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Thread: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

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    [Deck] Quinn The Eskimo- Aka, The Mighty Quinn (Snow Parfait)

    ETA: I'm leaving the rest of the post alone, but I'm going to keep the most up-to-date list on the top of the first page.


    4 Scrying Sheets
    18 Snow-Covered Plains
    2 Kor Haven

    1 Relic of Progenitus
    2 Path to Exile
    4 Swords to Plowshares
    3 Oblivion Ring
    3 Wrath of God
    1 Humility
    1 Faith's Fetters
    1 Sacred Mesa
    4 Sensei's Divining Top
    3 Enlightened Tutor
    2 Isochron Scepter
    4 Orim's Chant
    3 Abeyance
    2 Grindstone
    2 Painter's Servant

    SB:
    3 Ray of Distortion
    1 Tormod's Crypt
    1 Karmic Justice
    1 Sacred Ground
    4 Ethersworn Canonist
    3 Karakas
    1 Genju of the Fields
    1 Runed Halo


    Previous ETA:

    18x Snow-Covered Plains
    4x Scrying Sheets

    2x Grindstone
    2x Painter's Servant
    3x Eternal Dragon
    1x Sacred Mesa

    3x Enlightened Tutor
    4x Sensei's Divining Top

    3x Wrath of God
    3x Runed Halo
    3x Oblivion Ring
    4x Swords to Plowshares
    1x Moat

    4x Orim's Chant
    3x Abeyance
    2x Isochron Scepter

    SB:
    3x Tormod's Crypt
    1x Relic of Progenitus
    3x Ray of Distortion
    2x Sacred Ground
    2x Story Circle
    1x Sacred Mesa
    2x Decree of Justice
    1x Rule of Law

    Now return you to the original post.

    [/ETA]

    I actually build a metric fuckton of decks that never see the light of day. I'll proxy them up on MWS, maybe play a few games on MWS, then get bored and scrap them. Any number of things can inspire a deck. Sometimes it's actually cards, or any given one card I feel like playing at the moment. Sometimes the deck is actually top-down; say, for instance, that someone makes an account on the Source with a handle referencing a damnably catchy Bob Dylan song I hadn't even thought about in years. I might get said tune stuck in my head for a week, and decide that I'd like to build a deck with that name. Quinn's an eskimo, so obviously it needs to be a Snow deck.

    Usually these decks get scrapped, but every one in a hundred actually turns out to actually be really fucking impressive. This is one of those.

    18x Snow-Covered Plains
    4x Scrying Sheets

    Kill Conditions:
    2x Eternal Dragon
    2x Decree of Justice
    3x Adarkar Valkyrie
    1x Sacred Mesa

    Creature Kill:
    4x Swords to Plowshares
    1x Condemn
    3x Wing Shards
    3x Wrath of God

    Anti-Combo:
    4x Orim's Chant
    3x Abeyance

    Tutoring/Manipulation:
    3x Sensei's Divining Top
    3x Enlightened Tutor

    Tutor Targets:
    2x Isochron Scepter
    1x Powder Keg
    1x Seal of Cleansing
    1x Moat
    1x Story Circle


    SB:

    2x Tormod's Crypt
    1x Trinisphere
    1x Rule of Law
    1x Chalice of the Void
    1x Sacred Ground
    1x Hannah's Custody
    1x Karmic Justice
    1x Seal of Cleansing
    1x Aura of Silence
    1x Pithing Needle
    1x Humility
    1x Thunderstaff
    1x Grindstone
    1x Mindslaver


    Actually writing this out on a decksheet would be such a pain. Anyway;


    Snow Engine- 25 Snow cards allow you to use Scrying Sheets blind fairly often EoT just to draw a land, keeping up your mana production, while digging you deeper towards the business cards. With Top out, it goes from decent to amazing, allowing you to rapidly dig through and stack your deck. Top also works with E. Tutor and Eternal Dragon for shuffle effects. Tutor is an important part of this deck, as all the one ofs might've made obvious. You can tutor for early answers to various decks in Seal, Powder Keg, and Isochron Scepter (sticking an Orim's Chant on it to lock them mostly out of the game, an StP just to kill all their creatures, or even an Abeyance to keep them off of random cards while drawing more cards yoursself), or get a late game powerhouse in Sacred Mesa, Story Circle, or Moat. With a different draw engine than Rabid Wombat, there's a lot more room for actual business spells; in addition to plenty of creature removal, you have cards that actually stop non-attacking decks; Terrageddon or Armageddon Stax or anything with Wildfire or Devastating Dreams was a nightmare matchup for Wombat, but with Scepter-Chant lock, you can actually shut them completely out of the game before they even get their land-wipes online; Scepter-Chant's good against pretty much everything, actually.

