made up results? hahahaha. dont need to do that buddy, ( are we acusing people of things youve done before? tsk tsk tsk...)
if you want proof of a "Historical Top 8" as people here label it. take a look at this thread funny man.
http://www.mtgthesource.com/forums/s...ead.php?t=7785
read through and oh! realize your full of shit.
Id like to milk that oreo... split it in half...and lick all that sweet sweet candy off. mmmmm... oreos....
Tell me how a resolved CB isn't going to decimate his deck. A hardcasted Akorma? I'm still doubious of this "redundancy" argument. 8 reanimate effects isn't going to overwhelm much, definately not 4 StP, 4 FoW, 4 Daze, and 3 CB, with cantriping to provide a method of gaining access to it in a quick and timely manner (not to mention actual redundancy).
Notice that you still have yet to prove that the deck is viable through anything begining to resemble actual logic (logical falicies and circular logic aside). I honestly doubt that there's much to your deck doing well. Rouge decks can do well any day of the week, and bite it just as often.
EDIT: Yes,I make up results in my non-existent tournament reports that I don't post ever. All the time, you know. At least once a day.
Calm down in here, or else my finger and mouse are going tag team with warnings.
Threads merged on request.
8?
have you even read the decklist? it has 12 reanimation spells. inform yourself before arguing.
thing is a resolved counterbalance is not the end of the world. most decks in legacy have problems with a resolved counterbalance, thus its the most used control engine in legacy right now.
it really isnt all that effective till you have the top out, and you can easily cast creatures before that shit hits play.
you have as many cantrips as them and they are slowing themselves down as well as reducing their hands while defensively countering. if one creature of mine resolves it normally stalls them enough for me to find another one. then another form of disruption and then another. you cant counter everything.
get a counterbalance against thresh and its game over too right? and fish? and TES, and belcher... and countless other decks, and they do fine. Oh but since you have something weird against this deck it just cant get over it like the others i guess...
Oh and if they have counterbalance, swords force of will daze in mulitiples in hand good for them, i guess a players true colors will come out and youll see if your a good player and can deal with that or not, im guessing your one that cant.
ill just go ahead and disregard your dumb and unproductive comments and ask anyone who reads this to just ignore your stupid arguments since it seems like you havent even taken the time to look up the decklist and test it.
Id like to milk that oreo... split it in half...and lick all that sweet sweet candy off. mmmmm... oreos....
You have 7 Cantrip effects (+ Intution is ten, but in my mind, Intuition = search). Most threshold decks have 10 including SDT, which is a recuring cantrip. I forgot Exhume. Sorry, my bad. Animate Dead and Reanimate can't target your best finisher (Akorma). Careful Study is card disadvantage.
WHAT DISRUPTION???
The question isn't "is your deck hurt by CB?", the question is "can you deal with it in a timely manner before they kill you?", and the answer is no. Don't tell me 2x Repeal is going to be enough. It's not. Maybe some Rushing Rivers in that slot? I would think that you need more than 2 though. Honestly, this needs a control shell. Something like this, perhaps?
Cantrip/ Tutor/ Draw: 12
Sensei's Divining Top x2
Brainstorm x4
Intuiton x3
Predict x3
Board Control: 5
Rushing River x3
Wipe Away x2
Disruption: 8
Cabal Therapy x4
Force of Will x4
Control (permanent): 3
Back to Basics x3 (this could easilly be something else)
Reanimation core: 14
You do this one, I'm not even going to touch it.
lands: 18
Polluted Delta x4
Swamp x6
Island x8
The Therapies look questionable, but it's a starting point. With 3 Predict, 3 Intuition, Top and Brainstorm, you shouldn't have a incredibly difficult time getting things in the hand/ yard. The rest is just about self-explanatory.
Go ahead and circular logic yourself around this one :) It's a rough list (I took about 10 minutes on it), but it has potential.
I thought only animate dead won't work with Akroma, Angel of Wrath?
From what I know *she* can be "reanimate"d.
Swords to Plowshares doesn't help much against the Reanimator deck. I also thought that STPs were the answer against this deck; I was wrong. When an Exhume targets a Hellkite and you STP that Hellkite, it becomes a 10 point swing. On top, you still have to deal with 1/1 (*2/2) and 3/1 flyers coming your way. It all adds up in the end. That's my answer to STP. It's very vague, I know... but its been tested.
For the counterspells: there are not enough counterspells to deal with 12 reanimation spells backed up with some sub-par card advantage. The counterspells also tend to look ugly in your hand when your facing a 5/5+ creature on the board that managed to sly its way through your grasp. If anything, personally, I wouldn't even BOTHER countering the reanimation spells unless I really had to. I'm more worried about the spells that help this deck chuck its threats into the graveyard. Sure, it sounds stupid to counter a 1/1 Imp vs. the Exhume... but in the end it pays off... and that's IF you want to go the counterspell route.
For the Counterbalance: Divine Top needs to be present in order for it to be amazing. On top of that, there are only four copies of Counterbalance vs. twelve reanimation spells. Lets do the math.
12 reanimation spells x 10 monsters = 120 possible combinations
4 Tops x 4 Counterbalance = 16 possible combinations
I'm not saying that this deck doesn't lose to CounterTop-Goyf-Counter; what I am saying is that this deck is more powerful than what people make it out to be sometimes.
I used to be one of those people. Thinking that a splash of graveyard hate with a pinch of counters and removal would do the trick. My best solution for this deck has been bounce with four Layline of the Voids added in.
You know that nightmare where your running but you just can't get away...
Therapies are intended to go both ways, meaning they get threats in the yard (actually this is thier purpose most of the time), and can also hit bounce targets/ whatever in thier hand.
I don't think you'll be responding to ANYTHING with Cabal Therapy. And I'm gonna agree with from Cairo here: if you're only running large men, Cabal Therapy pales in comparison to Thoughtseize.
What's the plan against burn decks? It seems like burn eats this deck's face to death unless you get a turn 2 Phantom Nishoba on the board and you are on the play.
Keep moon-walking.
-4 Cabal Therapy, +4 Oona's Prowler. Better? In the burn match, I would side out however many Reanimates you can for the Show and tells in the board, and possibly run something in the vein of Exhalted Angel (something large with lifelink) in the sideboard.
Solid burn decks will get a turn 3-4 win.
Solutions? Is there any way for this deck to handle the onslaught of burn spells?
Well, there is this one creature, which will patch the situation, and delay the game
Ghosts of the Innocent
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
Thats the only thing I've found that may actually almost pose something
Last edited by Mr Wiggl3s; 02-18-2008 at 09:19 PM.
You know that nightmare where your running but you just can't get away...
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