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Thread: [Deck] Dreadstill - Enter the Fist

  1. #61
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    Re: [Deck] Dreadstill - Enter the Fist

    I was messing around with a black splash list the other day and I am not completely sure the deck can support Seizes and Confidants without having to sacrifice the Trinket Mages/toolbox and CB/top combo. Even though you may think Confidant is really needed, we already run Standstills and if we run 8 draw spells we're bound to just draw more draw spells and not many business spells. I'd mainly only splash black right now for Seizes main and Extirpates from the board.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  2. #62
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    This is what I've been screwing around with Rodney.
    Ub Dreadstill:

    Lands:19
    3 [ON] Polluted Delta
    4 [IA] Island
    3 [ON] Flooded Strand
    3 [TE] Wasteland
    4 [AQ] Mishra's Factory
    2 [B] Underground Sea

    Creatures:7
    4 [MI] Phyrexian Dreadnought
    3 [FD] Trinket Mage

    Spells:34
    4 [5E] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [SC] Stifle
    4 [OD] Standstill
    3 [CS] Counterbalance
    2 [CHK] Sensei's Divining Top
    3 [DIS] Spell Snare
    3 [LOR] Thoughtseize
    1 [10E] Pithing Needle
    1 [TSP] Trickbind
    1 [FD] Engineered Explosives

    Sideboard:15
    SB: 1 [10E] Pithing Needle
    SB: 1 [FD] Engineered Explosives
    SB: 2 [DK] Tormod's Crypt
    SB: 2 [DS] Echoing Truth
    SB: 3 [6E] Chill
    SB: 3 [PC] Extirpate
    SB: 3 [UL] Engineered Plague

    Now as you can see there is no Dark Confidant, yes this hurts, but With Standstill, etc you already have a great draw engine so you can afford to not run the Bob's. Thoughtseize and Extirpate on the other hand are the big perks to the black splash both adding excellent disruption to the already strong tempo'd list. Also the golbin matchup is greatly improved by the addition of engineered plague.
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  3. #63
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    Re: [Deck] Dreadstill - Enter the Fist

    To quote an Excellent Video game
    "Richard, you're methods may be flawed, but our love for America is the same"
    The black splash doesn't realistically look worth it to me. Instead of cutting spells to make room for discard and reactive cards like Extirpate , the white splash seems to me to offer more quality cards in the form of enlightened tutor. My thought behind this is simple, early dreadnaught is win against goblins. So why bother stalling with chill in the board, I'd rather just go for the win drop that naught, and counter their goblin edicts.
    As an after thought, it will even Grab you Counterbalance Vs threshold but i wouldn't know what to side in over in that match up.
    Also finds crypt for ichorid and needle for breakfast.

  4. #64

    Re: [Deck] Dreadstill - Enter the Fist

    Taking this quote from the 'Results' thread:
    Quote Originally Posted by JanValentine00 View Post
    4-5-08
    Die Hard Games
    1005 Main St - Suite 2230
    Pawtucket, RI
    Weekly Legacy
    8 players

    Top 4:
    1st/2nd Split:
    Rodney Hannigan (Roodmistah) Ug Dreadstill
    Rob Rogers (HammafistRoob) Uw Dreadstill
    3rd:
    Thomas MacDonald (JanValentine00) Fetchland Tendrils
    4th:
    Elijah Hannon (Morphling420) RGBSA

    I noticed that there is now an Ug version of Dreadstill?
    Adding Goyfs makes sense, and increases the brokenness of Standstill.
    Can you post a list of the Ug Dreadstill version?

    Thanks!

  5. #65
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    Re: [Deck] Dreadstill - Enter the Fist

    There weren't any Goyfs in my list, the green is just there for the Krosan grips. Although you COULD replace them very easily in the sideboard for Goyf.

