I was messing around with a black splash list the other day and I am not completely sure the deck can support Seizes and Confidants without having to sacrifice the Trinket Mages/toolbox and CB/top combo. Even though you may think Confidant is really needed, we already run Standstills and if we run 8 draw spells we're bound to just draw more draw spells and not many business spells. I'd mainly only splash black right now for Seizes main and Extirpates from the board.
This is what I've been screwing around with Rodney.
Ub Dreadstill:
Lands:19
3 [ON] Polluted Delta
4 [IA] Island
3 [ON] Flooded Strand
3 [TE] Wasteland
4 [AQ] Mishra's Factory
2 [B] Underground Sea
Creatures:7
4 [MI] Phyrexian Dreadnought
3 [FD] Trinket Mage
Spells:34
4 [5E] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
4 [SC] Stifle
4 [OD] Standstill
3 [CS] Counterbalance
2 [CHK] Sensei's Divining Top
3 [DIS] Spell Snare
3 [LOR] Thoughtseize
1 [10E] Pithing Needle
1 [TSP] Trickbind
1 [FD] Engineered Explosives
Sideboard:15
SB: 1 [10E] Pithing Needle
SB: 1 [FD] Engineered Explosives
SB: 2 [DK] Tormod's Crypt
SB: 2 [DS] Echoing Truth
SB: 3 [6E] Chill
SB: 3 [PC] Extirpate
SB: 3 [UL] Engineered Plague
Now as you can see there is no Dark Confidant, yes this hurts, but With Standstill, etc you already have a great draw engine so you can afford to not run the Bob's. Thoughtseize and Extirpate on the other hand are the big perks to the black splash both adding excellent disruption to the already strong tempo'd list. Also the golbin matchup is greatly improved by the addition of engineered plague.
To quote an Excellent Video game
"Richard, you're methods may be flawed, but our love for America is the same"
The black splash doesn't realistically look worth it to me. Instead of cutting spells to make room for discard and reactive cards like Extirpate , the white splash seems to me to offer more quality cards in the form of enlightened tutor. My thought behind this is simple, early dreadnaught is win against goblins. So why bother stalling with chill in the board, I'd rather just go for the win drop that naught, and counter their goblin edicts.
As an after thought, it will even Grab you Counterbalance Vs threshold but i wouldn't know what to side in over in that match up.
Also finds crypt for ichorid and needle for breakfast.
There weren't any Goyfs in my list, the green is just there for the Krosan grips. Although you COULD replace them very easily in the sideboard for Goyf.
Just for reference, a Goyf version of my deck would probally look like
// Lands
2 [MM] Island (3)
3 [ON] Polluted Delta
4 [IA] Island (2)
3 [ON] Flooded Strand
3 [REW] Wasteland
4 [AQ] Mishra's Factory (3)
1 [B] Tropical Island
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FD] Trinket Mage
// Spells
4 [5E] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
4 [SC] Stifle
3 [CS] Counterbalance
2 [CHK] Sensei's Divining Top
1 [10E] Pithing Needle
4 [OD] Standstill
3 [DIS] Spell Snare
2 [TSP] Trickbind
1 [FD] Engineered Explosives
// Sideboard
SB: 1 [10E] Pithing Needle
SB: 1 [FD] Engineered Explosives
SB: 3 [DS] Echoing Truth
SB: 3 [DK] Tormod's Crypt
SB: 3 [6E] Chill
SB: 4 [FUT] Tarmogoyf
so you just cut the Krosan for Goyfs... I really liked the Krosans in the side, but right now I'm thinking between Chill and Back to Basics, what do you guys think?
My Black list would be something like this.
Ub Dreadstill:
Lands:19
3 Polluted Delta
4 Island
3 Flooded Strand
3 Wasteland
4 Mishra's Factory
2 Underground Sea
Creatures:8
4 Phyrexian Dreadnought
4 Dark Confidant
Spells:33
4 Brainstorm
4 Daze
4 Force of Will
4 Stifle
4 Standstill
3 Counterbalance
2 Sensei's Divining Top
3 Spell Snare
4 Thoughtseize
1 Trickbind
Sideboard:15
3 Tormod's Crypt
2 Echoing Truth
3 Chill
4 Extirpate
3 Engineered Plague
I think if you were to run a Black list it would have to use Dark Confidant. Everyone is saying "with Standstills etc. you already have a good draw engine". All I see for a draw engine is Standstill, which is fine. But I think using Bob rather than the Trinket Mage toolbox would be the best route for the black list. But think about it, Counterbalance, Top, and Bob in the same deck! That is just rediculous.
