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Thread: Shadowmoor Info

  1. #21
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    Re: Shadowmoor Info

    all artworks is amazing!!!

    the octopus one remembers Cloudtresher yet?

  2. #22

    Re: Shadowmoor Info

    This is just some speculation but;

    Transfigure will be in this set/eventide.

    #8 will have an upkeep trigger, be it damage or a cost.

    #20 will be a big sorcery.

  3. #23
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    Re: Shadowmoor Info

    If only Transfigure was playable at instant speed... as it is, they'll need to put it on very good bodies to make the mechanic any good.
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  4. #24
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    Re: Shadowmoor Info

    Okay... I'm really oddly interested in that... scarecrow-like construct being led by the purple doll on a stick. Now I know how it feels to be a Vizzerdrix collector.

  5. #25
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    Re: Shadowmoor Info

    Quote Originally Posted by Dilettante View Post
    Okay... I'm really oddly interested in that... scarecrow-like construct being led by the purple doll on a stick. Now I know how it feels to be a Vizzerdrix collector.
    There are 3 of the "Scarecrow" looking things in those pics. I wonder what roll they will play in the game/storyline?

    Here are some interesting things pointed out by a member of MTG Salvation:
    That pics 8, 21, 24, and 26 look like they may come from:

    8: a dragon... from spinerock knoll?
    21: a giant with rocky fists and trees on the back. Maybe mosswort bridge?
    24: a huge horror-like creature... howltooth hollow?
    26: a giant land nautilus! shelldock island?
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  6. #26

    Re: Shadowmoor Info

    the art is amazing!

    I like it how the kithkin/merfolk/giants all look corrupted etc but the art with all the elves look like they are all innocent/trying to escape the corruption

    I dont usually follow any stories but I might just read this block

    Also loved what looks like a goblin inside some kind of fish disguise?

  7. #27
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    Re: Shadowmoor Info

    At least this doesnt appear to be the plane Tarmogoyf is from, God knows the metagoyf doesnt need another of him

  8. #28
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    Re: Shadowmoor Info

    Quote Originally Posted by Bovinious View Post
    At least this doesnt appear to be the plane Tarmogoyf is from, God knows the metagoyf doesnt need another of him
    Well it took 27 posts but Tarmogoyf has finally showed up in this thread too...he's everywhere...
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    Quote Originally Posted by pingveno View Post
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  9. #29

    Re: Shadowmoor Info

    This is some of the freakiest artwork I have seen in a long time. Hope the cards are as good as the artwork.
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  10. #30
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    Re: Shadowmoor Info

    Quote Originally Posted by Sacearuse View Post
    ^^ is badass looking hopefully the abilities on these cards are as hawt as the art, if so this could be the best expansion in a long time.

  11. #31

    Re: Shadowmoor Info

    Quote Originally Posted by from Cairo View Post
    ^^ is badass looking hopefully the abilities on these cards are as hawt as the art, if so this could be the best expansion in a long time.
    I'm guessing it will be a 1/2 with at least two abilities, one of which taps as a cost.

  12. #32
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    Re: Shadowmoor Info

    Amazing art is amazing!

    This one



    and the cloud thing of Sacearuse are my favorites.

    The downside? The set is going to suck. Seriously, how many epic artworks has Wizards ruined so far by tacking them onto awful cards? How many good cards are an eyesore due to fugly, old man and Tarmogoyf?

    And the failure that is Transfigure is going to be mechanic in Shadowmoor? God help us!

  13. #33

    Re: Shadowmoor Info

    If Transfigure comes on a creature with a CC of one, then you could use it as a Dreadnought tutor, which would be cool.

    Much as I wish Transfigure could be played at instant speed, we all know how broken it would be if that were the case.


    Good call on Transfigure, by the way. Seems like a likely candidate.

  14. #34

    Re: Shadowmoor Info

    Quote Originally Posted by Sacearuse View Post
    There are 3 of the "Scarecrow" looking things in those pics. I wonder what roll they will play in the game/storyline?
    They could be "dark" treefolk. I thought at first they might be elementals, but there seem to be an awful lot of them, and they all have the same basic structure and such. Elementals tended to be pretty unique in Lorwyn.

    Here's hoping there's some good faeries or treefolk. Also, the new merrow look BAD ASS.

    EDIT: Especially this one:
    Quote Originally Posted by Sacearuse View Post

  15. #35

    Re: Shadowmoor Info

    The seventh pic down on the third post looks like slimer, from ghostbusters, on steroids.

  16. #36
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Amazing art is amazing!

    This one



    and the cloud thing of Sacearuse are my favorites.

    The downside? The set is going to suck. Seriously, how many epic artworks has Wizards ruined so far by tacking them onto awful cards? How many good cards are an eyesore due to fugly, old man and Tarmogoyf?
    This is the shit. I believe, with all my heart, that this is going to be the new bw Tarmogoyf. This in the beastie that will put every deck I have in the works over the top [/unrealistic hopes and dreams...]

    But seriously, I'm going to play fucking pack draft like a mo-fo until this rotates out. You don't even have a vague inkling :] It's game time. This is the first set I am genuinely fucking stoaked for. That, and I'm in Texas and It's snowing!!!!

    EDIT: now to say something relevant, outside of !!!!111one!!!!!. Is it just me, or does 90% of the artwork that we have seen for new cards look black, or at least partly black? If the entire set looks like this, I think we may have a 60-70 percent black set... I'll be happy if this entierly unrealistic conclusion is true.
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  17. #37
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    Re: Shadowmoor Info

    Quote Originally Posted by Goaswerfraiejen View Post
    If Transfigure comes on a creature with a CC of one, then you could use it as a Dreadnought tutor, which would be cool.
    Except that Transfigure, like Transmute, always costs 3. So it's awful. The best thing I could see is Transfigure on a decent 2-drop so you can tutor for Goyf directly into play on your third turn (or later, I suppose), with a creature already in the yard for pumping him.

    But still.

    And yeah, making it instant would make it more broken, but I'd rather have a really good ability on a few cards than an incredibly awful one on a lot of cards.
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  18. #38
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Except that Transfigure, like Transmute, always costs 3. So it's awful. The best thing I could see is Transfigure on a decent 2-drop so you can tutor for Goyf directly into play on your third turn (or later, I suppose), with a creature already in the yard for pumping him.

    But still.

    And yeah, making it instant would make it more broken, but I'd rather have a really good ability on a few cards than an incredibly awful one on a lot of cards.
    Or no more fucking keywords, perhaps???
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  19. #39
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    Re: Shadowmoor Info

    You know what this means, though, right? More Merfolk.

    YES.
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  20. #40
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    Re: Shadowmoor Info

    Now that I think of it: why would Transfigure be in Shadowmoor? The only way it can have decent synergy with Evoke would be by putting Evoke and Transfigure on the same card, which just can't happen outside of rares because it would take up too much text. Considering that most Evoke creatures have bumped-up CMCs because of the Evoke option, there's actually a negative synergy between the two.
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