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Thread: [Deck] UW(x) Landstill

  1. #3341
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Qax View Post

    4 Brainstorm
    4 Swords to plowshares
    3 Sensei's divining Top
    4 Counterbalance
    4 Force of Will

    1 Spell Snare

    1 Fire // Ice
    1 Lightning Helix

    4 Standstill

    2 Humility

    1 Vedalken Shackles
    3 Engineered Explosives
    1 Crucible of Worlds

    2 Elspeth, Knight-Errant
    1 Jace Beleren
    1 Ajani Vengeant

    3 Mishra's Factory
    1 Academy Ruins
    4 Flooded Strand
    1 Plateau
    3 Tundra
    2 Volcanic Island
    2 Tropical Island
    2 Scalding Tarn
    2 Wasteland
    2 Island
    1 Plains

    Sideboard
    4 Tarmogoyf
    4 Meddling Mage

    2 Firespout
    2 Relic of Progenitus
    2 Tormod's Crypt
    1 Krosan Grip

    I feel I gained a lot versus alot of the harder matchups by adding the counterbalance maindeck. This is my first post here on mtgthesource but I am an avid reader!
    Hi and welcome.

    It looks like a good deck but I don't want to be an ass but that is not landstill its more like Ultimate Walker
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  2. #3342
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    Re: [DTW] UW(x) Landstill

    700.

    +1 on ultimate walker splashing fourth color for green. Seems not only inefficient but 1 veangent? Really?

    The uwr splashes are more confused then that time...... (que family guy scene)

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    Re: [DTW] UW(x) Landstill

    If I was going to run green at all in a deck like this or like landstill, I would go all the way and run LftL and Garruck. Really, they seem like the best reasons to run green, not goyf out of the board.
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  4. #3344
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    Re: [DTW] UW(x) Landstill

    garruck in my testing was underwhelming.

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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    garruck in my testing was underwhelming.
    Agreed.

    If you're going for Green, I think you should definitely look into maindeck Goyfs and Shackles, as well as CB in the sideboard. I've been messing around with this lately with a Green splash. Oddly enough, I still prefer the UWb Landstill more, mainly because it's more flexible, has a better late game and makes more dead cards for the opponent to deal with.
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  6. #3346

    Re: [DTW] UW(x) Landstill

    I've been playing around with Haunting Echoes for a few days. The look on the opponents face when it resolves might be enough reason to run it ^^ - but usually it just feels like a win-more-card. As most games it gets sided out game two.

    This is the list I have been testing:

    Lands 23
    2 Island
    2 Plains
    1 Swamp
    4 Tundra
    1 Underground Sea
    1 Scrubland
    3 Flooded Strand
    2 Polluted Delta
    1 Marsh Flats
    3 Mishra's Factory
    2 Wasteland
    1 Academy Ruins

    Win Cons 7
    2 Elspeth, Knight Errant
    2 Decree of Justice
    2 Haunting Echoes
    1 Eternal Dragon (card number 61).

    Spells 31
    3 Standstill
    3 Sensei's Divining Top
    4 Force of Will
    3 Counterspell
    2 Spell Snare
    3 Brainstorm
    4 Swords to Plowshares
    2 Wrath of God
    3 Vindicate
    3 Engineered Explosives
    1 Nevinyrral's Disk

    Sideboard 15
    3 Engineered Plague
    3 Counterbalance
    2 Relic of Progenitus
    3 Extirpate
    2 Path to Exile
    1 Counterspells
    1 Pulse of the Field

    The sideboard is still a work in progress. The black mana sources have been enough to get me two black mana midgame for Haunting Echoes.

    Going to take this list to a medium-sized tournament in a few weeks - unless my testing shows that Haunting Echoes is just a neat trick and nothing more. In which case I'll just switch them to Cunning Wishes instead.

    Anyone with some experience with Haunting Echoes in Landstill? ^^

  7. #3347
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    Re: [DTW] UW(x) Landstill

    Haunting Echoes is only win-more because it either can't help you win (or at least help) the game while you're losing and doesn't do anything when you're being proactive. Elspeth at least makes blockers, and DoJ at least cycles so that you can draw into land.

