Page 114 of 533 FirstFirst ... 1464104110111112113114115116117118124164214 ... LastLast
Results 2,261 to 2,280 of 10645

Thread: [Deck] Death and Taxes

  1. #2261
    Stomping blue decks with "dead" decks, as usual.
    Vandalize's Avatar
    Join Date

    Sep 2010
    Posts

    314

    Re: [Deck] Death and Taxes

    Quote Originally Posted by overseer1234 View Post
    I play batterskull as my 61th card because sometimes its good to hit the 'easy button'...

    Granted, I usually grab SoLaS with SFM, but against controll with a mother of runes in play? batterskul please...

    Okay, batterskull can be overkill sometimes. In that case just grab the other sword... 1 card in a 60 (or in my case 61) card deck won't hurt you that bad... (then again, overkill is underrated)

    And if burn spends a burn spell killing your SFM because you grabed batterskull... well that's 1 less to the head.
    I'd fetch Jitte before BSkull anyday against Burn. Jitte has actually a chance of gaining life for you. BSkull is just bad in this deck, period. Neither this nor Maverick can protect SFM long enough for BSkull to be good, and that's why they've dropped it soon enough.

    This deck is just Goblins in white. Play AEther Vial, mana-denial a bit, and hit hard for the win.

    @thread Is Mangara of Conrodor really viable? I know that she can power out with Karakas + AEther Vial, but that's a three card combo that might work in 5% of your games. Otherwise, she's just a bad Vindicate that might not even be able to do its job.

    Is this list viable?

    10 Plains
    4 Rishadan Port
    4 Wasteland
    3 Karakas

    4 Mother of Runes
    4 Stoneforge Mystic
    4 Leonin Arbiter
    4 Serra Avenger
    4 Phyrexian Revoker
    3 Flickerwisp
    3 Thalia, Guardian of Thraben
    2 Jotun Grunt

    4 AEther Vial
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow

    SB: 4 Enlightened Tutor
    SB: 2 Ethersworn Cannonist
    SB: 1 Wheel of Sun and Moon
    SB: 1 Tormod's Crypt
    SB: 1 Grafdigger's Cage
    SB: 1 Oblivion Ring
    SB: 1 Serenity
    SB: 1 Pithing Needle
    SB: 1 Leyline of Sanctity
    SB: 1 Circle of Protection: Red
    SB: 1 Ensnaring Bridge

    This is my latest list, and I'd like to hear some advice from pros here (please, don't say Leonin Arbiter is anti-synergic with Stoneforge Mystic, I know that).
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  2. #2262

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Vandalize View Post
    I'd fetch Jitte before BSkull anyday against Burn. Jitte has actually a chance of gaining life for you. BSkull is just bad in this deck, period. Neither this nor Maverick can protect SFM long enough for BSkull to be good, and that's why they've dropped it soon enough.

    This deck is just Goblins in white. Play AEther Vial, mana-denial a bit, and hit hard for the win.

    @thread Is Mangara of Conrodor really viable? I know that she can power out with Karakas + AEther Vial, but that's a three card combo that might work in 5% of your games. Otherwise, she's just a bad Vindicate that might not even be able to do its job.

    Is this list viable?

    10 Plains
    4 Rishadan Port
    4 Wasteland
    3 Karakas

    4 Mother of Runes
    4 Stoneforge Mystic
    4 Leonin Arbiter
    4 Serra Avenger
    4 Phyrexian Revoker
    3 Flickerwisp
    3 Thalia, Guardian of Thraben
    2 Jotun Grunt

    4 AEther Vial
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow

    SB: 4 Enlightened Tutor
    SB: 2 Ethersworn Cannonist
    SB: 1 Wheel of Sun and Moon
    SB: 1 Tormod's Crypt
    SB: 1 Grafdigger's Cage
    SB: 1 Oblivion Ring
    SB: 1 Serenity
    SB: 1 Pithing Needle
    SB: 1 Leyline of Sanctity
    SB: 1 Circle of Protection: Red
    SB: 1 Ensnaring Bridge

    This is my latest list, and I'd like to hear some advice from pros here (please, don't say Leonin Arbiter is anti-synergic with Stoneforge Mystic, I know that).
    If you remove Mangara then you can remove Karakas too and then splash blue for brainstorm!

