Yeah, but it does not hit basics.
However, this combo does not win the game, neither it's a prison effect: the opponent still have lands in play (-1) and can draw any other type of lands you did not remove.
Let's talk about combos that win the game or put you on a great favorable situation please.
Is there a possibility to always update the opening post when a new combo is posted? It would be great to have a browsable list without reading all the thread.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
No, Extirpate won't work against basic lands, which is the main target of that combo. But it isn't what we consider a "combo" in Legacy.
But in casual, the ability to strip away all lands in the opponents deck (because most decks are monocolored) is always great.
"You're English is terrible and inconsistent."
-DownSyndromeKarl
Another one that comes to mind that I haven't seen could be Power Artifact and Basalt Monolith. Its a way to create infinite mana and anything from Demon Fire, Stroke or even Helix Pinnacle could be used as a win condition.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Funny this combo hasn't been mentioned. It' one of the oldest
Lich + Mirror Universe
2/10/0
Grave dependency: No
Needleability: Yes
Stiflabitiliy: Yes
Forceability: Yes
Wastelandability: No
Swordsability: no
Disenchantability: Yes
Has already be mentioned.Academy Rector+Kaervek's Spite+Barren Glory
2/7/1
Grave dependency: Yes
Needleability: No
Stiflabitiliy: Yes
Forceability: Yes
Wastelandability: No
Swordsability: Over 2 turns, yes. One, no
Disenchantability: Yes
Chaliceability: No
The advantage of this combo is that you can do other sorts of things with the Rectors besides going "I win.", like finding a Moat or Humility, if you have abother way to activate it. Also, this only takes up 9-10 slots, so there's room for another compact combo, 28 mana sources, and 12 disruption/search spells to boot.
It could also be
Wake Trasher + Aphetto Alchemist (2\3UU\0)
Uhm.. Lich put my life total to zero, without me dying. If I play Mirror Universe my life total would become say 20 and that of my opponent 0, thus killing him and me drawing 20 cards. How does tat not win?
I agree it isn't a very viable combo. But it is still 2 cards, so quit compact. You could us Ritual to power both pieces out and they don't have to be played on the same turn.
One more from Eventide.
Quillspike/Devoted Druid
2 / 3G(B/G) / 0
Wait...best of them would be Orb + Monolith, as it would be colorless and not vulnerable to creature removal ! You then have your whole deck in the yard, and need a Breakfast-like kill though...so it would be slower than Breakfast but more stable.
2/5/6 (the absolute minimum of crap cards - Breath, Ghoul, Return and three Moebas, providing you don't count the Goyfs you also have to run as crap).
georgjorgeGeistreich sind schon die anderen.
Well... there are some other janky combos in this thread... So I figured I'd post this one. Maybe it's not compact though? (All the chaff)
Grinding Station + Myr Incubator: 2/6-14/16ish
Artifact, 2 (2)
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.
Artifact, 6 (6)
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
Well... Pretty self explanatory...
Grave dependency: No
Needleability: Yes
Stiflabitiliy: Yes
Forceability: Yes
Wastelandability: No
Swordsability: No
Disenchantability: Yes
Chaliceability: No?
Thank you for your help. Really appreciate it.
Excellent information.Many thanks!
I found this amusing... Maybe it's just me though...
Sway of the Stars+Underworld Dreams 2/13/0
Grave dependency: No
Needleability: No
Stiflabitiliy: Yes, but they'd be at 1 life afterward.
Forceability: Yes
Wastelandability: No
Swordsability: No
Disenchantability: Yes
Chaliceability: No
Doesn't work. You shuffle all your permanents (Underworld Dreams included) right before drawing seven cards, so Dreams won't be there to see the draws and trigger.
Sad, because otherwise it would have been really cool.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Disclaimer: This combo is NOT compact.
However, it is actually a deck I have built for casual play which boasts a winning percentage greater than 0. And if there were ever a time to brag about it..
I call it Tick-Tock. Or the GhettoTimeVault.
Coretapper, Magistrate Scepter, Clock of Omens and Five Other Artifacts plus three mana = Infinite Turns.
3/12/5
Fits a nice curve of 2, 3, 4.
Alternatively, Coretapper can be Power Conduit and a full Sun Droplet. (This deck always has a full Sun Droplet because it's just a goldfish-punching bag til it goes off)
Basalt Monolith and Vedalken Artificiers provide the mana.
Aphetto Alchemist, Icy Manipulator, Quicksilver Fountain provide utility/defense.
The kill is to fill up a lone Darksteel Reactor.
But if my opponent boards Altar's Light, my alternate kill is Granite Shard.
Come to think of it, the chaff might be 57.
(Sidenote- I have won a game on MWS with this deck. Whether that is a testament to the deck or the quality of MWS scrubs, I dunno)
Shouldn't this be 7 mana and not 5? Donate is 2U, Illusions is 3U.Originally Posted by Iranon
not if Sapphire Medallion is out.
This is my Signature
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