    Just for reference, a Goyf version of my deck would probally look like

    // Lands
    2 [MM] Island (3)
    3 [ON] Polluted Delta
    4 [IA] Island (2)
    3 [ON] Flooded Strand
    3 [REW] Wasteland
    4 [AQ] Mishra's Factory (3)
    1 [B] Tropical Island

    // Creatures
    4 [MI] Phyrexian Dreadnought
    4 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [SC] Stifle
    3 [CS] Counterbalance
    2 [CHK] Sensei's Divining Top
    1 [10E] Pithing Needle
    4 [OD] Standstill
    3 [DIS] Spell Snare
    2 [TSP] Trickbind
    1 [FD] Engineered Explosives

    // Sideboard
    SB: 1 [10E] Pithing Needle
    SB: 1 [FD] Engineered Explosives
    SB: 3 [DS] Echoing Truth
    SB: 3 [DK] Tormod's Crypt
    SB: 3 [6E] Chill
    SB: 4 [FUT] Tarmogoyf
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  6. #66
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    Re: [Deck] Dreadstill - Enter the Fist

    so you just cut the Krosan for Goyfs... I really liked the Krosans in the side, but right now I'm thinking between Chill and Back to Basics, what do you guys think?

  7. #67
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    Re: [Deck] Dreadstill - Enter the Fist

    My list still has the K Grips in...I did not cut them for Goyf. He asked for a UG list with Goyf and that's the closest list I came up with.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  8. #68
    Rob Rogers
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    Re: [Deck] Dreadstill - Enter the Fist

    My Black list would be something like this.
    Ub Dreadstill:

    Lands:19
    3 Polluted Delta
    4 Island
    3 Flooded Strand
    3 Wasteland
    4 Mishra's Factory
    2 Underground Sea

    Creatures:8
    4 Phyrexian Dreadnought
    4 Dark Confidant

    Spells:33
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Stifle
    4 Standstill
    3 Counterbalance
    2 Sensei's Divining Top
    3 Spell Snare
    4 Thoughtseize
    1 Trickbind

    Sideboard:15
    3 Tormod's Crypt
    2 Echoing Truth
    3 Chill
    4 Extirpate
    3 Engineered Plague

    I think if you were to run a Black list it would have to use Dark Confidant. Everyone is saying "with Standstills etc. you already have a good draw engine". All I see for a draw engine is Standstill, which is fine. But I think using Bob rather than the Trinket Mage toolbox would be the best route for the black list. But think about it, Counterbalance, Top, and Bob in the same deck! That is just rediculous.

    @Vanele(Garrett)- Why would you ever want to run Enlightened Tutor, it would just be more card disadvantage(see FoW) that the deck doesn't want. It also doesn't want to be relying so much on the combo. Also, Tutor + Standstill doesn't really sound like the best synergy to me.
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  9. #69

    Re: [Deck] Dreadstill - Enter the Fist

    I agree that the black splash requires Dark Confidant. Removing Trinket Mage was the best thing I ever did. I never wanted to see that card, as I usually didn't have enough mana or had nothing I wanted to fetch with him. I used to run white for Swords, which I miss dearly, but this deck needs to win with card advantage, so Black is likely a better choice. My list is exactly the same as the one above.

  10. #70
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    Re: [Deck] Dreadstill - Enter the Fist

    @Vanele(Garrett)- Why would you ever want to run Enlightened Tutor, it would just be more card disadvantage(see FoW) that the deck doesn't want. It also doesn't want to be relying so much on the combo. Also, Tutor + Standstill doesn't really sound like the best synergy to me.[/QUOTE]

    The Key being Speeding out the Combo in the matches you need it to win COgoblinsUGH. and instead of wasting 3 slots on chill why not run something like this post board

    // Lands
    1 [MM] Island (3)
    3 [ON] Polluted Delta
    4 [IA] Island (2)
    3 [ON] Flooded Strand
    3 [REW] Wasteland
    4 [AQ] Mishra's Factory (3)
    1 [b] Tropical Island
    1 [a] Tundra

    // Creatures
    4 [MI] Phyrexian Dreadnought
    4 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [SC] Stifle
    3 [CS] Counterbalance
    2 [CHK] Sensei's Divining Top
    1 [10E] Pithing Needle
    4 [4TH?] Enlightened tutor
    3 [DIS] Spell Snare
    2 [TSP] Trickbind
    1 [FD] Engineered Explosives

    // Sideboard
    SB: 1 [10E] Pithing Needle
    SB: 1 [FD] Engineered Explosives
    SB: 2 [DS] Echoing Truth
    SB: 3 [DK] Tormod's Crypt
    SB: 4 [OD] Standstill
    This looks like a Stronger Goblins match up to me.
    and to the Card advantage, I'm sure if you power out that early naught they will be worrying more about that.

