Also, I actually prefer silence over orim's chant as I've never won a game because of the kicker and I did lose a match because of a chant being misdirected.
Last edited by Jim Higginbottom; 09-24-2009 at 09:38 PM.
To be blunt, this is dumb - same with playing 2 blast.
Piceli69- I've yet to ever actually cast Hurkyl's Recall, I added it then haven't seen artifacts since. If I was to keep Hurkyl's, either Echoing Truth or Grip would have to leave. Cutting a spree is an option to keep Hurkyl's in the sideboard, but I'm unsure of how good it'll be compared to Spree.
As for Infernal tutor in the sideboard, it's not needed. I've gone 24 rounds in magic without once wishing for it. Is that worth the sideboard slot?
As to the spree vs stax case, I brought up meltdown a while ago and this seems good in that matchup because, while we risk losing a chrome mox, it allows us to hit all the spheres, trinis, and chalices for 4 mana.
"Time you enjoy wasting, was not wasted." - John Lennon
Meltdown can be countered, but does Dragon Stompy/Stax play FoW? I don't think so. Well, Faerie Stompy? A dead deck.
Plus, a good thing about Meltdown over SSpree is that, with 2 USeas in your deck, you can still use them for Meltdown, whereas with SSpree they would be an obstacle. Meltdown is reeally good in a 1/1 Split with Spree if you're also packing more than 11 lands and less than 4 Chrome Moxes, as I do. It is really mana hungry, but in 3Sphere situations it is >>to Spree since it pretty much does ShatterStorm, while the latter is as much as costy but with a narrower range of action. in spite of this, i admit that Spree>>Meltdown in killing Canonists and such, but well, for that you already pack Grapeshot/Deathmark.
Let's clarify the rules about Shattering Spree to everybody:
Shattering Spree vs Chalice of the Void: Chalice only counters the original spell, not the replicated copies.
Shattering Spree vs Trinisphere: Replicate is an additional cost, so if you replicate your Spree, spending RRR on it, it actually costs 3 for trinisphere purposes.
Summing it up, if the opponent has a Chalice@1 and a Trinisphere in play, you can kill them both with Shattering Spree, paying :R::R::R: (the original gets countered, one copy goes to chalice, and the other one to trinisphere. Total cost = 3, so trini does not affect it) .
I know, it feels like cheating. But isn't that how it is supposed to be with combo decks?
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Ahh, ok, I see what you did there. Thanks for the links, I will be sure the stomp face next time I play against my local Stax player!
Dave
"Time you enjoy wasting, was not wasted." - John Lennon
You realize theres magic players out there who aren't good at magic right? Not to mention, I've played against Aggro Loam where they have Chalice and Teeg out. Faerie Stompy makes the occasional appearance here in the northeast US. Why play a worse card (Meltdown), because you're saying decks are dead. The only time I'd ever want meltdown over Shattering Spree is if Affinity was huge in the metagame. But sadly, robots will never be as cool as mermaids.
I'm actually kind of surprised not everyone knew how replicate worked.
Edit: I probally play against more stax and dragon stompy than anyone else that plays TES so I'm definitley keeping hurkyl's recall and my 2 shattering sprees.
I have to agree with you Lebron Jim. Up here in Montreal, we get at least 2-3 Stompy players and 1-2 Stax pilots at (more or less) every large event. Then again, my meta calls for the slots.
Personally, I like having the flexibility in my SB, but I'm still torn.
The opening post keeps deleting itself, not to mention, this thread is 105 pages long, click here for the new TES thread.
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