Ok, personally it looks like you really want to play Goyf Sligh -Goyf. But that's ok. The mana base needs a little work (too many fetches, WAY too many fetches and your not split on color your heavy red) you are already playing the best thing for this deck since Counterbalance reads YOU LOSE. But away from that you gain a huge advantage over Goyf Sligh. Orim's Chant. It turns combo into a guessing game which is a good thing but your still slow to actually race against decent combo.
In the board you should be running Magus over normal Moon since it doesn the thing you need it to do after it hits play, Beat Face.
Now considering the additional colors thing you were talking about. Green offers more than just Goyf and Teeg. Green offers Krosan Grip and Burning-Tree Shaman. Grip is worth it over Disenchant and Burning-Tree Shaman imporves the Threshold and Landstill match up, so it's good things all around.
If you were considering to run Blue into the deck I would heavily consider running those Stilfes in the main deck due to the high amount of uses (ie. if you have a fast hand, you can delay a control deck by stifling his-her fetches or pernicious deed-engineered explosives.
Other than that test it out, see what you like and dislike and work with it.
Mythic Rogue Deck Builder
Team Freshly Baked Crayons
Team Albany
Ah...resonance.
Why this deck is better than Goyf Sligh? Well, run Goyf like everybody does or run Grunt who rapes Goyf. The lack of Grip is kinda meh though, but I try to compensate that with Shusher in the main. In addition to that I have 8 Combohating Cards which makes this Matchup at least even.
This is my actual list:
// Lands
4 [B] Plateau
4 [ON] Wooded Foothills
4 [ON] Windswept Heath
1 [UNH] Plains
3 [UNH] Mountain
1 [B] Tundra
1 [B] Volcanic Island
// Creatures
4 [PLC] Keldon Marauders
4 [B] Savannah Lions
3 [CHK] Isamaru, Hound of Konda
3 [CS] Jotun Grunt
4 [FNM] Mogg Fanatic
4 [SHM] Vexing Shusher
// Spells
4 [B] Lightning Bolt
4 [LG] Chain Lightning
4 [TSP] Rift Bolt
4 [VI] Fireblast
4 [EX] Price of Progress
// Sideboard
SB: 1 [CS] Jotun Grunt
SB: 4 [AT] Disenchant
SB: 4 [PS] Orim's Chant
SB: 4 [SC] Stifle
SB: 2 [FUT] Magus of the Moon
I don't know how Stifle main could work out as we have only opposing Wastelands, Fetchlands and Deeds/EE's as a target...and stifling Fetchlands without more LD in form of Wasteland isn't that good imo. In addition to that, it doesn't help the general Gameplan: Beat ya face.
Maybe I'll go -1 Grunt +1 Magus in the Side as the third Magus will more likely have an influence on the board than the fourth Grunt.
Joon as much as I'd love to say that Grunt rapes Goyf, it's not that cut and clean. Goyf Sligh runs just as much burn as you sometimes they even run alternative burn (Seal of Fire, Tarfire and even Pyrite Spellbomb) just to make Goyf bigger but at the very least he ends up 4/5 in most cases other wise known as Able to beat for 4, but other than that your basically running Goyf Sligh. You pick up some positives and some negatives, just like any major change to any deck.
Mythic Rogue Deck Builder
Team Freshly Baked Crayons
Team Albany
Is Figure of Destiny hot or not? I tested it a bit and it was quite good.
It's surprising nobody necroed this thread after this card coming out and the Top8@Gencon.
Here's the list I'm playing. Note that the post is not for criticizing my list (which sucks). It's here just as a rough example of the deck with Figure in it.
// Creatures
4 [AP] Goblin Legionnaire
4 [4E] Savannah Lions
3 [TE] Mogg Fanatic
4 [TO] Grim Lavamancer
3 [CHK] Isamaru, Hound of Konda
3 [CS] Jotun Grunt
4 [EVE] Figure of Destiny
// Spells
4 [RAV] Lightning Helix
4 [LG] Chain Lightning
4 [AT] Lightning Bolt
2 [VI] Fireblast
// Sideboard
SB: 1 [CS] Jotun Grunt
SB: 2 [EX] Price of Progress
SB: 4 [6E] Disenchant
SB: 2 [BOK] Umezawa's Jitte
SB: 3 [SC] Sulfuric Vortex
SB: 3 [DK] Tormod's Crypt
I'm playing the standard burn package -price of progress -2 Fireblast.