  3. #2263
    Member
    klaus's Avatar
    Join Date

    Oct 2007
    Location

    Berlin, Germany
    Posts

    1,203

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Star|Scream View Post
    If you remove Mangara then you can remove Karakas too and then splash blue for brainstorm!
    Not sure, if you're being ironic, but that's exactly what I did.

  4. #2264

    Re: [Deck] Death and Taxes

    Quote Originally Posted by klaus View Post
    Not sure, if you're being ironic, but that's exactly what I did.
    No, sorry. I was just trolling. But you let us know how that works out.

  5. #2265

    Re: [Deck] Death and Taxes

    by the way, you are gettin a really bad matchup in show and tell/reanimator like

  6. #2266
    Right Hand of Doom
    Barbed Blightning's Avatar
    Join Date

    Sep 2011
    Location

    Maine
    Posts

    617

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Vandalize View Post

    This is my latest list, and I'd like to hear some advice from pros here (please, don't say Leonin Arbiter is anti-synergic with Stoneforge Mystic, I know that).
    Then why are you running them?

    Deck looks okay but with the meta trending towards RUG i wonder at the 4x revokers. That and the lessened grunt count and only 3 thalia in the whole 75 is concerning. My question: what happens when a threat (like jace) sticks? Fewer wisps and zero mangaras leaves you open to having no means of disposing of problems.

    I don't always play mangara, but when i do i usually win regardless of having the lock. It has pulled me out of the fire too many times for me to ever consider taking him below 3. Vialed or cast, mangara is at worst a lightning rod and at best your opponents worst nightmare. It has killed ionas and chalices, allowing a timely swordsing and has served as a pseudo wasteland. He always trades favorably and is still obscure enough for cocksure opponents to ignore, until it's too late.

    Tl;dr: mangara is great, why would you ever cut him?

  7. #2267

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Vandalize View Post
    I'd fetch Jitte before BSkull anyday against Burn. Jitte has actually a chance of gaining life for you. BSkull is just bad in this deck, period. Neither this nor Maverick can protect SFM long enough for BSkull to be good, and that's why they've dropped it soon enough.

    This deck is just Goblins in white. Play AEther Vial, mana-denial a bit, and hit hard for the win.

    @thread Is Mangara of Conrodor really viable? I know that she can power out with Karakas + AEther Vial, but that's a three card combo that might work in 5% of your games. Otherwise, she's just a bad Vindicate that might not even be able to do its job.

    Is this list viable?

    10 Plains
    4 Rishadan Port
    4 Wasteland
    3 Karakas

    4 Mother of Runes
    4 Stoneforge Mystic
    4 Leonin Arbiter
    4 Serra Avenger
    4 Phyrexian Revoker
    3 Flickerwisp
    3 Thalia, Guardian of Thraben
    2 Jotun Grunt

    4 AEther Vial
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow

    SB: 4 Enlightened Tutor
    SB: 2 Ethersworn Cannonist
    SB: 1 Wheel of Sun and Moon
    SB: 1 Tormod's Crypt
    SB: 1 Grafdigger's Cage
    SB: 1 Oblivion Ring
    SB: 1 Serenity
    SB: 1 Pithing Needle
    SB: 1 Leyline of Sanctity
    SB: 1 Circle of Protection: Red
    SB: 1 Ensnaring Bridge

    This is my latest list, and I'd like to hear some advice from pros here (please, don't say Leonin Arbiter is anti-synergic with Stoneforge Mystic, I know that).
    Except Leonin Arbiter, which I wouldn't run, the lack of Mangara of Corondar does hurt, because we don't have removal for enchantments and artifacts. In combination with the good synergy with Vial, Land denial and Karakas he deserves at lest 2 slots. Flickerwisp is arguably best card in the deck and so I wouldn't run 3. The Thalia, Revoker and Jötun Grunts are metagame slots, so the numbers depends on the enemys you usually face, but the fourth Thalia synergys well with Karakas and gave you a better shot at beating storm, so I usually play the set.

