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Thread: [Deck] Dreadstill - Enter the Fist

  1. #101
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    Re: [Deck] Dreadstill - Enter the Fist

    yea the red splash i think right now is the best has.has anyone noticed the rise of 43 land again?or is it just me.

  2. #102
    Rob Rogers
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by neckfire View Post
    yea the red splash i think right now is the best has.has anyone noticed the rise of 43 land again?or is it just me.
    Ever heard of a shift key? It helps you make capital letters.

    I also don't think any list or splash is the best. It's all about play style and metagames. I like the white splash simply because Oblivion Ring is perfect for this deck, it answers things we hate.

    If I were playing against Ichorid alot I would prefer Extirpate over both Jailer and Leyline. Extirpate can't be answered by Ichorid and it's really hard to play around. My problem with Jailer and Leyline vs. Ichorid is they can just bounce them(unless you have a shitton of counter in hand). Extirpate is also tank in other MU's such as Aggro Loam, Fetchland Tendrils, and Iggy pop.
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  3. #103
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by HammafistRoob View Post
    I also don't think any list or splash is the best. It's all about play style and metagames. I like the white splash simply because Oblivion Ring is perfect for this deck, it answers things we hate.

    If I were playing against Ichorid alot I would prefer Extirpate over both Jailer and Leyline. Extirpate can't be answered by Ichorid and it's really hard to play around. My problem with Jailer and Leyline vs. Ichorid is they can just bounce them(unless you have a shitton of counter in hand). Extirpate is also tank in other MU's such as Aggro Loam, Fetchland Tendrils, and Iggy pop.
    I agree with Roob 100%, no splash or variant of DS is more superior than another. It's completely dependant on your meta and what you play against the most.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  4. #104
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    Re: [Deck] Dreadstill - Enter the Fist

    Gratz @ winning the tournament with a red splash, but i dont like the idea of playing REB.
    In a LS & trash Meta i would play the white splash with Oblivion Ring and BtB in the SB.
    So you can also handle 43.lands & LS with BtB and remove CB with O.Ring against *****.
    Dont forget the Meddling Mages against those Grips or Combo.

    All Dreadstill variants are good in ther specific metagame, but the white one seems best in a blind or random meta.

  5. #105
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Ch@os View Post
    All Dreadstill variants are good in ther specific metagame, but the white one seems best in a blind or random meta.
    I think that prize goes to the green splash because K. Grip is just so broken in the meta right now.
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  6. #106
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    Re: [Deck] Dreadstill - Enter the Fist

    If I were expecting to see more Counter/top Thresh than I did I would've definetally been running the Green Splash. Red Splash gives you outs against Landstill which has been seeing a growth as of late in my meta.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  7. #107
    Rob Rogers
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    If I were expecting to see more Counter/top Thresh than I did I would've definetally been running the Green Splash. Red Splash gives you outs against Landstill which has been seeing a growth as of late in my meta.
    Really, why haven't I seen any yet?

    Also, I'm really trying to figure out which lsit is the stongest in the mirror. I beat a Ug build with Goyfs and Grips with my white list. It might just be because I know the deck well and the guy I played against picked it up like 2 days before the tournament. I would like to hear what you guys think about the mirror match.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  8. #108
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    Re: [Deck] Dreadstill - Enter the Fist

    Landstill players are drawn to me for some odd reasons, it seems like I'm always facing one in first round of a tournament. Green Splash is probally the strongest against the mirror, K Grip and possible (Goyf) from the board is a beating in the mirror matchup. If you honestly wanted you could literally just go strait up Goyf beat and not even have to use your Dreadnoughts to win for the mirror.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  9. #109
    Rob Rogers
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    Re: [Deck] Dreadstill - Enter the Fist

    I think that White is probably the strongest in the mirror. With O Rings in the main you should almost always win game one since the other lists don't run maindeck answers to Dreadnought(except a one-of EE). You can bring in Mages against Ug to stop Krosan Grips and then the only answer they have to Nought is EE. I know resolving a Mage to win isn't a very good game plan, Ug will no doubt have a stronger match post board, but I think pulling out one of the post board games shouldn't be that difficult. White also has 6 cards to reveal off CB to counter a Krosan Grip if you play it right.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  10. #110
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    Re: [Deck] Dreadstill - Enter the Fist

    Has anyone else felt a need for 2-3 EE's in the sideboard for the pure aggro matchups? I'm debating upping my total amount of EE's to 3 or 4.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  11. #111
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    Re: [Deck] Dreadstill - Enter the Fist

    Really?
    Against what? Goblin?
    The real aggrodecks like Beatz or Zoo are dead or played by under ~5% of the people.
    But against *****/WW they are gorgeous

    Here my list iam testing at the weekend:


    Mainboard:

    Lands: [19]

    3 Tundra
    4 Flooded Strand
    2 Polluted Delta
    1 Plains
    5 Island
    4 Mishra's Factory

    Creatures: [7]

    4 Phyrexian Dreadnought
    3 Trinked Mage

    Spells: [34]

    4 Stifle
    2 Trickbind
    4 Brainstorm
    4 Standstill
    3 Counterbalance
    2 Sensei's Divining Top
    3 Oblivion Ring
    1 Engineered Explosives
    3 Spell Snare
    4 Force of Will
    4 Daze

    Sideboard:

    4 Meddling Mage
    2 BEB
    2 Engineered Explosives
    3 Tormod's Crypt
    3 Back to Basics
    1 Pithing Needle


  12. #112
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Looks good Ch@os but I would go down to 2 tundra's and add another basic Island, you want more basics for your own B2B's and against Moons and wastelands also you never really need more than 1 white source.
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  13. #113
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    Re: [Deck] Dreadstill - Enter the Fist

    Have you guys tested 1x tormod's crypt maindeck? could be usefull...

