Hammafist why did you run Oblivion Ring over Stp?
And yes, I already knew the "let your Nought die thing", but I'll try countering their discard outlets
In a meta full of CB/Moat/Humility and other enchantment/artefact/noncreature stuff Oblivion Ring make perfect sense.
OMG I cannot begin on how good the extra EE in the board was for me. I actually am considering upping the count to two in the side they are that crazy in the Threshold MU. Also, if Ichorid is rampant in your meta you may want to play a Black Splash Variant of Dreadstill with a sideboard of.
4x Crypts
3x Jailers
1x EE
1x Needle
3x Chill
3x Echoing Truth
I might run leylines over jailers against ichorid. Although they are harder to hardcast, they are faster than jailers if you get them in your starting hand, which is what you want to be looking for anyways.
I might go
3 crypts (you can find them with trinket mage)
4 leyline
1-2 EE (very good against a range of decks)
1 needle
3 back to basics
3-4 echoing truth
Only problem with that is you'll probally only be running one dual and it's safer to go with Jailer over Leyline seeing if you topdeck Leyline it's a dead card sitting in hand against Ichorid.
what where the color variants being run yesterday? I think I saw Ug, Ur, Uw, and ? was there are Ub version? Forgot about the single dual. Anyways I like eather the red or white version the best. Green was interesting, with tarmagoyf but ultimately underpowered.
Breakdown from yesterdays metagame:
2 UG Dreadstills (One with goyf! ;O)
1 UR Dreadstill
1 UW Dreadstill
The UR and UW made T8, however one of the UG Dreadstill players should have T8'd but a costly play error cost him a spot in T8.
Here's the list I'm running at the moment...
6 Island
4 Flooded Strand
2 Polluted Delta
2 Tundra
4 Mishra's Factory
2 Quicksand
4 Phyrexian Dreadnought
4 Trinket Mage
4 Stifle
2 Trickbind
4 Standstill
4 Brainstorm
4 Force of Will
3 Daze
3 Spell Snare
3 Counterbalance
2 Sensei's Divining Top
2 Swords to Plowshares
1 Engineered Explosives
Sideboard:
4 Oblivion Ring
3 Tormod's Crypt
3 Chill
2 Swords to Plowshares
1 Threads of Disloyalty
1 Pithing Needle
1 Plains
It's a fairly standard list except that it runs...
-3 Wasteland
+2 Quicksand
+1 Polluted Delta
The reason for the extra fetchland is...
1.) I found only 13 blue sources to be too low at times, esp given that Counterbalance costs UU. I feel like I'm having to mulligan an otherwise perfect hand due to the lack of a blue source too often.
2.) Upping the number of fetchlands makes both Brainstorm and Top that much better.
The reason for running Quicksand over Wasteland is...
1.) I really haven't found Wasteland to be as worthwhile as Quicksand, even with the stifle effects. If you don't have an early Dreadnought, this can be a slow deck, esp thanks to Standstill. The wastelands don't do all that much there.
2.) Quicksand gives me a great way to deal with creatures, to shrink creatures down such that Trinket Mage and Mishra's Factory can kill them and survive, and to let me play Standstill even when they have a creature on the board.
3.) Being able to nuke Dark Confidants and Meddling Mages without having to waste a Force on them is tech.
Has anyone else had the same problems I've had?
What do you guys think of my list?
Who sends their Meddling Mage into a Quicksand? I feel like if your opponent is doing this you should be in good shape anyway given the given they are a horrible player.
Point 2 is a pretty solid one though, being able to shrink a 4/5 Goyf to a 3/3 and trade a Factory with it is pretty hawt. Although it is trading 2 land drops for a Goyf, its sort of a beating tempo-wise.
I would imagine it just comes down to meta/preference. If you don't run into a ton of opposing manlands, Academy Ruins, troublesome lands, then it might be more beneficial to have Quicksands at your disposal. If you want to complement the Stifles with Wastes and have an edge in manland battles and solutions to problem lands than Wasteland is probably the right call.
Otherwise your list looks really standard.
TPDMC
Quicksand kills manlands too. But yeah, them having the option on whether or not to attack is a bummer. But it works well under Standstill (they can't attack with their manland even if you don't have one of your own if you have Quicksand on your side).
Thank you. I barely see goblins around here so please let me how well it works for you.
What do you guys think of playing Back to Basics in the board? To make them good we would have to remove the Watelands from the maindeck, but with Back to Basics we would have a real bomb, which simply tends to win games on its own quite often.(Would also make the manabase more stable) Normally bad matchups like 4 Color Landstill could be made pretty favorable with B2B.
Recently I've seen many different builds of this deck with different splashes in all colours. Those decks didn't differ in many slots, but still it seems to be easy to tweak this deck for a special metagame. So at the moment I am still thinking, which splash I should run if I decide to play this deck. First I am going to try it at a smaller legacy tournament (roughly 20 people)
My metagame has a lot of Aggro Loam decks, Landstill, ******** and Ichorid. The rest is Survival(GWB mostly) with decks like Dragon Stompy, Truffle Shuffle and Epic storm popping up sometimes.
Notable is, that there are more or less no Goblins and very little real random decks.
Would dreadstill in general be a good choice in such a meta?
What would be a viable plan against Krosan Grip?
In which matchups am I the agressor? Where should I dig and mulligan for Stifle + Nought and where should I play control?
I'd say the Red splash version of DS would probally be best for that meta REB is highly effective against both Landstill and Threshold. Aggro Loam, Dragonstompy, and Survival are already fairly good matchups already. Also, it's a common misconception if you don't have Stifle/Nought in hand to mulligan. A slow hand with DS is perfectly fine in most matchups Standstill on itself will win you alot of games in alot of those matchups you listed. Krosan Grip you have to play around, like bait it out with a Counterbalance or force them to use it on Factory beats.
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