  11. #71
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes Confidant is great, but without Trinket you cant search for Top, the list contains only two. Also your screwed up to CotV or an opponent CB without EE.
    The black list is much more straight but contains fewer options to get rid off some problems.

  12. #72
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    Re: [Deck] Dreadstill - Enter the Fist

    Van- If the only reason you want to make the change is for the Goblin MU, then I can tell you-it's not worth it. Powering out a fast Nought with few answers to back him will be met by an answer for Gobs. A good solution into beating them is running Needle (see Wasteland) and EE as a 1 of from the board.
    EDIT-reading is svg tech.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  13. #73
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    Re: [Deck] Dreadstill - Enter the Fist

    Tinket for Needle is a common play I make. It is THE out if you play against 43land.dec with their Mazes of Ith. (which is very relevant in my meta.)

  14. #74
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    Re: [Deck] Dreadstill - Enter the Fist

    I decided to gear my sideboard for what I felt would be a heavy blue/Threshold meta at the Wareham tournament.http://www.mtgthesource.com/forums/s...748#post223748The tournament was roughly 30 people.
    I ended up taking 1st ranking wise overall, though we split the cash. My teammates Vanele, Stoohgenstein, and HammafistRoob all T8'd as well. Roob was playing his variant of Dreadstill as well and congrats to him. Anyways, here's the list I ran.
    UR Dreadstill by Roodmistah

    / Lands
    2 [MM] Island (3)
    3 [ON] Polluted Delta
    4 [IA] Island (2)
    3 [ON] Flooded Strand
    3 [REW] Wasteland
    4 [AQ] Mishra's Factory (3)
    1 [U] Volcanic Island

    // Creatures
    4 [MI] Phyrexian Dreadnought
    4 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [SC] Stifle
    3 [CS] Counterbalance
    2 [CHK] Sensei's Divining Top
    1 [10E] Pithing Needle
    4 [OD] Standstill
    3 [DIS] Spell Snare
    2 [TSP] Trickbind
    1 [FD] Engineered Explosives

    // Sideboard
    SB: 1 [10E] Pithing Needle
    SB: 1 [FD] Engineered Explosives
    SB: 3 [DS] Echoing Truth
    SB: 3 [DK] Tormod's Crypt
    SB: 3 [6E] Chill
    SB: 4 [U] Red Elemental Blast

    All i can say is, I never missed the Krosan Grips and REB worked wonders all night for me. Also, dropping the 4th Snare for the 2nd Trickbind was savage and it worked out awesome for me. Total I went 6-0-2 drawing my first round against Landstill and intentially IDing with my teammate to get into Top 8.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  15. #75

    Re: [Deck] Dreadstill - Enter the Fist

    Happy to see you adopted the 6 Stifle effects, I like the list, a lot.

    Do you think 6 is the absolute maximum number of Stifle effects you're willing to test, or are you willing to test 7-8 (by cutting a Daze), along with the 8 Dreadnought sources (Trinket Mage, Dreadnought). At worst, they supplement your Wastelands to help you mana screw them.

    One question.

    MUC found itself recently cutting Brainstorm for 4 Ancestral Visions, and doing very well with them.

    Given the two decks similarilities and Visions synergy with Standstill, what do you think of trying the card maybe as 2 of or something?

    Daze seems like it could be a 3 of for onething, it's useless late game, and can be played around once your opponent knows you're running it.

    Edit: Nm, if I'm not mistaken, all suspend cards are very dyssnergic with Standstill.