  14. #114
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by slyfer View Post
    Have you guys tested 1x tormod's crypt maindeck? could be usefull...
    Yes, but needle is also usefull or maybe shackles or ... this list has no end and i must cut somewhere.

    Quote Originally Posted by JanValentine00 View Post
    Looks good Ch@os but I would go down to 2 tundra's and add another basic Island, you want more basics for your own B2B's and against Moons and wastelands also you never really need more than 1 white source.
    ~, in some matchups MM comes in, with Oblivion Ring there are 7 white cards MB. Fetchies work under B2B, so 6 Fetchies & 6 Basics = 12 usefull lands.
    Only 7 nonbasics are in the board, and against some wastelands/Port/Sinkhole/whatever i dont like the idea to have only one other Tundra/whitesource MB. But again it depends on playstyle and sure you can replace one Tundra with another Island or Academy Ruins maybe ;>. I'll test another Island and see how it works.

  15. #115
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by slyfer View Post
    Have you guys tested 1x tormod's crypt maindeck? could be usefull...
    Problem is, it has limited uses in many matches I can't see any reason to maindeck this over Needle or anything else in the main. Also if you were to run a Tormod's Crypt main you would surely need 1 Academy main.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  16. #116
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    Re: [Deck] Dreadstill - Enter the Fist

    So why not run acadamey main. You have one explosive that you cant recur which would seem like you would have a hard time trying to get rid of things in the board. Tormod's is realy good against most decks in the meta and having one dead card in a few matchups beats not having it where it does shine.
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  17. #117
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    Re: [Deck] Dreadstill - Enter the Fist

    We already run enough colorless mana sources as it is, I really wouldn't cut a Wasteland for an Acadamy and surely not any of my blue sources. Crypt is often times then a dead card to draw and it would have only limited uses where as Needle almost always has something you can get, even fetchlands if you need. Plus the decks where it shines against we already have positive matchups against except Ichorid. And postboard, Ichorid matchup is in our favor.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  18. #118
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    We already run enough colorless mana sources as it is, I really wouldn't cut a Wasteland for an Acadamy and surely not any of my blue sources. Crypt is often times then a dead card to draw and it would have only limited uses where as Needle almost always has something you can get, even fetchlands if you need. Plus the decks where it shines against we already have positive matchups against except Ichorid. And postboard, Ichorid matchup is in our favor.

    With Crypt Maindeck I never lost a Match at a tournament. I faced Dredge four times now and won every Match.

  19. #119

    Re: [Deck] Dreadstill - Enter the Fist

    I'm running the white splash of the deck, but I'm currently running...

    Lands: [19]

    1 Tundra
    4 Flooded Strand
    3 Polluted Delta
    1 Plains
    4 Island
    4 Mishra's Factory
    1 Academy Ruins

    Creatures: [7]

    4 Phyrexian Dreadnought
    4 Trinket Mage

    Spells: [34]

    4 Stifle
    2 Trickbind
    4 Brainstorm
    4 Standstill
    3 Counterbalance
    2 Sensei's Divining Top
    2 Swords to Plowshares
    1 Pithing Needle/Tormod's Crypt - Can't decide
    1 Engineered Explosives
    3 Spell Snare
    4 Force of Will
    3 Daze

    Similar to Choas' List except
    +1 Academy Ruins
    +2 Swords to Plowshares

    I really think Swords is superior to both Daze and Spell Snare.

    Daze is insane early game, but really starts sucking late game, which this deck goes into often thanks to Standstill. I think it works best as a 3 of since you get more benefit from your opponent playing around it.

    and I have to say, I absolutely love both changes.

    Academy Ruins is absolutely fantastic as a one of in this deck, letting you recur Dreadnoughts, EEs, Pithing Needles, everything.

    But StP is the card that I want to talk about. Boy is this card good with standstill. Take out their threat, lay down Standstill is an absolutely fantastic play.

    So much so that I want to play 4 MD Swords to Plowshares, or atleast 3.

    Or perhaps I will play 2 Swords and 2 Oblivion Rings.

    The problem is, I have absolutely no clue as to what I should cut to make this possible.

    Any suggestions?

    And Choas, do you think it's a mistake for me to run StP over Oblivion Ring. I like how fast StP is and how well it works in letting me play Standstill early. But maybe I'm making a mistake.

  20. #120
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Clark Kant View Post
    And Choas, do you think it's a mistake for me to run StP over Oblivion Ring. I like how fast StP is and how well it works in letting me play Standstill early. But maybe I'm making a mistake.
    No, its a meta decision, against Lackey, 1.turn Hippie or 2. Turn Breakfast Ghoul or against stupid burn Sword is a good choice. Angainst an more "controlish" Meta O.Ring will solve your problems.


    @List:
    Iam not a big fan of playing 3 Daze, also i have kicked the needle/crypt/whatever slot, but my list is above ;p. Apart from that you can sure play this list.

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