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Thread: [Discuss] Sunny Side Up

  1. #1

    [Discuss] Sunny Side Up

    I'm not sure how many of you are aware of this deck, but it peaked my interest while watching a year old disclosure on Worlds. The deck consists of the following:

    Sunny Side Up (Extended)

    Sorcery:
    4x Reshape

    Instants:
    4x Second Sunrise
    2x Cunning Wish
    1x Orim's Chant

    Artifacts:
    4x Chromatic Star
    4x Chromatic Sphere
    4x Conjurer's Bauble
    4x Darkwater Egg
    4x Lotus Bloom
    1x Pyrite Spellbomb
    4x Skycloud Egg
    4x Sungrass Egg

    Lands:
    4x Archaeological Dig
    2x Cephalid Coliseum
    4x Ghost Quarter
    6x Island
    2x Plains
    2x Seat of Synod

    Sideboad:
    2x Ancient Grudge
    1x Angel's Grace
    1x Brain Freeze
    1x Echoing Truth
    1x Krosan Grip
    2x Orim's Chant
    1x Reclaim
    1x Seedtime
    1x Spoils of the Vault
    1x Stifle
    1x Wipe Away
    1x Engineered Explosives
    1x Pithing Needle

    Sunny Side Up (Legacy)

    Creatures:
    4x Tinder Wall

    Instants:
    1x Abeyance
    1x Angel's Grace
    1x Chain of Vapor
    4x Crop Rotation
    4x Mystical Tutor
    4x Reclaim
    4x Second Sunrise

    Artifacts:
    4x Chromatic Star
    4x Chromatic Sphere
    4x Conjurer's Bauble
    1x Lion's Eye Diamond
    4x Lotus Petal
    4x Skycloud Egg
    4x Sungrass Egg

    Lands:
    4x Archaeological Dig
    1x Cephalid Coliseum
    3x City of Traitors
    4x Crystal Vein

    Sideboard:
    2x Angel's Grace
    3x Echoing Truth
    1x Gaea's Blessing
    4x Defense Grid
    4x Phyrexian Furnace
    1x City of Traitors

    I'll speak about the Extended version first. It works around playing all the different "Eggs" the first couple of turns, then proceeding to produce some mana through Lotus Bloom and the 'Sac Lands' and drawing cards. Once you've drawn into a Second Sunrise you continue this process until the entire deck has been drawn.

    After you've done that, your win conditions are as follows: Cunning Wish > Brain Freeze; or continue the process and keep returning Pyrite Spellbomb or Cephalid Coliseum, via Conjurer's Bauble, until your opponent is dead, or has drawn out his entire deck.

    Legacy version is essentially the same thing, except the only win condition comes from the Coliseum.

    Both of these decks are relatively inexpensive, and allow for a nice combo tricks while being enjoyable at the same time.

  2. #2
    Refuses to Play Inconsistent Decks
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    Re: [Discuss] Sunny Side Up

    I played this deck in extended a while ago and I don't think it's possible to make it competitive in legacy. The deck sure was fun to play, but it was quite fragile and I found myself hated out in every match I played with it. As far as combo decks go there are already much faster and more resilient decks in the format, and they aren't too expensive either (TES, for example). If you are just looking for a fun, inexpensive deck though, then I urge you to pick this deck up because it really is a blast to play.

    In terms of actually commenting on the list, IMO you should definitely play 4 LEDs. It can do stupid stuff in this deck, like crack an egg, in response mystical for 2nd sunrise, in response crack LED. Then you end up with 2nd sunrise in hand and 3 mana with which you can play it! Seems strong.

    Kronicler
    Team Info-Ninjas: Catchphrases so secret, I don't even know what they are!

  3. #3

    Re: [Discuss] Sunny Side Up

    Quote Originally Posted by Kronicler View Post
    I played this deck in extended a while ago and I don't think it's possible to make it competitive in legacy. The deck sure was fun to play, but it was quite fragile and I found myself hated out in every match I played with it. As far as combo decks go there are already much faster and more resilient decks in the format, and they aren't too expensive either (TES, for example). If you are just looking for a fun, inexpensive deck though, then I urge you to pick this deck up because it really is a blast to play.

    Kronicler
    Yeah, I'm pretty sure it can't be 'competitive' but it's still something worth trying, as you stated. The deck is more geared towards Extended, I just wanted to post a decklist for Legacy just in case someone was interested.

  4. #4
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    Re: [Discuss] Sunny Side Up

    To make this competitive you should look into a few of the decks problems. The first is Helm of Awakening. Helm is fantastic in this kind of deck.

    The deck seems very reliant on Second Sunrise. Your only protection is one Abeyance. The deck also loses to Extirpate and Meddling Mage (I'm sure they could almost always counter Echoing Truth).

  5. #5
    The Fire That Doesn't Burn
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    Re: [Discuss] Sunny Side Up

    For a legacy version I would build off of this post http://www.mtgthesource.com/forums/s...90&postcount=9

    He has done a lot of work with Legacy Eggs and that build is a solid starting point. That said now that everyone and their brother is playing Counterbalance this deck doesn't do very well.

    EDIT* Angelfire- Helm was discarded as not good enough along time ago. It just helps your opponent too much, and with Legacy's sac lands it is usually unnecessary.