@Vanele(Garrett)- Why would you ever want to run Enlightened Tutor, it would just be more card disadvantage(see FoW) that the deck doesn't want. It also doesn't want to be relying so much on the combo. Also, Tutor + Standstill doesn't really sound like the best synergy to me.
I agree that the black splash requires Dark Confidant. Removing Trinket Mage was the best thing I ever did. I never wanted to see that card, as I usually didn't have enough mana or had nothing I wanted to fetch with him. I used to run white for Swords, which I miss dearly, but this deck needs to win with card advantage, so Black is likely a better choice. My list is exactly the same as the one above.
@Vanele(Garrett)- Why would you ever want to run Enlightened Tutor, it would just be more card disadvantage(see FoW) that the deck doesn't want. It also doesn't want to be relying so much on the combo. Also, Tutor + Standstill doesn't really sound like the best synergy to me.[/QUOTE]
The Key being Speeding out the Combo in the matches you need it to win COgoblinsUGH. and instead of wasting 3 slots on chill why not run something like this post board
// Lands
1 [MM] Island (3)
3 [ON] Polluted Delta
4 [IA] Island (2)
3 [ON] Flooded Strand
3 [REW] Wasteland
4 [AQ] Mishra's Factory (3)
1 [b] Tropical Island
1 [a] Tundra
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FD] Trinket Mage
// Spells
4 [5E] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
4 [SC] Stifle
3 [CS] Counterbalance
2 [CHK] Sensei's Divining Top
1 [10E] Pithing Needle
4 [4TH?] Enlightened tutor
3 [DIS] Spell Snare
2 [TSP] Trickbind
1 [FD] Engineered Explosives
// Sideboard
SB: 1 [10E] Pithing Needle
SB: 1 [FD] Engineered Explosives
SB: 2 [DS] Echoing Truth
SB: 3 [DK] Tormod's Crypt
SB: 4 [OD] Standstill
This looks like a Stronger Goblins match up to me.
and to the Card advantage, I'm sure if you power out that early naught they will be worrying more about that.
Yes Confidant is great, but without Trinket you cant search for Top, the list contains only two. Also your screwed up to CotV or an opponent CB without EE.
The black list is much more straight but contains fewer options to get rid off some problems.
Van- If the only reason you want to make the change is for the Goblin MU, then I can tell you-it's not worth it. Powering out a fast Nought with few answers to back him will be met by an answer for Gobs. A good solution into beating them is running Needle (see Wasteland) and EE as a 1 of from the board.
EDIT-reading is svg tech.
Tinket for Needle is a common play I make. It is THE out if you play against 43land.dec with their Mazes of Ith. (which is very relevant in my meta.)
I decided to gear my sideboard for what I felt would be a heavy blue/Threshold meta at the Wareham tournament.http://www.mtgthesource.com/forums/s...748#post223748The tournament was roughly 30 people.
I ended up taking 1st ranking wise overall, though we split the cash. My teammates Vanele, Stoohgenstein, and HammafistRoob all T8'd as well. Roob was playing his variant of Dreadstill as well and congrats to him. Anyways, here's the list I ran.
UR Dreadstill by Roodmistah
/ Lands
2 [MM] Island (3)
3 [ON] Polluted Delta
4 [IA] Island (2)
3 [ON] Flooded Strand
3 [REW] Wasteland
4 [AQ] Mishra's Factory (3)
1 [U] Volcanic Island
// Creatures
4 [MI] Phyrexian Dreadnought
4 [FD] Trinket Mage
// Spells
4 [5E] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
4 [SC] Stifle
3 [CS] Counterbalance
2 [CHK] Sensei's Divining Top
1 [10E] Pithing Needle
4 [OD] Standstill
3 [DIS] Spell Snare
2 [TSP] Trickbind
1 [FD] Engineered Explosives
// Sideboard
SB: 1 [10E] Pithing Needle
SB: 1 [FD] Engineered Explosives
SB: 3 [DS] Echoing Truth
SB: 3 [DK] Tormod's Crypt
SB: 3 [6E] Chill
SB: 4 [U] Red Elemental Blast
All i can say is, I never missed the Krosan Grips and REB worked wonders all night for me. Also, dropping the 4th Snare for the 2nd Trickbind was savage and it worked out awesome for me. Total I went 6-0-2 drawing my first round against Landstill and intentially IDing with my teammate to get into Top 8.