  8. #2268

    Re: [Deck] Death and Taxes

    This is the list I am running in my local tournaments (16 man). I have gotten first place 2 out 3 times playing with this deck now losing to U/W miracles in the finals last time. Here is my list. This is tuned to the meta. So if you see something unusual about the deck it is because of the environment I am playing in.



    4x mother of runes
    4x phyrexian revoker
    4x stoneforge mystic
    4x thalia, guardian of thraben
    4x jotun grunt
    4x flickerwisp
    2x mangara of corondor

    4x swords to plowshares
    4x aether vial
    1x sword of fire and ice
    1x sword of light and shadow
    2x umezawa's jitte

    4x karakas
    10x plains
    4x rishadan port
    4x wasteland

    SB: changes on what I see but currently is
    4x faerie macabre
    2x oblivion ring
    2x ethersworn canonist
    2x enlightened tutor
    2x oust
    2x grafdigger's cage
    1x COP red

  9. #2269
    Right Hand of Doom
    Barbed Blightning's Avatar
    Join Date

    Sep 2011
    Location

    Maine
    Posts

    617

    Re: [Deck] Death and Taxes

    Made 5th at Mythic Games with the following list:

    Main
    4 Mother of Runes
    4 Aether Vial
    4 Stoneforge Mystic
    4 Swords to Plowshares
    4 Flickerwisp
    3 Thalia, Guardian of Thraben
    3 Mangara of Corondor
    3 Serra Avenger
    3 Phyrexian Revoker
    2 Jotun Grunt
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow
    1 Umezawa's Jitte

    4 Karakas
    4 Wasteland
    4 Rishadan Port
    11 Snow-Covered Plains


    Sideboard
    4 Enlightened Tutor
    2 Oust
    1 Ethersworn Canonist
    1 Phyrexian Revoker
    1 Thalia, Guardian of Thraben
    1 Jotun Grunt
    1 Circle of Protection: Red
    1 Ensnaring Bridge
    1 Wheel of Sun and Moon
    1 Tormod's Crypt
    1 Engineered Explosives


    R1: Steve with ToporNought, 1-1-1.

    Game one was a island, lotus petal (great, some storm deck, I think) and Topor Orb. I'm confused, until he drops two Phyrexian Dreadnoughts turn two.

    Game 2 went to 47 of our 50-min round, with me hiding behind an ensnaring bridge until i dig up a karakas around turn 18 (not hyperbole). With mangara in play, I get the lock online, taking out the Topor orb to bring an SFM in, grabbing a SoFI. Next turn he plays anought dreadnought, and Trickbinds it--the first non-orb stifle of the match. I'm concerned now that he's going to use the stifles on my stuff...but he doesn't. He only uses them to play his fatties. I keep quite until I bust the bridge and let my crew swing in for 23. Next game went to turns.

    R2: Zach with UW CounterTop (NOT miracles), 2-0

    I had heard there was a countertop deck running about that had no miracles, and when Zach plays a turn-one top, followed by a turn-two energy field, I get giggly, and tell him that's he's given me Christmas early. Which he did--CounterTop (sans terminus/b-stroke) is probably the most fun I can have in Legacy. Always great grinds, and this game was no different. He gets the Energy Field/Wheel of Sun and Moon combo online, and uses Curse of the Bloody Tome to start milling me, till about a third of my deck was in the yard. I revoke his top, Mangara takes out Wheel, Tome and Field, and Avenger+SoFI puts him down.

    Game two he uses needles on my Karakas and Stoneforge, but he's unable to get a field up and Wisp+SoFI get there.

