Just curious, what your list look like? That e.tutor just seems unnecessary to me, because trinket mage does exact same thing, just little slower but still doing it. We have plenty of counters to slow opponent to turn three or so on, when we can play that Trinket mage what also block and attack what e.tutor doesn't do. That maybe be bad argument but it's fact. And that crusible, what is that for? If you wanna ruin opponents manabase that Magus of the moon will be fine if not the best on that job. Just ask Roodmistah. EtW, can be denyed by stifle or/and trickbind so that won't be a huge problem.
What do you guys think about Fire//Ice main and Magus of the Moon sb? I'm thinking I like fire//ice for the fact it can slow people down on a land screw and help against tombstalker and such. Plus fire can help with spot removal with mishra's or just burn and what not/ I haven't tested yet but I def. am going to.
i play Ugr dreadstill with goyfs main
i play magus side specifically for 3/4 color decks with like 1 basic land, i side in magus basically for the goyfs and it works well
fire/ice is amazing maindeck, i currently run 3...it taps down creatures, it fries merfolk, goblins, slivers, elves, etc, it pitches to fow, it is quite a nice utility card
Team SnK - Skizzik no kicker!
Currently looking for: 2x FOIL Sensei's Divining Tops (CHK).
If you have any of these and are looking to trade or sell, please pm me.
Can you write down you decklist + SB? I really like the Goyfs in main. I play it the same, but the Fire/Ice idea is also fine. But what for?
Thanx
ZUZY
Hallo all,
What is better version for Dreadstill. With splash for Green for Tarmogoyf or without splash and with +3x Spell Snare and +1x Trickbind?
Thank you
ZUZY
Last edited by Bardo; 01-06-2009 at 06:55 PM. Reason: Don't double-post.
Hey,
i'm going to play the following list on a Tournament next sunday...
creatures
3 Phyrexian Dreadnought
2 Trinket Mage
4 Tarmogoyf
instant
4 Brainstorm
4 Daze
4 Force of Will
3 Spell Snare
4 Stifle
1 Trickbind
enchantment
3 counterbalance
4 Standstill
artifact
2 Engineered Explosives
2 Sensei's Divining Top
land
3 Flooded Strand
3 Island
4 Mishra's Factory
3 Polluted Delta
2 Volcanic Island
2 Tropical Island
3 Wasteland
Sideboard:
3 Blue Elemental Blast
3 Red Elemental Blast
1 Pithing Needle
3 Krosan Grip
3 Tormod's Crypt
2 Firespout
What is your Boarding Strategy against Goyf Sligh, Threshold, Team America and Landstill. What in what out?
Hallo,
If you will play just 3x Dradnoughts and 2x Trinket Mage, that you will have problems to play Dread/Stifle really fast. That is what you want.
Than the Spell Snare is good card, but you have to have 1 mana free.
I am playin the almost same version, but like:
- 3x Spell Snare
+ 1x Dreadnought
+ 1x Trinket Mage
+ 1x Land - Island or Tropical
Land drop every turn is necessary and sometimes even with 21 lands it is problem.
SB: I had problems with Goblins. And I had 2x Pyroclasm and 1x Firespount. On the other side I have never sided in the Krosan Grips. If you want to play the version with Spell Snares, you should be able to counter the Conterbalance.
Than the Pyroclasm is better, that Firespout. It WILL happened to you, that you will not have 3 mana to play Firespount. It seems better, but you will be tapped by Rishadan Port and will have problems to get 3rd mana.
My SB is now:
3x REB
3x BEB
2x Pithing Needle - Vial, Port, Grindstone, Seismic Assault...
2x Krosan Grip - to have something against CB. I am not playing the Spell Snares
2x Pyroclasm
1x Firespount
2x Tormodīs Crypt
ZUZY
What you guys do against a resolved Tombstalker? I wouldn't play Dreadstill without a Bounce or any removal.