  6. #6
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    Re: [Discuss] Sunny Side Up

    Eggs sucks in Legacy. Period. I used to play it and even brought it to a tournament. It is way too fragile and almost strictly inferior to most other combo decks available in Legacy.
    Quote Originally Posted by Greg 'IdrA' Fields
    good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.

  7. #7
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    Re: [Discuss] Sunny Side Up

    Didn't Evil Roopey start an Eggs Tendrils deck in Legacy like two years ago? This idea has already been done.

  8. #8

    Re: [Discuss] Sunny Side Up

    Here's a list I was toying with a few months ago, before the rise of Thresh;

    Sunrise Eggs
    Lands
    4 Crystal Vein
    4 Archaeological Dig
    1 Barbarian Ring
    1 Cephalid Coliseum
    4 City of Traitors

    Creatures
    4 Tinder Wall
    4 Wild Cantor

    Spells
    4 Second Sunrise
    3 Cunning Wish
    4 Lotus Petal
    4 Chromatic Star
    4 Chromatic Sphere
    4 Skycloud Egg
    2 Sungrass Egg
    3 Reclaim
    4 Conjurer's Bauble
    4 Mystical Tutor
    1 Crop Rotation
    1 Summer Bloom

    Sideboard

    1 Reclaim
    1 Spoils of the Vault
    1 Rushing River
    1 Stroke of Genius
    1 Chain of Vapor
    1 Krosan Grip
    1 Hurkyl's Recall
    1 Angel's Grace
    4 Abeyance

    I found Lion's Eye Diamond to be superfluous and its draw back too severe.
    Quote Originally Posted by KillemallCFH View Post
    Eggs sucks in Legacy. Period. I used to play it and even brought it to a tournament. It is way too fragile and almost strictly inferior to most other combo decks available in Legacy.
    This is true. A single Force can severely cripple you, leaving you with no permanents and life loss from mana burn.
    Quote Originally Posted by Cavius The Great View Post
    Didn't Evil Roopey start an Eggs Tendrils deck in Legacy like two years ago? This idea has already been done.
    He did. It was called Nausea.

  9. #9
    The Fire That Doesn't Burn
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    Re: [Discuss] Sunny Side Up

    Quote Originally Posted by KillemallCFH View Post
    Eggs sucks in Legacy. Period. I used to play it and even brought it to a tournament. It is way too fragile and almost strictly inferior to most other combo decks available in Legacy.
    The deck could play through a lot of the common hate but the learning curve was ridiculous. But now the only real answer to Extirpate is Cunning Wish, and you scoop to Counterbalance + Top.

    - Sanguine Voyeur: You need Abeyance so you don't scoop to a mogg fanatic. Cephalid Coliseum is also a way to dig through the deck, while doubling as a win condition. EDIT* sorry i completely missed them in your list

    This meta definitely makes this deck almost completely unplayable but it is pretty fun.
    Last edited by bladewing019; 12-26-2007 at 08:16 PM. Reason: I'm blind

  10. #10

    Re: [Discuss] Sunny Side Up

    Quote Originally Posted by bladewing019 View Post
    - Sanguine Voyeur: You need Abeyance so you don't scoop to a mogg fanatic. Cephalid Coliseum is also a way to dig through the deck, while doubling as a win condition.
    I'm aware of this, that's why I ran both.

    Abeyance is mostly to blank disruption, mostly Force and counterspells. Angel's Grace is there so that I don't die to Fanatics, Coliseum, and such while acting as an emergency Fog.

    Most cards in my deck are either mana producers or have multiple uses [or both.]

  11. #11

    Re: [Discuss] Sunny Side Up

    Well, this deck isn't really very good in this format, as most other combo is either faster (TES, SI, Belcher, etc), or more resilient (Ichorid, Ceph Break, Solidarity, etc).

    It is pretty consistent, though, and a blast to play.

    Here's a list a came up with from the same thread:

    Land
    2 City of Traitors
    4 Crystal Vein
    3 Archaeological Dig

    Win Condition
    1 Cephalid Coliseum

    Mana Acceleration
    4 Tinder Wall
    4 Lotus Petal
    4 Crop Rotation
    1 Lion's Eye Diamond

    Fuel
    4 Chromatic Star
    4 Chromatic Sphere
    3 Sungrass Egg
    2 Skycloud Egg
    4 Street Wraith
    1 Horizon Canopy

    Protection
    1 Abeyance
    1 Chain of Vapor
    1 Angel's Grace

    Engine
    4 Second Sunrise
    4 Reclaim
    4 Mystical Tutor


    4 crop rotations to 1 LED is just a better plan for this deck. Pre combo, it acts as protection and setup. When comboing, it fixes or accelerates your mana, tutors up coliseum or horizon when you haven't enough eggs, and thins the deck of lands (which the deck hates to draw).

    4 Street Wraith let you get sunrise in hand for U or G without needing to play and crack an egg. It's even possible to turn 1 kill with street wraiths help =D It's inclusion meant running less land and eggs, meaning more density for the sunrises and tutors as well (which improves the deck's resiliency and consistency).

    Not really sure on the sideboard. It just won't do the deck justice since It's hard to remove any part of the deck without lowering the consistency. Generally though, it should be cards that can be fetched by Mystical Tutor.

    maybe something like...

    4 Leyline of the Void
    3 Abeyance
    1 Chain of Vapor
    1 Echoing Truth
    3 Krosan Grip
    1 Demonfire
    1 Wipe Away
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