seems like it could do this pretty nicely, but honestly, it's not a very interesting solution. Another would be, as has been said, to push Elves a little more. As a tribe, Elves really aren't missing very much. They don't need a Lackey (since they have Priest of Titania and so on), but they do need something roughly equivalent to Gempalm Incinerator (ie. removal) and, perhaps, Goblin Piledriver (although not necessarily, since there are a number of decent elven beatsticks). In any case, Lorwyn might well bring some very interesting elves.
As a colour, however, I'm not sure how much design space it has in which to be "fixed". It would be very nice to have Green start using more instants/sorceries that affect the game state, but in what way? Mana control? I honestly don't know.
How about this one?
Tarmogoyf
1G
Creature
Tarmogoyf gets +1/+1 for each card type in your frickin graveyard.
0/1
But seriously, I like this one:
Llanowar Nuisance
G
Creature (Elf)
When Llanowar Nuisance deals combat damage to a player, you may put an Elf card from your hand into play.
1/1
Yea, it's a Llanowar Lackey like the guy above me already mentioned, but... Elves would be Tier 1 with this guy, IMO.
I think the color is all about growth, but modern Legacy doesn't allow it the time required to properly grow. I simply loved some cards like the anti-combo, anti-Lackey vanisher druid, the Null Rod guy or the provocative centaur bombshell, all of them seem like effective ways to fix some of green's core weaknesses without any serious mess with the color wheel.
I also agree with the fact that green doen't need weenies to rule the board, in fact strengthened fatties should be the true green MVPs.
Here's my attempt to make some green enablers in Legacy:
Fattie Life Insurance
Enchantment - Aura
Enchant green creature with power 4 or greater
Enchanted creature gets +3/+0, has trample, and has shroud.
If enchanted creature is put into a graveyard from play, draw two cards.
Pesky Elf
Creature - Pesky Elf
When Pesky Elf comes into play, choose a creature type.
Whenever Pesky Elf deals or is dealt damage by a creature of the chosen type, regenerate Pesky Elf.
1/1
Fittest Survivors
Creature - ?
At the beggining of your upkeep, if Fittest Survivors and two other cards named Fittest Survivors are in your graveyard, you may return a card named Fittest Survivors from your graveyard to your hand.
3/3
Rebirther Buddie
Creature - Buddie
Flash
When Rebirther Buddie comes into play, if a player was the target of a spell or ability this turn, each player's life total becomes 20.
2/2
And a double homage (to a friend and to you know who):
Rancored Elf
Creature - Elf Warrior
Trample
When Rancored Elf is put into a graveyard from play, your may return Rancored Elf from your graveyard to your hand.
3/1
Tapping lands and watching the sky falling since 1995.
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What you lose in those you would gain in other aspects such as the pump Elves (Gemplam, Tribal Forcemage, Elvish Champion), and other fat that can be played for very cheap (Lackey in Wirewood Guardian woohoo). There is a sort of Matron in Wirewood Herald, although it's not nearly as good.I doubt that - sure dropping Deranged Hermit early would be good, especially with Gaea's Cradle, but Elves would still lack things like Warchief, Piledriver and Matron.
Then there's still the matter of printing a Fanatic and Incinerator...
Elves are already pretty good and can be considered as much a good deck as rabid wombat. Elves can take a combo game plan or an aggro game plan, as well as gob will food chain.
Fecundity of nature
%G %G
Sorcery
Until the end of turn, whenever a permanent comes into play under your control, you may draw a card.
Viridian cache
Land
~this~ comes into play tapped
%T : add %1 to your mana pool
%G %G %T : destroy target enchantment or artifact with a mana converted cost equal to the number of lands you control or less (bad wording I guess)
Big fattie missing to green for having naturel order a playable card %6 %G %G %G %G %G
Legendary creature
Trample, Rampage 3, Provoke, Reach, regeneration %G %G,
~this~ can't be targetted by opponents
~this~ can block several creatures
That's pretty too good
Pillar of Dimension
1
Enchantment
Spells cannot be copied.
If Green is the color of Growth, then give it growth... Aggressive enough growth. Or go more along the lines of card like Root Maze.
Card like this for example:
Entangling Root
GG
Creature - Plant
Defender
Vanishing 4.
At the beginning of each player's upkeep, that player tap a permanent he or she control for each time counter on Entangling Root.
0/2
I think fit nicely in the Green spectrum, even if something like this:
Monstrous Edera
1G
Creature Plant
Cumulative Upkeep G
At the beginning of your opponent upkeep, tap a permanent that player control for each age counter on Monstrous Edera.
0/1
Would fit more nicely in the Green flavor of growth.
The problem is those card are also white...
The only thing to do, would be to push elves toward the limit imho. Creature should be the color of creature after all. Eladamri is nice with is shroud ability, but elves lacks reach and their best creature (Priest) cost 1G and reward overextending. Lackey is on a total different level, allowing you to play the disruption game and saving open mana while laying threat.
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