This is obviously a on-optimized list, it's just that I like having a lot of creatures and I hate having 2x fireblast in hand. I also hate taking dmg from my own price of progress.
Discuss.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
hey greenone, i like that list,
my question is, would keldon marauders be good in this deck of does he die too quick ?
my list is almost the same a yours but i play 3 price and a extra fireblast instead of 4 savannah lions(i dont like that creature, but thats just me i think, and my meta consists out of more control and combo were price and fireblast are better than lions.
i really like figure too, he's so incredibly strong and i even made him a 8/8 once. i think its really a good card for the deck(not only this one but other sligh like decks too).
are there some mu's analyses for this deck, because i really like to know that?
team HASTE!
For any Sligh-type lists, I've never been comfortable having less than 18 burn spells... Focusing on creatures (even though those creatures include Grimmie, Fanatic, and Legionnaire) leaves you vulnerable to just being chump-blocked or sweeper'd out of the game.
The Source: Your Source for "The Source: Your Source for..." cliche.
// Lands
2 [8E] Mountain (4)
4 [ON] Wooded Foothills
3 [RAV] Sacred Foundry
4 [A] Plateau
1 [ON] Flooded Strand
2 [ON] Windswept Heath
4 [ON] Bloodstained Mire
1 [IA] Plains (1)
That could be a great addition. I like it a lot. It's a disenchant effect out of counterbalance range! We should consider Aura of silence and Oblivion Ring in its slot too.
This is the SB i'll test:
// Sideboard
SB: 1 [CS] Jotun Grunt
SB: 2 [EX] Price of Progress
SB: 3 [SC] Sulfuric Vortex
SB: 3 [DK] Tormod's Crypt
SB: 4 [EVE] Duergar Hedge-Mage
SB: 2 [LRW] Oblivion Ring
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I've always liked having a ratio of 20/22/18 with creatures/spells/lands. I guess its just my playstyle - I never feel comfortable with too many creatures in Sligh because then you'd be better off with Goblins, and same thing with too many burn spells, because then you'd be better off playing burn. I just love balance, that's all.
The Source: Your Source for "The Source: Your Source for..." cliche.
Right right. I just think that BDW feels more creature-oriented than sligh and ~14 should be good. ofc, playstyle matters. I've always used burn as removal and didn't point at the face until right when it matters, i.e. they're at a dangerous life total, swing + drop a hand of burn that hasn't been picking off creatures. Again, playstyles, I guess. That, and Fanatic and Lavamancer make it seem as though you would be overloaded on damage spells :3
Isn't 18 lands too little? I found 21 to be a good number to support some fireblasts and a good use of Figure of Destiny. Am I running too many?
Testing of Duergar Hedge-Mage revealed the card is busted. The deck needed it. Once it took care of both a Counterbalance and a Dreadnough, leaving me with a 2/2 body. I'm really thinking about it MD in 2x now.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I designed my Sligh deck to function off of only two lands. With Figure, I guess you could go up to a max of 20... Which is why I don't like Figure of Destiny much.
The Source: Your Source for "The Source: Your Source for..." cliche.
It doesn't have to be. Grunt is a house against most of the format, even sans goyf. With goyf included, Grunt makes a decent play against very very nearly every deck in the format except Solidarity!
With the power of Grunt and Duergar Hedge-Mage, maybe it's time to take this deck in a bit of a slower, more control oriented direction? Less focus on early attack creatures to allow for a more solid mid-game? This leaves the possibility of early creature beatz + burn ftw open, while maintaining other paths to victory (something the very aggresive lists lack).
I agree. Grunt is an absolute house. It can hold it's own against Goyf and is your best card maindeck against Ichorid game 1's, which is typically hard.