    In place of Haunting Echoes, run Fact or Fiction instead.
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  8. #3348
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Dino View Post
    does preacher really help this deck's bad matchups?
    Preacher was intended to drastically improve two difficult match up's, Merfolk and Affinity. In all of my testing and tournament play it has done that quite effectively. I'd consider boarding him in against anything without Creature removal or perhaps as a surprise factor as most players tend to board out spot removal against us. It give's you the opportunity to try and out play your opponent with sideboarding. As Citrus God said ALWAYS put your entire sb in and take out 15 cards after EVERY SINGLE GAME. Whether you leave the preacher's in or just leave one in is up to you but it does give you the opportunity to hose your opponent if done correctly. Game 2 against canadian thresh i'd probably bring them in and if it went to game 3 i'd probably take them back out. Might try the same thing for aggro loam. If I won game one I may leave them sb and bring them in game 3. You have to make a judgment call on the fly but it does give you some "Left Field" tech to surprise them with.
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  9. #3349
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Teuras View Post
    Anyone with some experience with Haunting Echoes in Landstill? ^^
    I played haunting echoes as a 1-of out of my board for about 2 tournaments and I only ever casted it once and it won me the game in turn 5 of extra time by allowing me to play standstill on top of standstill to deck my opponent. Other than that, it was too slow to be relevant and wanting double black at any point in the game just made me sad.

    Yeah, preacher is extremely good in the matchups Geoff describes.
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  10. #3350
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    Re: [DTW] UW(x) Landstill

    A search on this thread didn't return any hits for Seasinger. She seems pretty good against anything with the Stifle->Dreadnought plan. Seasinger doesn't help as much as Preacher against Affinity I suppose, but I don't really see that much (or any) Affinity where I play. Just throwing it out there.
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  11. #3351
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    Re: [DTW] UW(x) Landstill

    I was about to dismiss seasinger as complete jank, but quite honestly guys, does preacher come in against anything that doesn't play islands? I mean, he's not worth it against zoo, I don't think he comes in V. Gobbos.

    Still probably inferior since the deck already wants to hit WW and it does work in the random non-U matchup with little direct damage, but definitely not as bad as I first thought.
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  12. #3352
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    Re: [DTW] UW(x) Landstill

    +1 for the pump by LoA. people running preacher bring him in just for the affinity/merfolk matchups too, plus you can pick what you want with this guy, i think she's worth considering for the preacher slot

  13. #3353
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by whiteshepherdman View Post
    +1 for the pump by LoA. people running preacher bring him in just for the affinity/merfolk matchups too, plus you can pick what you want with this guy, i think she's worth considering for the preacher slot
    Not when you're dealing with REBs. Seasinger sucks because of REBs present. Preacher, at least, works well with your mana base. Also, if they get rid of your Preacher, don't worry, you're playing against aggro. When aggro spends cards to trade with your cards, it's not that big of a deal.
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  14. #3354
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by rsaunder View Post
    I was about to dismiss seasinger as complete jank, but quite honestly guys, does preacher come in against anything that doesn't play islands? I mean, he's not worth it against zoo, I don't think he comes in V. Gobbos.

    Still probably inferior since the deck already wants to hit WW and it does work in the random non-U matchup with little direct damage, but definitely not as bad as I first thought.
    I think Citrus has mentioned him coming in against decks with bigger (but lower density) threats like Loam, etc.

    It's really weird that there's a Seasinger discussion, we just talked about that card tonight as a potential card in this deck (pitches to Force? Might have potential) if Merfolk tends to be a problem.
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    Re: [DTW] UW(x) Landstill

    Here's some insight to help clear things up from the one from above:

    "Preacher's primary role is just as Merfolk hate, I'd consider bringing him in against any deck that didn't run creature removal, Affinity or Ichorid perhaps. Generally he sit's in the sb unless i'm playing against Merfolk." (Geoff, Master Landstiller)

  16. #3356
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    Re: [DTW] UW(x) Landstill

    Is there a reason to *not* side him in vs goblins? You could get rid of jace and some counterspells, board in paths as well and your matchup looks very favourable.
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    Is there a reason to *not* side him in vs goblins? You could get rid of jace and some counterspells, board in paths as well and your matchup looks very favourable.
    Incinerator and Warren Weirding, both are tutorable with Matron, so I don't see this happening.
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  18. #3358
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Morbid- View Post
    Incinerator and Warren Weirding, both are tutorable with Matron, so I don't see this happening.
    Every decent goblinpilot will board out Weirding. Incinerator is the only thing left, but is on it's own a very valid reason.
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  19. #3359
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    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Elf_Ascetic View Post
    Every decent goblinpilot will board out Weirding. Incinerator is the only thing left, but is on it's own a very valid reason.
    Oh, yeah, sorry. Just woke up, not thinking clearly
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  20. #3360
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    Re: [DTW] UW(x) Landstill

    I'd reckon most goblin pilots would board out incinerators as well :)
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