With a shift in the metagame towards Threshold and the decline of Goblins (old news, I know) I decided to make a deck centered on one of my favorite cards: Gaea's Blessing. So I went through some old decklists and found one deck that really liked: Operation Dumbo Drop from PT New Orleans 2001. So I made a slight update to it:
//NAME: BlessGo
// Artifacts
2 Engineered Explosives
// White
3 Wrath of God
4 Swords to Plowshares
// Green
1 Life from the Loam
2 Gaea's Blessing
3 Call of the Herd
// Blue
1 Meloku the Clouded Mirror
1 Forbid
3 Fact or Fiction
3 Intuition
4 Impulse
4 Brainstorm
4 Counterspell
4 Force of Will
// Lands
1 Forest
2 Island
2 Plains
2 Maze of Ith
3 Polluted Delta
3 Flooded Strand
4 Tropical Island
4 Tundra
High control elements let it dominate the mid and late game but it's very vulnerable in the early game. I haven't worked out a sideboard except for maybe 4 Crypt and 3 Needle and maybe a Counterbalance plan in the board. In my area I am probably the only Legacy player so this deck is more for fun and theory than anything else. I was wondering if there are better kill conditions or a better way to approach the early game.
Last edited by HSCK; 02-01-2008 at 12:05 AM.
Your Goyf comment is awesome. The synergy between Call of the Herd and Intuition+Fact or Fiction is really hard to pass up as a mid-to-late game win condition. This is after you've locked up the board. Perhaps Narcomoeba, Hierarch, or Brushopper.
None of which are better than Tarmogoyf, I'm sad to say.
How about Roar of the Wurm? Excellent synergy and a fattie that even Goyfs pause at 50% of the time. I'm trying to avoid getting them after missing my opportunity to get them cheap.
If you're not going to run Tarmogoyf, you have to understand that your deck is going to be strictly inferior to a version that is running Tarmogoyf.
Of course, unless I'm running one of my other two decks where Goyf is unplayable like Dragon Stompy and StifleNought. I just want to get it to a point where it's fun to play and not a walk over for most decks. I really want to preserve that old school feel to it. I'm still confident that I can take on aggro-control and combo decks though. Keep the criticisms coming y'all are great.
I totally understand, I've been honing my Dragon Stompy skills with knowledge I've gained through that thread. I've been testing the deck and it is definitely way too slow, much slower than I thought it would be so I guess I may just keep it around as a historical curiousity if nothing else.
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