I'm not sold on hedge-mage yet, but I feel that boros could be a little slower aiming for a mid-game if necessary. My main difference with the archtype and how others approach it is I feel it should have 4 swords to plowshares main. I look as creatures + burn being the road to victory as opposed to just burn and a couple guys.With the power of Grunt and Duergar Hedge-Mage, maybe it's time to take this deck in a bit of a slower, more control oriented direction? Less focus on early attack creatures to allow for a more solid mid-game? This leaves the possibility of early creature beatz + burn ftw open, while maintaining other paths to victory (something the very aggresive lists lack).
This is the list I'm testing at the moment:
// Lands
4 [ON] Bloodstained Mire
2 [5E] Plains
2 [6E] Mountain
4 [U] Plateau
4 [ON] Windswept Heath
2 [RAV] Sacred Foundry
3 [TE] Wasteland
// Creatures
4 [AT] Mogg Fanatic
4 [B] Savannah Lions
3 [CHK] Isamaru, Hound of Konda
3 [CS] Jotun Grunt
2 [SOK] Kataki, War's Wage
3 [EVT] Figure of Destiny
4 [CHK] Kami of Ancient Law
// Spells
4 [U] Lightning Bolt
4 [RAV] Lightning Helix
4 [FNM] Swords to Plowshares
4 [REW] Incinerate
// Sideboard
SB: 1 [SOK] Kataki, War's Wage
SB: 3 [PS] Orim's Chant
SB: 4 [LRW] Burrenton Forge-Tender
SB: 2 [10E] Pithing Needle
SB: 3 [REL] Vexing Shusher
SB: 2 [BOK] Umezawa's Jitte
The creatures are all straight-forward. The only non-normal one is prob the kami. If you like use Ronom Unicorn :p
The Kami is a metagame call. Enchantments are huge in my area, particularly counterbalance based decks. Granted shusher takes care of that problem but I don't like Vexing main and if you hit a match where it's totally dead there's plenty of things in the sb to swap them out for.
Figure seems like a natural fit in this deck. I don't like it as a 4 of because it won't always get to be a 4/4 since I have wastelands in here. It's hard for me to build a deck like this without wastes. It might be correct to not run them but they've always been good for me. I need further testing to show if I really need wastes or not but for now I feel they're fine.
No Chain Lightning is definitely a point of contention as I know it's a Boros staple, but I don't think it's needed if you're headed in the creature direction as it's going to be the worst 3 damage spell in your deck and another card that fuels Goyf, which is this deck's nemesis.
I need to test this list more but for the moment I'm happy with it.
Any feedback always welcome. Feel free to yell at me :p
- Dave Feinstein
9/19 Legacy for a Lotus! http://www.mtgthesource.com/forums/s...cy-for-a-Lotus!
I don't catch the Katakis in your list. Is your meta infested with affinity and stax or what? What I like about boros is that creatures are not only beating, but burn or control the match too.
The kamis might be interesting in your meta, but i don't catch the savannah lions when you already have 2 power drops (Figure and Isamaru). Your list is missing the "burn" creatures. Lavamancer can be dropped since you're using Grunt, but what about Legionnaire?
I didn't find goyf to be such a problem to deal with. A single burn+Lavamancer activation/creature dmg takes it. Some Grunt MD and the remaining in the SB shrinks them. Even lavamancer helps in making it little. Also, decks that play goyf are usually pwned by a single resolved PoP.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Kataki looks the oddest slot in that list. With the notable exceptions of Stax and Affinity, most decks usually have one artifact in play at the most. Is your metagame infested with either?
If not, a 2/1 with a free Rishadan Port every turn isn't awful, but Boros has plenty of two-drops that out-perform it.
Also, I think GreenOne is right about Price of Progress. To add another thing: if you choose not to play PoP (because you see lots of monocolour decks or whatever), then I see no reason not to also splash at least green for Kird Ape and Tarmogoyf.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Kataki reads: Pay 1 for your top or put it on your library every turn
That's the main reason why he's maindeck, and for that purpose he's been great. About 60% of the decks in my area use top. Plus if you run into affinity randomly, he's your best shot at taking game 1.
- Dave
9/19 Legacy for a Lotus! http://www.mtgthesource.com/forums/s...cy-for-a-Lotus!
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