  16. #76
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    Re: [Deck] Dreadstill - Enter the Fist

    This deck plays fetchlands. Some MUC builds have run Chalice of the void. A control deck like that can not afford to take any life loss.

  17. #77
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes I am very glad the extra Stifle effect helped alot I got matched up against control all day and the extra Trickbind shined alot. One thing I was fairly sad about is my inability to find a second Volc before the tournament. Without question the SB should be changed -1 Echoing Truth +1 Volcanic Island (For REB, Wasteland.) I would never run any less then 4 Dazes in this deck simple because the card itself has amazing synergy with dropping Dreadnought, or Standstill. If they attempt to kill Dreadnought you can back him with normally with multiple free counterspells and when they pop your Standstill if you are tapped out you can just Daze w/e they play. I would run more Dazes if I could. And as to the maximum number of Stifle effects I'd say that 6 is the max. I don't think I'd ever go over 6 Stifle effects for your Dreadnoughts as for the most part we dig for them very easily.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  18. #78
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    Y One thing I was fairly sad about is my inability to find a second Volc before the tournament. Without question the SB should be changed -1 Echoing Truth +1 Volcanic Island (For REB, Wasteland.)
    Rodney, we had another unused Volcanic Island... I told you that.
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  19. #79
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    Re: [Deck] Dreadstill - Enter the Fist

    Is that extra EE in the side needed?

    Lately, I've been having some problems with Ichorid, anyone has any thoughts about it? Maybe I played my Crypts wrong, idk

    And I like that Ur list, might be worth trying in my 'controlish meta (blue...)

  20. #80
    Rob Rogers
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Skullclamping View Post
    Is that extra EE in the side needed?

    Lately, I've been having some problems with Ichorid, anyone has any thoughts about it? Maybe I played my Crypts wrong, idk

    And I like that Ur list, might be worth trying in my 'controlish meta (blue...)
    Against Ichorid the plan is to counter their discard outlets(Pimp, Breakthrough, w/e) and use Dreadnoughts as a way to deal with Bridges if need be.

    The list I ran at the Wareham tourney was-
    Main-60
    4 Flooded Strand
    1 Polluted Delta
    2 Tundra
    6 Island
    4 Mishra's Factory
    3 Wasteland

    4 Phyrexian Dreadnought
    3 Trinket Mage

    4 Stifle
    1 Trickbind
    4 Standstill
    4 Brainstorm
    4 Force of Will
    4 Daze
    3 Spell Snare
    3 Oblivion Ring
    3 Counterbalance
    2 Sensei's Divining Top
    1 Engineered Explosives

    Side-15
    4 Meddling Mage
    3 Tormod's Crypt
    3 Echoing Truth
    3 Chill
    1 Pithing Needle
    1 Plains

    Round 1- Dragon Stompy(TrialbyFire) I win this one 2-0
    1-0
    Round 2- Ug Dreadstill(Dan Cunningham) I win this one 2-1
    2-0
    Round 3- Rgb Goblins(some dude) I lose this one 1-2
    2-1
    Round 4- RW aggro thing(Joe) I win this one 2-1
    3-1
    Round 5-GBRSA(my teammate Stoohgenstein) ID into top8

    Top8- UGwb Thresh(TheAtogLord) I lose 0-2
    Rich Shay had some pretty good Counterbalance triggers against me and I made a risky but good play in game one that didn't pay off.

    All in all I was pretty Impressed with how well the deck played out with the addition of Oring.

    Props
    Hammafist for taking 4 Top8 spots and 2 Top4 spots
    Rodney for winning the thing
    Garrett for play a joke deck and Top4ing w/ it
    Stoohg for making the risky ID and making it in
    Rodney for creating Dreadstill
    Jared for pwning Jello after the tourney
    Slay and Lego for absolutely hearting our theme song

    Slops
    Tom for getting KOud Brothers in the first two rounds
    Rich Shay for being good at magic
    Jared for not racing us on the highway
    Garrett for being Garrett
    2 ppl who played and failed with Dreadstill
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

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