    R3: Matt with Vidugiris' RUG Delver, 2-0 (!!)

    Matt and I are friends and there's no deception on who's running what, especially since he helped me SB and saw my maindeck before the tournament started.

    Game one he keeps me off a vial turn one, and his delver eventually flips. I play Thalia, porting him off green till he wastes, and trade an avenger with his delver...following up the next turn with a second avenger. I give her SoLaS, and she takes quarters out of Matt's life total.

    -1 Mangara, -3 Revokers, +2 Oust, +1 Grunt, +1Thalia (only SB change I made a note of, probably because I wanted to extrapolate my mistakes.)

    Next game my vial gets countered, but is followed by a second. Oust and Swords keep his dudes at bay, and I start porting his Tropical. He wastes my port. I play my second port, take out the trop, and again he wastes. Then... I top deck my third port. I don't think I've ever been so proud of my deck, and when I receive 2 wastes, which I use on his tropical and one of his volcanics, he concedes. Granted, he was at 5 life, as well.

    play of the day: he goes to bolt my Thalia with a cursed totem on his board and a mom on mine. I respond with vial @ 3, bring in my wisp, take out his totem, pro-r Thalia and that's that. He admitted that was pretty damn cool.

    R4: Louis with UW Miracles, 2-1

    I felt like Charlie Brown this entire matchup--as in, perpetually punting it. I keep a hand with no Thalia, Revoker or mom simply b/c it has a vial. I managed to cling on for a while, but after he ultimates with Jace, I lose.

    Game two I mull down to 5, finally finding a vial, thalias, a wisp and a single Karakas. I draw next turn... Karkas. It's a lot of frustration on my part, whileI struggle to remain a threat. His Banishing Strokes take out my vials twice, and finally the third one sticks, and Thalia,
    Revoker (on Top) and Avenger join the party. I beat him to 13, and he concedes--this time, he claims to be one who did the punting. Again, the clock has us late in the round.

    Game three Thalia/Revoker stalls him, while Avenger/SoFI gets the clock going. He takes out the avenger with STP, I play a wisp, equip L&S, and another swords. We go to turns when I play another wisp, go for the equips, and swing. We do the math, and he concedes to me.

    R5: Draw into 5th place, and we split the prizes.

    Notes:

    Seems like I'm finally getting the RUG matchup, so I can stop complaining about it now.

    I really like the 3-1 Revoker split. It was originally a meta-call, since Mythic is notorious for its density of Maverick players. But having the ability to say "no" game one was really nice, and I never missed the 3rd maindeck grunt--even in the RUG match. That said, having the third one game two was nice, as it shrunk goyf for a turn and traded handsomely. I think I'll be sticking with this array for a while.

    Still torn between Bridge and Ghostly Prison. Bridge saved me, sure, but it's still a hard call in my books.

    Miracles is still 50-50 imo. B-stroke is a pain, and the fact that it and terminus puts them on the bottom makes grunt less useful in this match. I think the key is early denial of mana/abilities, keeping them off , and using SoFI/SoLaS to gain advantage over them. I also sided out all of my STPs, which I think is the right call--I'd rather have access to more dudes and hatepieces than removing a snapcaster or clique.

    Haven't seen much combo recently. There was SneakShow in the Top8, and I saw someone misplaying elves, but it's mostly mid-range decks, with some control. Maybe Combo's dead right now? I don't know, it could just be my meta. But it's been a while since I heard someone say "tendrils at storm-ten."

  10. #2270
    Brisbane Legacy regular
    pandaman's Avatar
    Join Date

    Jan 2009
    Location

    Brisbane, Queensland, Australia
    Posts

    675

    Re: [Deck] Death and Taxes

    Check out the 12th place list at GP Ghent.

    http://www.wizards.com/Magic/Magazin...pgnt12/welcome

    No Swords to Plowshares! Ballsy!

