Without enough 1-drop threats, you can’t really afford to play Daze. The way [non-12/12] Delver/Daze/Wasteland decks work is 8/4/2 structure (8x 1-drop, 4x 2-drop, 2x payoff dudes); if you don’t have enough 1-drops to reliably open games with a threat you’re going to start dying b/c you drew Daze in a game that will go long b/c of the lack of early clock. After DRS was banned, pretty much every Delver pilot forgot the basics of deck construction (particularly Grixis) and continued to play Daze while tanking 1-drop threats to 4x Delver only. On top of this, their mana curves have drifted up to the 2-3cmc cost point (Dreadhorde/Goyf, Oko/Klothys) and now they’re also ramping up SB Winter Orb use which is increasingly self-crippling.

The moment you concentrate on 2-drop threats (we’ll call Brazen a 2-drop), you’re saying [insert 2-drop] has a great matchup vs Ice-Fang/Strix and their turn 3+ followups of SCM/Uro/PWs (this is unlikely to be the case). You’re also shunting mana away from casting Standstill on that turn 2, when we’re not talking about Shadow. The most important thing about Delver is that it’s a turn 1 threat that, regardless of flipping quickly or not, allows us to profitably alt-cast Daze or add pressure to a followup Standstill. When Delver doesn’t flip, any Fetches will add card selection through pseudo-scrying, which is a more powerful effect than flooding out on Lavamancers or any other U or R 1-drop. As a block though, I agree that Delver and Daze, as a package, are on the chopping block in the Dreadstill’s future.