How can you argue about the speed of Evoke? It's basically an alternative cost and the wording is quite clear.
This card does look pretty poorly templated. Does no one else think so?
The wording is clearly wrong. The "if you do it's sacrificed" part isn't correct wording since a permanent can only be sacrificed by a player it should be "if you do, sacrifice it". Only a minor incident though, but it shows that they're not done with the wording and might change more of it (but I still doubt it'll be reworded to instant-speed).
I hope this is real, there are so many possibilities that they can do with this mechanic. Seeing this preview makes me wonder what they would do with other colors (assuming that Evoke isn't just black). I would like to see a cheap blue 'cantrip' like creature, seems like it would be good for goyf in thresh. But I doubt that they would print something like that.
Doesn't seem confusing to me. The wording on Evoke states that you can play the spell for its Evoke cost. The spell is a creature, and can hence only be played when you could play a creature. It's not rocket surgery.
WOW!
At any rate, I think that this mechanic could be very nice in a few decks, obviously survival, but I think that in the other colors, this will be very good. Maybe in some sort of reanimator deck? If the cantrip creature is made and it's not ridiculously overcosted (I haven't seen many good cantrips in the newer sets...), it might be very good. Overall, I like this mechanic, as a whole and I'm interested to see what else is done with it.
I really hope this mechanic actually gets stuck to some cards. I remember seeing gravestorm and delve in the future sight spoiler thinking "These mechanics are busted" (or at least interesting) and then they printed like 3 cards with each ability (actually I think there's only a single gravestorm card).
One of the main reasons to be happy that this mechanic starts in the large set of the block. Small set mechanics (especially 3rd set mechanics) tend to get screwed hard. Since there will be 4 sets next year broken into two mini-blocks it will be interesting to see how that works out in terms of mechanics.
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I have a theory about the wording :
- it's in the reminder text. The reminder text has never been as precise as rules themselves. I remember the convoke reminder text that did not precise that you could tap only your own creatures.
- they may have enabled weak combos of exchanging the creature in response to the sacrifice (juxtapose played in instant speed for instance). Eventually, they had to say "its controller sacrifice it".
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
I think I may already be shitting myself. He is infinitely better than Bone Shredder. Infinitely. Cheaper, can be recurred every turn with Genesis, can beat in a pinch. Man, he is hawt.Shriekmaw 4B
Creature -- Elemental (U)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1B (You may play this spell for its Evoke cost. If you do, it's sacrificed when it comes into play.)
3/2
EDIT: Corrected my svg typos.
Last edited by Di; 07-19-2007 at 12:41 AM.
This guy kills Lackey on the play. What's not to like?
His point still stands. There were, what two good cards from Scourge with Storm? And really, Brain Freeze really only fits in certain types of deck, so the only really solid spell with storm is Tendrils (well, and EtW, but that didn't happen till Time Spiral, where Storm was incidentally a first set mechanic :P).
No, infinitely. Just sayin'.I think I may already be shitting myself. He is infinately better than Bone Shredder. Infinately
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Originally Posted by Slay
It's kind of a random point, since there's been very few third set mechanics at all, at least setting aside Future Sight, for obvious reasons, and Dissension because of the guild models. Storm had, out of 12 total cards with the mechanic;
Tendrils & Brain Freeze: Obvious.
Hunting Pack: Was featured as a Wish target in both sides of a Worlds final.
Dragonstorm: Dominated Standard for six months.
Wing Shards: Dominated Block, Legacy playable, and was heavily influential in Standard before the rise of Raffinity.
Mind's Desire: Heavily influential in Extended, busted in Vintage, has never been Legacy legal.
Reaping the Graves: Has seen limited play and has a ton of potential in some deck.
Astral Steel, Scattershot, Sprouting Vines and Temporal Fissure: You've got me. On the other hand, all of these were good to ridiculous in Limited.
2/3rds of the mechanic being tournament level, and at least one third being insanely good, is a much higher than normal ratio for any mechanic. Storm was just inherently busted, even outside of Two Headed Giant. (I note that it was also tied for the very first third set mechanic ever made, hence the randomness of this argument).
Scry and Channel aren't bad either, although the latter hasn't been tapped very far at all. But it's a cool mechanic that deserves more limelight than this Evoke thing. Certainly it deserved to be in TSP block more than effing Flanking.
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And found I was for endurance made
You forgot Ignite Memories but it's all good.
He was only talking about cards with storm that appeared in Scourge.
Originally Posted by Greg 'IdrA' Fields
Oops, I suppose I forgot about those because they weren't Legacy playable/legal. I guess Storm is really the most busted mechanic out there.
You actually have a good point there. What exactly makes Evoke not just a crappy version of Channel? I mean, Channel is more expandable, and it's instant speed...so yeah, Channel > Evoke. It's just too bad it came out in Kamigawa, where it sucked. Hard.Scry and Channel aren't bad either, although the latter hasn't been tapped very far at all. But it's a cool mechanic that deserves more limelight than this Evoke thing.
And Scry is just a fantastic mechanic. It's up there as one of my very favorites.
Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
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Originally Posted by Slay
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