Got a new toy in eva green. Is it good enough?
I personally don't see them as very useful. My reasons...
The Dino doesn't have a way to push its damage through (trample, flying, horsemanship, etc) or a negative for the opponent. I want my higher cost bodies to push through tough matches without much help. I don't think it can do that.
The Elf... I could swap out my rits for mox to better enable his pump but it's still typically me exposing my manabase turn 1... for a 1/1. While it does offer possible punishment for taking advantage of that exposure, it does not do it fast enough to justify the risk. For the second ability, the later the game the more useful its second ability becomes (filtering draw) but, being a tempo deck, I don't want the game going later. You could always re-tool into a more control/prison build but then you're not really Eva at that point.
Tinkering with some crafting theory. Here
I really miss playing this deck. Anyone have an upgraded decklist so I can start from there.
I played this pile to some good results.
The SB might need to be revisited to be more meta oriented.
But this is so much fun.
6 Swamp
3 Marsh Flats
3 Bloodstained Mire
3 Polluted Delta
3 Bayou
1 Overgrown Tomb
4 Gilded Goose
3 Death's Shadow
3 Gatekeeper of Malakir
2 Murderous Rider
4 Soul Spike
3 Dark Ritual
2 Dismember
2 Abrupt Decay
2 Geth's Verdict
1 Empty the Pits
4 Thoughtseize
4 Infernal Contract
3 Hymn to Tourach
2 Cruel Bargain
1 Collective Brutality
1 Maelstrom Pulse
SB: 1 Golgari Charm
SB: 2 Grafdigger's Cage
SB: 1 Sylvan Library
SB: 1 Null Rod
SB: 2 Engineered Plague
SB: 1 Spinning Darkness
SB: 2 Lost Legacy
SB: 2 Pithing Needle
SB: 1 Death's Shadow
SB: 2 Surgical Extraction
Last edited by Ralf; 04-09-2020 at 05:01 PM.
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
Kobe, from what I understand you want raw power? In that case, have you ever considered Spawn of Mayhem? I think it is currently the best aggro creature for Black in the 3 mana slot. Also worth noting that it combines neatly with Dark Confidant and Death's Shadow for the true Suicide Black experience.
In my book, they still all die to Abrupt Decay.
Tweaking numbers can be a solution (for example to give it a fresher look):
6 Swamp
4 Verdant catacombs
3 Bloodstained Mire
3 Bayou
2 Polluted Delta
1 Forest
1 Overgrown Tomb
4 Gilded Goose
3 Death's Shadow
3 Plague Engineer
2 Murderous Rider
4 Soul Spike
4 Abrupt Decay
3 Dark Ritual
3 Geth's Verdict
1 Empty the Pits
4 Thoughtseize
4 Infernal Contract
3 Hymn to Tourach
2 Cruel Bargain
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
So what cards reward you for playing Sinkhole? I was thinking that in order to make the deck good, you really need 3 mana on turn 2. That way you can pair discard with land destruction. If you went the Death's Shadow route, Elves of Deep Shadow are a good choice and a way to augment Birds of Paradise. Both would support Phyrexian Obliterator, which would be pretty badass in the current environment.
Alternatively, you could go full-on jank and play 4x Urborg + 4x Spreading Algae. Urborg supports heavy black decks that splash another color and combos with a 1-mana Sinkhole.
So maybe this to start:
4x birds of paradise
2x elves of deep shadow
4x Death's shadow
2x plague engineer
4x phyrexian obliterator
4x thoughtseize
4x sinkholes
4x spreading algae
Xx fatal push
Xx abrupt decay
2x sylvan library
21-23 lands
Something that causes Obliterator to fight creatures would also be pretty good, maybe Prey Upon.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Just play tested with this deck. Obliterator sat in my hand FOREVER, not worth playing. The 4 black mana took too long to get out. I was not playing dark ritual so that may be an issue since I was playing birds.
I never really want to cast infernal contract either since it took so much life out of me. Very dangerous.
Maybe you could try Treacherous Blessing? Doesn't nuke your life total, but still provides life loss to feed Death's Shadow.
Yeah, dark Ritual seems important for the Obliterators. Probably not worth 4 copies either. I tested a little bit, loved Elves and I added Birterblossom and a Jitte. I'll try some Rituals. Ritual makes early Sinkholes a lot more reasonable, too. Confidant seems important, as does Sylvan Library.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Hi I don't think Confidant is important. It's risky, becouse of losing life very quickly. Death's Shadow isn't sexy for this deck. It has no trample. Gatekeeper - so so. It hasn't instant speed. I like sinkholes, but Assassin's Trophy could destroy a land and or other permanent. Vampire Nigthawk are good but... you could chose also Engineer or Hypnotic Specter.