I really think it's lacking in your build. Maybe in the Grip's or the Needle's spots, put Echoing truth, and so you will be able to side them against TA. Combined with Tormod's, it can slow them a lot, especially in the mid/late game because they can't fill the graveyard quickly.
PM
Where would you fit in a playset of Submerges? It doesn't hit Dreadnaughts, and sometimes won't even hit Tombstalkers. Swords to Plowshares, Wipe Away, Rushing River, Threads of Disloyalty, and Echoing Truth all seem like more flexible (if less cool) options. If you had all the space in the world, it'd be neat to have available, but with a cramped sideboard, I'll take the more flexible removal over the more powerful but narrow removal.
InfoNinjas
The only matchup that runs Tombstalker that you care about is Team America and it WILL hit tombstalker against them. As for Dreadnought, that may be true, but the mirror often comes down to Mishra's Factory anyways...
Anyways I'm not sure if we really need 4 in the board, I'm currently running 3. This is my Current board:
3 Blue Elemental Blast
3 Krosan Grip
3 Submerge
2 Firespout
2 Tormod's Crypt
1 Relic of Progenitus
1 Pithing Needle
Submerge is somewhat nice, but I don't think it is as flexible as echoing truth.
Truth also can get tokens against ichorid or combo when it matters and is also useful for bouncing opposing multiples of goyf and then counterbalancing them when they are replayed.
I also run Magus sideboard for 3+ color decks and Team America which generally only runs 1 basic and if they don't see it coming, or even if they do, if it resolves you generally can hold on and win.
Team SnK - Skizzik no kicker!
Currently looking for: 2x FOIL Sensei's Divining Tops (CHK).
If you have any of these and are looking to trade or sell, please pm me.
It needs more testing to be proved a solid choice in the sideboard, but Submerge definetally seems powerful given the rise of Tombcaver and whatnot. I'm just not sold on it yet though, Echoing Truth seems to fill the role better.
Are you sure the red splash is worth it for just Firespout? 2 more basic Islands would help solidify the mana base, helping against other Stifle/Wasteland strategies. You could make the Firespout into either the 2 Echoing Truth people seem to want, or possibly 1 Pithing Needle and 1 Crucible. Another Needle would help shore up the Gobos match up, and Crucible is obviously great against control.
Also, with that SB, how would you board against an average Survival deck? Mostly, it seems like Submerge should come in, but I can't imagine what I should bring out for it.
Are you sure the red splash is worth it for just Firespout? 2 more basic Islands would help solidify the mana base, helping against other Stifle/Wasteland strategies. You could make the Firespout into either the 2 Echoing Truth people seem to want, or possibly 1 Pithing Needle and 1 Crucible. Another Needle would help shore up the Gobos match up, and Crucible is obviously great against control.
Yes. You need firespout against speed aggro decks, like Elves! or Goblins. The fact that it comes in against dragon stompy to clear moon magi, RPD, and un-Hellbent Gathan Raiders is just an added bonus.
The red splash consists for me of two red duals, and swapping those to basics really wont make the manabase THAT much more consistent.
Originally Posted by AngryPheldagrif
Hallo,
Regarding my SB options I choose.
I had 2x Echoing Truth in my SB at my last tournament. And I have never sided them in. There was no need for that. I had it there instead of 2x T. Crypt. I knew, that there will be no ichorid.
Now I have 4x "free" spots there. 2x Krosan Grip and 2x T. Crypt. In the Larger tournaments, I WANT to have the T.Crypts there.
The Krosan Grip is there mainly for Couterbalance, which is quite played here. But itīs spot can be used also for 2x Echoing Truth. It is more easy to counter with Counterbalance, but it can target "everything".
RED COLOUR IN MD:
I have Red colour in MD because of mass removal - 2xPyroclasm and 1x Firespount + 3x REB. It is really perfect card. Against a lot of decks. Almost "every" deck play blue....
ZUZY
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