I'm currently running 3 Revoker and 3 Spirits in the MD with another Revoker in the board and like that new configuration so far.
Went 7-1 in the two DEs I played today, only dropping a match to Elves (what else) with Jitte in the sideboard.
Riley Curran top8'd with a sideboarded Jitte at the Elf Top4 Open. It's unorthodox, but reasonable enough. Extra removal for fair matchups, turns any random dork into a threat, and is thus annoying for Miracles too. It's the kind of card that does work in a ton of matchups even if it isn't super bonkers in many. But SB space is really tight, so sometimes cards like Jitte is what you have to play.
Oh, and it kills Pikula.
Originally Posted by Lemnear
Interesting list (and nice blog!), I like the direction you are going with Brimaz and your new SB strat. I still don't know about Resto although as with most things it probably warrants being tested before being discarded outright. I still think I'd want the 4th Wisp before any 4 drop, though.
@ Barook, Finn, BB, all - glad to hear positive feedback on the idea of trimming Revoker. Spirit main does seem pretty good although I see the logic behind Barbed leaving them in the side (they just do nothing in the "fair" MUs).
What else could we use some space for? I feel like testing a Grunt in that slot might not be such a bad idea...
EDIT: And No, unless something miraculous happens in the next 2 weeks I don't think I'm going to make it to the GP :( Damn these jobs that give you money for your time!
Alright.
So here's my list
Creatures
4 Mother of Runes
4 Thalia
2 Spirit of the Labyrinth
2 Phyrexian Revoker
4 Stoneforge Mystic
2 Serra Avenger
2 Mirran Crusader
1 Brimaz
2 Aven Mindcensor
3 Flickerwisp
Spells
1 SoFaI
1 Batterskull
1 Jitte
4 STP
4 Aether Vial
Lands
3 Karakas
4 Ports
4 Wasteland
2 Cavern of Souls
2 Horizon Canopy
8 Plains
SB
2 Ethersworn Canonist
2 Kor Firewalker
2 Runed Halo
2 Enlightened Tutor
2 Rest In Peace
1 Spirit of the Labyrinth
1 Cataclysm
1 Makiri Gusari
1 Aegis of the Gods
1 Oblivion Ring
Im still tuning the SB, but Im pretty happy with the MD
I can only foresee some slight changes before NJ
Alright.
Julian simply hit me with a brick.
Why did nobody thought about it ahead.
Ghostly. Motherfucking. Prison.
Turns our UR Delver matchup into a joke.
Helps us against Elves.
Could possibly hinder Sneak and Show
An extra piece of hate against Dredge
We are already extremely favored against Sneak & Show.
Dredge is also very positive as long as you bring in proper GY hate.
Ghostly Prison does nothing as they either use Sage or AD to destroy it or just chain DRS activations.
Might work for UR Delver, but 3 mana seems like alot.
Actually I have been thinking about Ghostly Prison myself. If we are going to be meeting up with Young Pyromancers (and Swiftspears) and Elves in the same format, I want a card like this. I was leaning more toward Windborn Muse. But the idea is the same. With big creatures taking a back seat to little creatures, that is the kind of card you want in a deck that limits mana supply.
Barook, you know full well that "they can just kill it with x" is not a good argument. In this case, that is particularly true since the Craterhoof bonus only lasts the one turn. I bet a resolved Prison would gum up the works nicely. Now all you have to do is survive to turn 3.
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You forgot a plus versus Elves is that Muse costs 4, they may well have no way to get rid of it. A minus versus Young Pyromancer is the fact that Muse's butt isn't big enough to live through a Bolt, while they have no way to remove a Ghostly Prison. At least, no list I've seen yet can do anything but counter it.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I'll probably be trying a couple of Harm's Way for UR and Elves, it should be particularly good vs UR at least i think.
If I were to play this at the GP, I'd be inclined to go with:
2 Tutors
2 Firewalker
2 Rest In Peace
2 Ethersworn Canonist
2 Sunlance
1 Ghostly Prison
1 Cataclysm
1 Seal of Cleansing
1 Pithing Needle
1 Manriki-Gusari
Sunlance is probably pretty lose, but I really feel like versus Pyromancer, he must be answered either as soon as he drops, or on your first turn after he drops. With this, I can save my Swords for him and use Sunlance to pick off random Delvers and Swiftspears as I need to. If they pump the Swiftspear in response, it's not the end of the world, that would be 2 spells they used on your turn and not on their own, so that's less damage your way.
The one card I am really not sold on is Manriki, but I don't know what else to make that last spot.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Windborn Muse seems pretty sweet. What I really like about it is that it can be Vial'd in. That can throw off Elves' mana numbers and basically brick wall a Craterhoof plan.
Against U/R, the bolt sized body is kind of a bummer, but at least it's probably another must-kill, and Forked Bolt doesn't do it. 4 Mana is significantly more than 3, but being that Thalia is a 4-of, Prison will frequently cost the same amount to hard cast.
I'm looking forward to seeing how Prison or Muse pans out for the veteran DnT players here before the GP.
Too bad you won't make it. :/ However, I know of these jobs you speak of; all of my PTO is going to my GP trip.
Spirit is fine in the main, I think, given that Brainstorm makes up a solid 70% of decks right now. My issue is that I have never seen her perform as spectacularly as others have. Unlike Thalia, where the addition was at first slow then caught on very fast, Spirit has been out for half a year now and is still "pretty meh."
I sideboard them mostly as supplemental hate, not as primary. This Ghostly Prison talk has me thinking, though.
Did you cut all of your Revokers, or just 1-2?
Prison being cheaper is certain a plus; I think if Windborn Muse was a 2/4 I would spring for her. My (personal) problem with Prison is that it requires the Tutor board, and I am not thrilled at the prospect of casting Tutor against Delver decks all day. Obviously against anything like Elves it is nice to have the selection.
Maybe if I cut Resto in my main I can fit Muse...
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I dunno guys, Muse is both CMC4 AND removable by Bolt... I don't think its going to pull much if any weight vs UR. Ghostly Prison on the other hand is pretty much solid once on board. As for the "upside" of being able to Vial in Muse... are we ever going to tick up to 4 against Elves? I'd always want to hold it at 2 to at least threaten Canonist or Spirit. Muse just seems loose. I'd rather have Grafdigger's Cage anyway (not to mention its even better vs Dredge than either of these options).
I think this is very much in "danger of cool things" territory.
I do have a weakness for "cool things," I'll admit that.
The idea was that with MoM, Thalia, Spirit of the Lab, and Stoneforge threatening a Batterskull, that they aren't going to have a ton of bolts left when Muse shows up... theoretically.
I have next to no experience with this deck, and I was pondering the idea. I'm just desperate to find a way to wreck Pyromancer :(
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