Legacy is a very high powered format. Even something as simple as weenies + final fortune can produce significant turn 3 percentages.
Generally speaking the problem isn't one card or the other, but a combination of many forms of easy acceleration. Many of these are generally applicable, and, when they're not used in a deck, it typically reflects on a design choice.
Lion's Eye Diamond is really only problematic in the presence of other good acceleration and tutors/wishes.
Protean Hulk is potent, but needs to be cheated into and out of play to be effective. It also allows for a litany of finishing combos. Hulk decks will also use the same acceleration or protection libraries that the other decks in the format display.
FS = Faerie Stompy
If you include Scepter/Chant on this list, Stax has to be there too, and under turn 1: Starting with Trinisphere followed up by a Smokestack turn 2 or Braids turn 3 is pretty impossible to get out of.
Added Stax on turn 1.
I'm thinking about adding a rarity to each entry, too. Maybe later.
Salvager/Game can win as early as turn 1, with odds getting better every turn.
Turn one kills with it are:
LED x2, Chromatic Sphere/Star, black land, Dark Ritual, Living Wish/Infernal Tutor.
LED, Dark Ritual x2, black land, Chromatic Sphere/Star/Spellbomb, Infernal Tutor.
Think theres 1-2 other hands that can be turn 1 kill, but that should be enough to get the point across.
Oh, and i guess i should just mention it for the hell of it, but burn is capable of a turn 3 kill also. Need to draw all 3-for-1 burn, cept for a fire blast, then either a fork, Price of progress, or Flame Rift, and 3 land.
Good DecksOriginally Posted by DrJones
On a more serious note, it's the average kill that counts. Iggy Pop can win on turn 1 and 2 but far less consistently than Belcher. That is why I believe Iggy Pop is a fair deck whereas I believe something should be done (ban-wise) to hinder the power of Belcher.
Actually, Iggy Pop kills faster than Belcher on average... from my experience it's only behind on the turn 1 win percentage, and that by so little it's not statistically significant.
One big selling point of Belcher is that it has a better than even chance of putting something scary on the table turn 1, rendering discard and countermagic fairly useless from then on.
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