    The sideboard is full of one ofs, although lots of them serve dual functions. Karmic Justice can supplement either Sacred Ground against the land-wipe strategies, or Hannah's Custody against Naturalizes; Trinisphere, Rule of Law, and Chalice are all pretty good against combo, and Thunderstaff is, too, actually (in addition to comboing with DoJ). Humility and Thunderstaff can lock out aggro completely, and Humility's good against creature-based combo and most aggro. Grindstone and Mindslaver are bombs in the tedious control-mirror. And Aura and Seal are just for the extra disenchant effects, when you want them- say, against Stax or Raffinity or Fairy Stompy.

    My testing results so far, mostly preboard;


    CRET Belcher: 1:1. This is better than I had expected. The scariest thing is first turn Belcher with LED, but you can Tutor for (or just draw) Seal of Cleansing and Powder Keg to shut down tokens/Charbelcher, or Orim's Chant in response to a Desperate Ritual. Or you can cast Orim's Chant with kicker to fog a turn while you get to Wrath mana. About half of the time, that's insufficient, but post-board it should also get noticeably better with Pithing Needle, Chalice, and Seal of Cleansing/Rule of Law, etc. in place of StP and Wing Shards.

    Goblins: 5:2. This is about what you'd expect. You have most of the tools Wombat has against Goblins; while there's no lifegain (although I'm pondering an Ivory Tower in the board), and only one Rune, you also have Moat and Scepter-Chant, to which they have no real answer most of the time. Humility and Thunderstaff are strong sideboard options here.

    Threshold: 3:2. It depends a great deal on what color you're playing against; white and black are easier game 1 than Red, which can more often burn you out if you get too low. This matchup isn't a cakewalk at all; you have to respect the power of Mongoose and Tarmogoyf backed up by Force and Daze. If they don't draw too many counters, however, you should be able to keep their board clear and resolve some bombs, either defensive in Story Circle and Moat and Scepter, or simply in Valkyrie/Eternal Dragon form.

    Red Death: 2:1. Sensei's Divining Top and Enlightened Tutor are fucking amazing here. Dark Ritual is their scariest card, as they can sometimes outrace you, and burn can take you out if you stabilize at too low life, but generally your ability to play from the top and kill all the threats they produce wins you the game.

    RGBSA: 2:5. Genesis and Anger are really bad for you, especially with discard/Wish backup. Your best bet here is to try and get Scepter-Chant online as soon as possible. Humility and Pithing Needle and Crypts make this a little bit better postboard.

    Solidarity: 1:Graham's Number. I don't think it's actually possible to win this matchup against a competent opponent unless they have a heart attack midway through the round.


    Edit:

    Most Recent List:

    18x Snow-Covered Plains
    4x Scrying Sheets

    2x Eternal Dragon
    2x Painter's Servant
    2x Grindstone
    1x Sacred Mesa

    4x Sensei's Divining Top
    3x Enlightened Tutor
    1x Argivian Find

    4x Swords to Plowshares
    3x Runed Halo
    3x Oblivion Ring
    3x Wrath of God
    1x Moat

    4x Orim's Chant
    3x Abeyance
    2x Isochron Scepter

    Sb:
    2x Tormod's Crypt
    2x Argivian Find
    1x Grindstone
    1x Painter's Servant
    1x Isochron Scepter
    1x Sacred Ground
    1x Seal of Cleansing
    1x Pithing Needle
    1x Aura of Silence
    1x Powder Keg
    1x Jester's Cap
    1x Defense Grid
    1x Ghostly Prison
    Last edited by TheInfamousBearAssassin; 04-26-2010 at 07:50 PM.
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