  11. #2271
    Member
    berksowl's Avatar
    Join Date

    Mar 2012
    Location

    First Hill
    Posts

    73

    Re: [Deck] Death and Taxes

    Quote Originally Posted by pandaman View Post
    Check out the 12th place list at GP Ghent.

    http://www.wizards.com/Magic/Magazin...pgnt12/welcome

    No Swords to Plowshares! Ballsy!
    The decklist shows 56 cards though. :( ....So he probably was playing 4 STPs.
    Pox
    Stax
    Deadguy Ale
    Death and Taxes

  12. #2272
    Brisbane Legacy regular
    pandaman's Avatar
    Join Date

    Jan 2009
    Location

    Brisbane, Queensland, Australia
    Posts

    675

    Re: [Deck] Death and Taxes

    Haha, probably why I shouldn't read decklists before I've had my morning coffee.

    Interesting idea, playing the 4-ofs, like quadlazer dredge. And I've been looking at Eiganjo Castle in my binder for ages with nostalgia, I used to use it in D&T before damage on the stack ceased to exist, when the deck played Mangara and Isamaru. But I dropped it when we dropped to 3 Mangara. Now with Thalia in the deck seems like a good time to think about bringing it back. I wonder how often he got to use it and whether it was worth it? Must test myself.

    And the list played Batterskull. Sure to reignite the debate over it that has been going on in here. I would still play the usual Jitte, SoLaS, SoFaI though, being my pet deck, I just love drawing cards, returning creatures and killing weenies with that combination!

  13. #2273
    Super Secret Tech "Ooh...shiny!"
    Fry's Avatar
    Join Date

    Jul 2010
    Location

    Edinboro, PA
    Posts

    498

    Re: [Deck] Death and Taxes

    Quote Originally Posted by pandaman View Post
    And the list played Batterskull. Sure to reignite the debate over it that has been going on in here. I would still play the usual Jitte, SoLaS, SoFaI though, being my pet deck, I just love drawing cards, returning creatures and killing weenies with that combination!
    I completely agree, I love shenanigans, perhaps that's why this is my go to pet deck, followed by MUD...
    Quote Originally Posted by nedleeds View Post
    Can't understand wanting the new new border if you have a choice, for any reason. You have to be a casual or have rickets.
    Cockatrice: EMFry

  14. #2274
    Member
    berksowl's Avatar
    Join Date

    Mar 2012
    Location

    First Hill
    Posts

    73

    Re: [Deck] Death and Taxes

    So call it Death and Shenanigans?

    I was interested to come across this deck by Jordon Robbins while searching through decklists from this year's SCG Opens. 9th place in the Baltimore Open this March. Call it Death and Staxes (its a standard list, but with 1x Crucible of Worlds and 2x Armageddon).

    http://sales.starcitygames.com//deck...p?DeckID=45097


    3 Thalia, Guardian of Thraben
    3 Aven Mindcensor
    2 Jotun Grunt
    3 Mirran Crusader
    4 Mother of Runes
    4 Serra Avenger
    4 Stoneforge Mystic

    2 Armageddon
    4 Swords to Plowshares

    4 Aether Vial
    1 Crucible Of Worlds
    1 Sword of Body and Mind
    1 Sword of Light and Shadow
    1 Umezawa's Jitte

    7 Plains
    4 Flooded Strand
    2 Horizon Canopy
    4 Rishadan Port
    4 Wasteland
    2 Karakas

    Sideboard:
    1 Grafdigger's Cage
    1 Pithing Needle
    1 Thorn of Amethyst
    1 Ethersworn Canonist
    1 Phyrexian Revoker
    1 Absolute Law
    1 Aegis of Honor
    1 Aura of Silence
    1 Wheel of Sun and Moon
    1 Disenchant
    2 Enlightened Tutor
    2 Path to Exile
    1 Umezawa's Jitte
    Pox
    Stax
    Deadguy Ale
    Death and Taxes

  15. #2275

    Re: [Deck] Death and Taxes

    Hey guys!

