Anusien's latest article is up on Star City. It has some really high points, for example:
Someone deserves some credits, but unfortunately he started the article withOriginally Posted by The ArticleHmm...Time to be honest: I have no idea where the format is going
Wasn't that the one where two Sui decks with 8 pump knights maindeck T8'd?the Legacy metagame does not make sense, and it really tends to skew tournament results. At a tournament for any other format, you can look at what decks have been doing well, what decks are good, and what decks are new; those factors along with some regional knowledge allows you to predict the metagame fairly well. The only time you could make Legacy metagame predictions with any sort of accuracy was at Grand Prix: Columbus.
Last time I checked, a 2/3 didn't stop a hoarde of Goblins that well, and an Incinerator and a Fanatic can probably take this guy down if it needs to be done.Goblins cannot beat an early Tarmogoyf. Even if the Lhurgoyf comes out as early as possible, on turn 2, it is going to be at least a 2/3. That makes it immune to almost anything Goblins can throw at it.
Unfortunately, I'm not a Legacy Adept, so I don't know if he's talking about this site's adepts, but I am thrilled to see his acknowledgement of Source input if he is.The first change I tried was to cut the Goblin Tinkerers for Chalice of the Void. This is a change that a few of the Legacy Adepts have been considering since Doug Linn suggested it in an article before Flash was errataed.
The summary of the article is basically that Tarmogoyf is a good creature and the best card that has been printed for Legacy lately, and that UGw Threshold is the new deck to beat. Well, obviously the points are debatable, but I think Goblins will, for the time being, be around in sufficient numbers to make this build of thresh a strict metagame call, regardless at how good of an early blocker Tarmogoyf is. I guess we can just all hope that they don't print a low cc goblin that draws cards somehow in Lorwyn.
And finally, just a personal pet peeve,
I have to admit; I enjoyed the Flash metagame.
That last quote is hardly a surprise. For some obscure reason that cannot absolutely have anything to do with human nature, many people who enjoyed playing combo or blue-based aggro-control liked (or at least didn't dislike) Flash and its effects, while others who favoured other kinds of decks wanted it to be banned. That time has passed, let's move on.
Regarding another point in the article (dre4m's third quote), I want to say that I like Legacy exactly because it is hard to metagame. You can't really have reliable matchup expectations, therefore you need to maximize the abstract power of your deck - in the etymological sense, ab tractum, "taken out of". The deck advantage thus goes not to the most "teched out" (=metagamed) deck, but to the most powerful deck; the defining skill is not knowing each matchup inside-out, but piloting your own deck at the best. Personally, I'd rather spend an afternoon in my room trying out eighty new cards from a MWS search, than in a game shop polling people about what they're going to play next weekend. In a sense, Legacy is the polar opposite of Vintage and Block Constructed, for which I quote Frank Karsten's words:
We Legacy players may be devoted to our format, enough so to post daily on The Source, but we usually aren't fanatics, and we definitely aren't The Fanatic (mostly because we don't have a monetary incentive, but that's something for another post).Originally Posted by Frank Karsten
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I completely disagree with you. You absolutely can be successful in Legacy by choosing the correct deck. If it were truly about which deck has the most power in a vacuum, we'd all be playing TES and Belcher mirrors all day.
He's referring to the TMD Adepts.
Do any of the adepts here even consider Goblins a serious deck anymore?
Adam, you are joking I hope.
This is a biased sample. Adepts are people who inherently are involved in pushing decks and metagames; Mr. Nipples, for instance, has had far more tournament success in the past year with Goblins than probably any of the Adepts, but he rarely posts in the constructive development forums. Why should he? His deck's already pretty close to perfect, and certainly far better than the vast majority of the things people are actually posting about. You're making this irrational assumption that there's a connection between how active a deck is in Source discussion and how good it is in the format. Goblins is already a known factor; while there's still room to innovate, there's not that much room to do so.
For my confessions, they burned me with fire/
And found I was for endurance made
That's a fair response. Sometimes I forget that people play in places that aren't innovative.
Edit - to preempt backlash, I should say that Syracuse's metagame literally contains zero Goblin decks. Every person that regularly plays there tests new decks (or at least, radical changes to their deck) on an almost weekly basis. It's a pat on the back of Syracuse, not a knock to everyone else.
In my experience, outsiders call this sort of a metagame "jank". I don't think that it is a fair description, but not having Goblins around (when it will certainly be present in the most important tournaments) simply skews the perception of the viability of new decks in a format where that perennial winner is still at or close to top of the heap.Edit - to preempt backlash, I should say that Syracuse's metagame literally contains zero Goblin decks. Every person that regularly plays there tests new decks (or at least, radical changes to their deck) on an almost weekly basis. It's a pat on the back of Syracuse, not a knock to everyone else.
It certainly hasn't hurt our tournament performance on the whole. It's not as if I'm saying "People from Syracuse ignore the Goblin matchup." Rather, much like Jack said, it's a known commodity. You can generally skimp on testing it because it's largely the same matchup it was 6 months ago, and that's the same as it was 6 months before that. I agree though, if I wasn't in the middle of it, I would definately call our metagame jank. The last tournament we had, I played against Belcher, 4CLandstill with MD Cunning Wish, Train Wreck, and RGB Flow Rock.
It seems that the americans calling the european metagame random needs to look a little more at their own metagames then.
I think saying Legacy and metagame in the same sentence is a conundrum.
I play against a slew of different decks almost every week. Sometimes gobs is there sometimes it isnt. Sometimes there isnt a single combo deck, other times there are a few.
I hate to see how Anusien and Machinus give us these little playtesting notes with outdated goblin lists. Neither of them play green for Tin Street Hooligan but they both have Thresh lists with Pithing Needles and/or Explosives. I really feel this skews match results and think they need to reconsider their builds. It would seriously alter their theories.
Now playing real formats.
I'm not convinced Hooligan is optimal. I was using Tinkerers there; they are better in some matchups and worse in others. Regardless the slots and sideboarding I was playing with replaced that slot, so whether I run Tinkerer or Tin-Street is literally irrelevant.
Plus, I'm pretty sure if you play the deck at all, you want White in the Sideboard.
If I'm playing Legacy for realz, I'll Goblin or Affinity. Any deck that makes the finals of both American Grand Prix is probably pretty good, and the only thing that they killed from Affinity is Skullclamp (which would be silly).
The only difference is that Goblins is no longer 'first among equals' in Legacy due to the rise of good combo decks. Goblins kills the anti-combo decks just fine, but it's not necessarily so awesome against the combo decks themselves.
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