Happy to see you adopted the 6 Stifle effects, I like the list, a lot.
Do you think 6 is the absolute maximum number of Stifle effects you're willing to test, or are you willing to test 7-8 (by cutting a Daze), along with the 8 Dreadnought sources (Trinket Mage, Dreadnought). At worst, they supplement your Wastelands to help you mana screw them.
One question.
MUC found itself recently cutting Brainstorm for 4 Ancestral Visions, and doing very well with them.
Given the two decks similarilities and Visions synergy with Standstill, what do you think of trying the card maybe as 2 of or something?
Daze seems like it could be a 3 of for onething, it's useless late game, and can be played around once your opponent knows you're running it.
Edit: Nm, if I'm not mistaken, all suspend cards are very dyssnergic with Standstill.
This deck plays fetchlands. Some MUC builds have run Chalice of the void. A control deck like that can not afford to take any life loss.
Yes I am very glad the extra Stifle effect helped alot I got matched up against control all day and the extra Trickbind shined alot. One thing I was fairly sad about is my inability to find a second Volc before the tournament. Without question the SB should be changed -1 Echoing Truth +1 Volcanic Island (For REB, Wasteland.) I would never run any less then 4 Dazes in this deck simple because the card itself has amazing synergy with dropping Dreadnought, or Standstill. If they attempt to kill Dreadnought you can back him with normally with multiple free counterspells and when they pop your Standstill if you are tapped out you can just Daze w/e they play. I would run more Dazes if I could. And as to the maximum number of Stifle effects I'd say that 6 is the max. I don't think I'd ever go over 6 Stifle effects for your Dreadnoughts as for the most part we dig for them very easily.
Is that extra EE in the side needed?
Lately, I've been having some problems with Ichorid, anyone has any thoughts about it? Maybe I played my Crypts wrong, idk
And I like that Ur list, might be worth trying in my 'controlish meta (blue...)
Against Ichorid the plan is to counter their discard outlets(Pimp, Breakthrough, w/e) and use Dreadnoughts as a way to deal with Bridges if need be.
The list I ran at the Wareham tourney was-
Main-60
4 Flooded Strand
1 Polluted Delta
2 Tundra
6 Island
4 Mishra's Factory
3 Wasteland
4 Phyrexian Dreadnought
3 Trinket Mage
4 Stifle
1 Trickbind
4 Standstill
4 Brainstorm
4 Force of Will
4 Daze
3 Spell Snare
3 Oblivion Ring
3 Counterbalance
2 Sensei's Divining Top
1 Engineered Explosives
Side-15
4 Meddling Mage
3 Tormod's Crypt
3 Echoing Truth
3 Chill
1 Pithing Needle
1 Plains
Round 1- Dragon Stompy(TrialbyFire) I win this one 2-0
1-0
Round 2- Ug Dreadstill(Dan Cunningham) I win this one 2-1
2-0
Round 3- Rgb Goblins(some dude) I lose this one 1-2
2-1
Round 4- RW aggro thing(Joe) I win this one 2-1
3-1
Round 5-GBRSA(my teammate Stoohgenstein) ID into top8
Top8- UGwb Thresh(TheAtogLord) I lose 0-2
Rich Shay had some pretty good Counterbalance triggers against me and I made a risky but good play in game one that didn't pay off.
All in all I was pretty Impressed with how well the deck played out with the addition of Oring.
Props
Hammafist for taking 4 Top8 spots and 2 Top4 spots
Rodney for winning the thing
Garrett for play a joke deck and Top4ing w/ it
Stoohg for making the risky ID and making it in
Rodney for creating Dreadstill
Jared for pwning Jello after the tourney
Slay and Lego for absolutely hearting our theme song
Slops
Tom for getting KOud Brothers in the first two rounds
Rich Shay for being good at magic
Jared for not racing us on the highway
Garrett for being Garrett
2 ppl who played and failed with Dreadstill
There are currently 1 users browsing this thread. (0 members and 1 guests)