    First time posting here. I played a similar deck to the lists I have seen on here to 12th place at the recent GP Ghent, and I just read a couple of posts and figured I'd throw in my 2 cents on the deck.

    First of all, the list!

    4 Mangara
    4 Mother
    4 Serra Avenger
    4 Flickerwisp
    4 Phyrexian Revoker
    4 Thalia
    4 Stoneforge
    1 Jitte
    1 Batterskull
    4 Swords to Plowshares
    4 Aether Vial
    9 Plains
    1 Eiganjo Castle
    4 Rishadan Port
    4 Wasteland
    4 Karakas

    Sideboard:

    1 Pithing Needle
    3 Gut Shot
    1 Elspeth, Knight Errant
    3 Relic of Progenitus
    1 Fiend Hunter
    3 Ethersworn Canonist
    1 Tormod's Crypt
    1 Manriki-Gusari
    1 Oblivion Ring

    Some general thoughts! The way I see it, this is not just some 'cute deck' that has some cool tricks to blow unsuspecting opponents out of the water. At its core, this deck should be labeled monowhite control. That's what it does, controls the game. One might think that being monowhite that would be a very hard thing to achieve, and especially the high creature count makes people think otherwise, but the way I see it, this is definitely a control deck. Having said that, in my opinion it is also one of the best deck (if not THE best deck) in the current Legacy format. This comes with a big 'if' though. It requires an able pilot. The skills you need to play this deck cannot, however, be learnt through just jamming a bunch of games and seeing all the interactions. This deck is not based on its own interactions. This deck succeeds because it can constantly adapt to the opponent's game plan, both from the start of the game (the overall strategy of his deck) and throughout the game, once it shapes into something different. That is why this deck is so great. Because it always has game, no matter what the opponent brings to the table. But it is an important realization to know that playing the deck actually means that (for the most part), we don't have a game plan. Our plan is to watch the other deck unfold, and then punish its weaknesses. Because all decks in Legacy have weaknesses (except, of course, this one). It is a format of glass cannons, mostly, and you might think this would mean a lot of combo, but in fact all decks, that do not play basic lands, have inherent weaknesses. As a start-off point, usually we can say that attacking the mana is our gameplan. But more generally, it is about blanking the opponents' cards, so that no matter how much time they sit around durdling with their brainstorms/Jace/Intuition/life from the loam/Ponder/GSZ, their cards will still be inferior to what is currently happening in the game. It is, however, important to keep in mind that we are talking about very small percentages, because this deck is so pilot-dependent that it is hard to talk about good/bad matchups.

    The number one skill to have is to determine your role in the game. And I find that a lot of Legacy players have a hard time doing this, because they see every deck as 'their' deck. Their pet deck. Either one they've been playing for ages and know all the interactions in, or one they've seen do well and want to replicate those results. But acquiring this skill comes mostly, I believe, from playing different formats. Limited is a good place to start, because the roles shift so quickly in the games, and experiencing this over and over means improving one's ability to assign oneself these roles. It is not purely a question of aggro or control or 'racing'. Because of the nature of Legacy (unlike perhaps any other format), all decks are easy to hate out. You can build a deck to beat any deck in the format consistently (but, of course, lose to pretty much everything else), because of how fragile the decks are compared to the potent answers. This deck is built to beat the format rather than a certain deck, and that is why it shines. But of course, taking this line means having no 90% matchups, but always having something to disrupt with. And once you disrupt a Legacy deck's engine, because of the nature of the format, the cards become narrow enough that you can beat them with an M13 limited deck once the dust has settled.

