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Thread: All the tricks of Jitte

  1. #21
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    Re: All the tricks of Jitte

    After the declare blockers step, each player has a chance to play abilities. So once no blockers are declared, you have a chance to pump him. And you're pretty much correct about him being bolted. If you just declare "Pump him 4 times" without passing priority then your opponent can bolt him in response. The best way to avoid this is to just let each pump activation resolve before adding another one to the stack.
    Quote Originally Posted by Greg 'IdrA' Fields
    good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.

  2. #22
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    Re: All the tricks of Jitte

    Quote Originally Posted by KillemallCFH View Post
    After the declare blockers step, each player has a chance to play abilities. So once no blockers are declared, you have a chance to pump him. And you're pretty much correct about him being bolted. If you just declare "Pump him 4 times" without passing priority then your opponent can bolt him in response. The best way to avoid this is to just let each pump activation resolve before adding another one to the stack.
    Really? So I can attack for 2 wait opp to pass, then pump to 3...pass, 4...pass, ect? That's not gonna annoy the crap outta people? LOL

    Man, maybe I should unlearn what I "know" and start over. I've been reading the Comprehensive rules, but only about 30% of the the way through.
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  3. #23
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    Re: All the tricks of Jitte

    You'd probably just say 'pumping once at a time'... and slowly tap your swamps, waiting for an opponent to do anything.

    It's impractical and unfun to announce every pass of priority. Unfortunately, there are situations where it makes sense to require your opponent to do so. Chess clocks would solve the issue, as well as greatly simplify dealing with time constraints... but I think most people would regard that as overkill.

  4. #24
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    Re: All the tricks of Jitte

    Will do. I guess I'll also learn which decks out now will even be able to respond to doing something like that and won't have to be as cautious.

    Another Jitte question popped into me head if anyone is game:

    I understand that dealing damage and generating counters is a triggered ability, but using the counters would be considered "activated", yes? That would lead me to conclude that Jitte would be basically usless if named with Pithing Needle by your opponent?
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  5. #25
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    Re: All the tricks of Jitte

    Quote Originally Posted by Versus View Post
    Will do. I guess I'll also learn which decks out now will even be able to respond to doing something like that and won't have to be as cautious.

    Another Jitte question popped into me head if anyone is game:

    I understand that dealing damage and generating counters is a triggered ability, but using the counters would be considered "activated", yes? That would lead me to conclude that Jitte would be basically usless if named with Pithing Needle by your opponent?
    Yup. Just remember that if it has any counters on it when they play Pithing Needle, you should use those counters in response so they don't sit there useless, unless of course you have another needle target out and you don't think that they are going to name Jitte.
    Quote Originally Posted by Greg 'IdrA' Fields
    good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.

  6. #26
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    Re: All the tricks of Jitte

    Quote Originally Posted by KillemallCFH View Post
    Yup. Just remember that if it has any counters on it when they play Pithing Needle, you should use those counters in response so they don't sit there useless, unless of course you have another needle target out and you don't think that they are going to name Jitte.
    Okay, I would have most likely made that mistake thinking I could still use them being they were already there, thanks.

    In the same vein, as long as it was still equipped to a creature when it got needled I could continue to swing with it and accumulate counters while I find a solution to remove the needle, assuming the deck has one that is?

    I should have probably asked first if the named cards ability can be used again after the needle leaves play?
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  7. #27
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    Re: All the tricks of Jitte

    Quote Originally Posted by Versus View Post
    Okay, I would have most likely made that mistake thinking I could still use them being they were already there, thanks.

    In the same vein, as long as it was still equipped to a creature when it got needled I could continue to swing with it and accumulate counters while I find a solution to remove the needle, assuming the deck has one that is?

    I should have probably asked first if the named cards ability can be used again after the needle leaves play?
    Yes to the first question.

    Once the Pithing Needle is destroyed, the named card's activated abilities can be played.
    Quote Originally Posted by Greg 'IdrA' Fields
    good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.

  8. #28
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    Re: All the tricks of Jitte

    And just an fyi, read the card Sword of Fire and Ice. The only activated ability it has is equipping, so needling it after it has been equipped won't stop it from activating when you hit with said creature.
    I've never seen him so upset....or ever before.

  9. #29
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    Re: All the tricks of Jitte

    Thanks Killemall.

    Phantom: I just took a guess that equipping would be an activated abilty. Thanks for conforming, I wasn't 100% on that.
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  10. #30
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    Re: All the tricks of Jitte

    Just in case anyone else is a retard like I am and didn't know, apparently Jitte does NOT get counters if you bounce the equipped creature even WITH damage on the stack. It took 3 Judges to come to this conclusion and they all vacilated on an answer before making a final decision. I was under the impression that it fell under last know information of the creature. I guess not.
    In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.

  11. #31

    Re: All the tricks of Jitte

    Quote Originally Posted by KillemallCFH View Post
    After the declare blockers step, each player has a chance to play abilities. So once no blockers are declared, you have a chance to pump him. And you're pretty much correct about him being bolted. If you just declare "Pump him 4 times" without passing priority then your opponent can bolt him in response. The best way to avoid this is to just let each pump activation resolve before adding another one to the stack.
    This changed. Now if you say "pump him 4 times" you're assumed to pump and pass, pump and pass. If your opponent interrupts, they say when they interrupt and all future pumps haven't happened yet.
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  12. #32
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    Re: All the tricks of Jitte

    Quote Originally Posted by Anusien View Post
    This changed. Now if you say "pump him 4 times" you're assumed to pump and pass, pump and pass. If your opponent interrupts, they say when they interrupt and all future pumps haven't happened yet.
    Yep, and that makes things alot less annoying. You would have to explicitly hold priority in order for all activations to go on the stack at once, although I'm not sure why you'd want to do that (situations could come up I suppose).
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