So my Proposition is:
Lands:
4x Bayou
1x Castle Locthwain - draw in meta game is useful
1x Forest - you must be careful, becouse of Obliterator, but you need this Forest in case of using Wastelands by your opponent
1x Lake of the Dead - it's good in this deck, but maybe Karakas, Maze of Ith, Blast Zone or Mortuary Mire do better work - it has to be tested. But if you want to use lands which don't have black you need 2-3 Urborgs. If you want to add them it will be nice to increase land quantity to 22-24.
1x Overgrown Tomb - Becouse 4 Bayou could not be enough.
4x Snow-Covered Swamp
4x Swamp
4x Verdant Catacombs - I think 4 are fine. You could experiment with 6.
Creatures:
3x Asylum Visitor - you could replace one by painfull Dark Confidant, who can kill you or Sylvan Library, but it hasn't 3 in ATQ.
4x Guul Draz Assassin - he is your black Mother of Runes
2x Hypnotic Specter / Vampire Nighthawk, and new guy Murderous Rider - If Specters I'm thinking to use 3.
3x Nantuko Shade / Tarmogoyf - a lot of deck have a lot of graveyard hate.
2x Phyrexian Obliterator - best creature ever in black. I'm thinking to add one more.
1x Tombstalker - I think it is still better than Anger, becouse Fish dosn't fly.
3x Plague Engineer - very helpful beast. You need him with aggro decks.
Spells:
3x Dark Ritual - it is trouble if you can't use it in late game. In this deck you could use it a a trap for Nantuko or to level up Guul Draz or whatever.
4x Fatal Push - Swords to Plowshares for Black. Other options for one B? Hmmm... too risky - Vendetta.
4x Assassin's Trophy - Sinkhole & better Abrupt Decay in one card, but we want to have Abrupt in this deck too, becouse of conterspells.
4x Thoughtseize - yes, you need to have a chance to discard anything you want. Duress and Inquisition of Kozilek are weaker, Cabal Therapy reather not fot this deck.
3x Hymn To Tourach - discarding two to three cards with Dark Ritual in first turn - yes... can be crucial.
2x Unmask - this is your black Force of Will. You can't use 4, becouse if you want to do this you had to have min 8 cards which allow you to draw a new cards (like: Dream Salvage, Cling to Dust , Sign in Blood, Skeletal Scrying, Night's Whisper, Tainted Pact).
Other:
1x Umezawa's Jittle - you could use 2 if you want to.
Sideboard:
2x Choke -after Thoughtseizes and being countered it's always nice to shot down Islands.
2x Dystopia - hmmm a lot of decks don't like it very much. :p
3x Leyline of the Void - it is very important gaveyard hate - decks which havn't black colour use it... :)
2x Abrupt Decay - becouse it could destroy a lot and can't be countered.
3x Extirpate - better than Surgical Extraction if you are playing black deck.
3x Sadistic Sacrament - necessary if you want try to kill combo decks before they kill you.
Best. :)
Last edited by Jofiel; 04-18-2020 at 03:36 PM.
Ok, wild idea, please feel free to tell me if this is too jank. But, astrolabe and snow permanents are rampant. Can we play Lurrus (in the main not as a companion) and freyalise's radiance as just a better choke? Sac it and replay it every turn
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I like where your thinking is going, but I think there are better options. For that mana investment there are much better cards at fighting Miracles and SnowControl.
Sylvan Library
Winter Orb
Choke
Orb requires you to have some sort of mana-denial plan, a low curve, and likely some sort of non-land mana booster (like Birds of Paradise.) Library just feeds you cards, or at least feeds you card quality with fetchlands. Choke costs an extra mana, but still does the job by locking down 2+ lands. In my experience against Snow-based decks they fetch Snow Covered Island the majority of the time, sometimes even having *only* SCI's on the field. Choke can still give you that absurd tempo-stall and let your threats take over.
On top of all that, the cumulative upkeep is really hard to work around. The goal should be to stifle opponents mana while you continue developing. If you have to pay 2 the first turn, 4 the next turn, then sacrifice your enchantment, you are stifled yourself. If you only plan on having it for 2 turns, those turns have to really count. In the right situations it might be incredible, but I'd rather have 'good/great' in all situations rather than 'crazy good in some/useless in others'.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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