    With this deck, you get into a lot of situations of inevitability, where prolonging the game only means you get further away from losing. And it does so on so many different angles that usually, the opponent won't even see it happening (and THAT, is the real 'trick' of the deck). Equipment, Mother of Runes, Vigilance creatures, Mangara, Karakas are all able to 'blank' whatever the opponent is trying to do. I noticed there were some discussion regarding whether or not this deck (or iterations thereof) should play Batterskull. But asking this question is not so much about preference in card or how it acts in certain matchups, it is a question defining what, on a more general level, the deck is trying to do. I considered playing a Sword (of whatever kind) at the GP, but I do not see myself bringing it in against anyone (or fetching it out, for that matter). Batterskull prolongs the game, Swords do not. And with this deck, we are in the business of prolonging games! This is also why playing Jotun Grunt never even crossed my mind. It is card that gives the initiative back to the opponent I feel. Now the onus is on us to keep it alive (and utilizing it!), rather than where we want to be, behind the wheel adjusting the course based on our opponent. A Grunt that gets to smash for 16 before it dies (and that seems like a pretty good gorilla to me) is incredibly useless. This deck has little to no 'reach' in its traditional sense, because what are doing is crafting a board state that makes it inevitable that we win. An example of this is boarding Relics and removal in against RUG Delver (granted, the Revokers and Mangara are useless/slow, so it's not like we are sacrificing much). To help grind out a board state that makes it inevitable that we win. And why we don't just blow the relic to take 0 from a Tarmogoyf, but keep utilizing it's ability and slowly take control over the game. Cards like Daze, Force of Will, Spell Pierce, Brainstorm, Ponder lose value the longer the game goes on, and our cards retain their value both early and late. And these types of cards are in almost all the decks in Legacy right now, and that is something for us to prey upon!

    So this was not really card/matchup specific but more a general analysis of the mindset behind the deck. But even that is hard to define, as it shifts so ever gently through the course of the game, sometimes even while spells are on the stack! And why we cannot just treat this as a 'pet' deck and jam games until we know every Flickerwispable target in the format. We have to understand what exactly is going on in each game against every deck, figure out what they are doing, and figure out what, with the tools we have, we can do to disrupt that. And this deck is usually versatile enough that there will always be something to do. Why we play 4 of each of the cards that we want, because they are the best their is.

    So I guess if you made it this far, you have probably forgotten a lot of it already so I'll just reiterate my main point: You are not trying to win with this deck, you are trying to adapt to whatever your opponent is doing to win, but you have to keep in mind that this can be both taking an active and a proactive approach along with making your opponent BELIEVE that you are taking one of those approaches, when in fact you are not.

    And all of this is why Plains is clearly the best card in Legacy.

  16. #2276
    Force of Will is my bitch
    Finn's Avatar
    Join Date

    Sep 2004
    Location

    South Florida
    Posts

    2,979

    Re: [Deck] Death and Taxes

    Hey Thomas. Congratulations on your performance in Ghent. It is quite refreshing to see a talented young player who actually "gets" the deck. I am constantly astounded to see just how poorly pros are at analyzing (and presumably playing)D&T. I cringe when I hear someone call the deck either white weenie (as Starcity has done on numerous occasions) or aggro. Finally, explaining the difference is so tiresome that I find myself no longer bothering to correct people.

    The thing that some players have recognized is how the deck allows you to ply your play-skill to victory. We are used to hearing this about blue, and especially with the decision trees that blue combo creates. But the play skill D&T capitalized upon is your knowledge of how to disable the opponent's deck, rather than fiddling with your own. I think that this is a new area for Magic, as it does not fit neatly into accepted roles, with creatures doing the work of control. We call it disruption typically, but the deck tends to lose when it has to go aggro, so logically it is a control deck.

    I disagree with some of your card choices of course, but that is minutia. Really top notch performance analysis.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  17. #2277
    Member
    jrw1985's Avatar
    Join Date

    Jul 2010
    Location

    Kapa'a HI
    Posts

    412

    I know I would be interested in reading a tournament report. Hint hint.

  18. #2278
    Member

    Join Date

    Jul 2012
    Location

    Austin, TX
    Posts

    1

    Re: [Deck] Death and Taxes

    I've been playing this deck for the last year, and I'm still surprised by how well it holds its own no matter how the format shifts(unless its all mono black)

    my current list-

    4 mother of runes
    4 stoneforge mystic
    4 flickerwisp
    3 thalia
    3 phyrexian revoker
    3 serra avenger
    2 Jotun Grunt
    2 Mangara of Corondor

    4 Swords to Plowshares

    4 Aether Vial
    1 Sword of LaS
    1 Sword of FaI
    1 Jitte
    1 Butterskull

    15 plains
    1 maze of ith
    3 karakas
    4 wasteland

    SB-
    1 Thalia
    1 Jotun Grunt
    1 Phyrexian Revoker
    3 Enlightened Tutor
    1 Ethersworn Cannonist
    1 COP: Red
    1 Phyrexian Metamorph
    1 Tormod's Crypt
    1 Ensnaring Bridge
    1 Serenity
    1 O-Ring
    2 Path to Exile

    depending on who comes to legacy nights ill swap SB slots with 3 Leyline of Sanctity, 3 Leyline of the Void, or 3 Mindbreak Trap.
    the black leylines and traps are great against people not expecting them from a mono white deck, especially if i win G1 and they don't have a way to remove them, or stop them. ill also occasionally run Wheel of Sun and Moon or Cage.

    for a long time i was running basically the same list but with a slightly lower curve, -1 Flickerwisp +1 Jotun Grunt, before that it was kind of higher with Mindcensors and a third Mangara along with a singleton Stonecloaker. i found the Mindcensors too slow and i didn't want to rely on the Mangara combo so heavily, going back to a fourth Wisp has been nice since a lot of times he's arguably the best creature in the deck. also I'm lacking ports, i don't own them anymore, but will sometimes borrow 3, which i feel is the right number, the single maze has also been good, its one of those slots where its nice to know you have access to it. I've been thinking about adding 3-4 Arbiters lately since so many decks in my meta search a lot, and cutting to 3 stone forge, on the butter skull subject, its usually the last thing i fetch, Jitte usually being first, its the worst getting your mystic nuked and wasting your time getting it. the jitte is just easier to cast and better across the board, i do like to keep the skull in since its about the only decent thing we can show and tell/eureka to have a chance, also the paths will probably soon become condemns or something, since we should be denying mana. I've also tried Crusader to varying degrees of success, he's sick with equipment, but doesn't really do anything except beat, i have raced Progenitus's's's with equipped crusaders to great effect though. I'm open to any suggestions or new tech. and a damn way to beat the hell out of elves!

  19. #2279

    Re: [Deck] Death and Taxes

    Finn do you mind sharing your current list?

  20. #2280
    Force of Will is my bitch
    Finn's Avatar
    Join Date

    Sep 2004
    Location

    South Florida
    Posts

    2,979

    Re: [Deck] Death and Taxes


    4 Wasteland
    4 Rishadan Port
    4 Karakas
    11 Plains

    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    4 Stoneforge Mystic
    2 Phrexian Revoker
    2 Jotun Grunt
    4 Serra Avenger
    4 Flickerwisp
    3 Mangara of Corondor
    4 Swords to Plowshares
    4 Aether Vial
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    Sideboard
    2 Oust
    1 Humility
    1 Honor of the Pure
    1 Tormod's Crypt
    1 Wheel of Sun and Moon
    1 Ensnaring Bridge
    1 Sword of Light and Shadow
    1 Ethersworn Canonist
    2 Jotun Grunt
    4 Enlightened Tutor

    That is from memory (I'm at work), but is probably right. I apologize for letting the OP get so out of date. I used to do a better job with it and with the Merfolk one. I have been fooling around with only two weapons in the main for awhile. I'm not completely satisfied but no particular build satisfies me these days. I have been kicking around the idea of flat out cutting Serra Avengers to bring the Revokers and Grunts to where they should be. I love them but the cuts are getting harder. They are the only critters left that don't disrupt. They are bad against lightning bolts and combo and hottest against Merfolk and Delvers. It's not a precise bunch.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)