Brand~ New~ Meta when SDT is banned.
Keep in mind, this is a new meta-game, new decks to prepare against. It's very possible this upcoming meta might be combo infested.
Do we still need green for decay? You can run Black for DRS for life-drain and mana alone, is Leovold worth the green?
If there's millions of leovolds running around now, that seems like a bad thing for the card Standstill
i've done it plenty when my manlands can handle the current board. I dunno maybe the situation doesn't come up enough where your board can handle exactly one 3 power creature in a vacuum but that three power creature happens to be a Leovold
You can't drop Standstill if Leovold is on the board, period. But that's fine, you just remove it and then play Standstill afterwards.
Is anyone still working on the UB build?
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
Phan Lam, the NJ Top 8 with Standstill did work on UB list during Miracles era.
Brainstorm Show worked on BUG standstill during that era as well
http://www.thebrainstormshow.com/bri...bug-standstill
If anyone wrote anything about RUB version, please share it as well.
There's a thread.
It was a very good deck during the Dig era, but I'd be more skeptical about it right now because of how much combo (particularly Storm) I'm expecting in the short run. Once you've committed to 7-8 colorless lands it's hard to run 3 colors in a Wasteland-heavy meta, and I can't see running fewer Wastelands/creature-lands being right. UB is probably the right place to start, with the recognition that the whole Standstill edifice falls apart if Shardless makes a comeback.
Hey guys,
I had just finished Miracles when the banning happened. I've been itching to play some real control in Legacy again, so I'd like to get back to my BUGstill roots. I put this list together today. Since I haven't played the deck in at least a year, I'm betting there's some things I should be taking into consideration. Can you offer your advice? Local metagame was lots of RB reanimator, D&T, and miracles, with some delver thrown in. It's hard to guess where it's going now. I know there are some ex-elves players that could bring it back.
Land (23)
1x Bayou
2x Creeping Tar Pit
1x Forest
1x Island
4x Mishra's Factory
2x Misty Rainforest
4x Polluted Delta
1x Swamp
2x Tropical Island
2x Underground Sea
3x Verdant Catacombs
Instant (15)
4x Brainstorm
2x Counterspell
4x Fatal Push
4x Force of Will
1x Spell Snare
Creature (11)
4x Deathrite Shaman
2x Leovold, Emissary of Trest
3x Snapcaster Mage
2x Vendilion Clique
Enchantment (4)
4x Standstill
Planeswalker (2)
2x Jace, the Mind Sculptor
Sorcery (5)
1x Maelstrom Pulse
2x Thoughtseize
2x Toxic Deluge
Sideboard (15)
3x Baleful Strix
1x Darkblast
1x Duress
3x Flusterstorm
2x Golgari Charm
1x Null Rod
1x Pithing Needle
3x Surgical Extraction
I updated my BUG build based on some testing:
4 DRS
3 Snapcaster Mage
2 Baleful Strix
4 Force of Will
1 Mana Leak
1 Counterspell
2 Spell Snare
4 Brainstorm
3 Fatal Push
3 Abrupt Decay
2 Pernicious Deed
2 Toxic Deluge
3 Jace, the Mind Sculptor
4 Standstill
1 Life from the Loam
1 Island
1 Swamp
1 Forest
3 Underground Sea
1 Bayou
1 Tropical Island
2 Mishra's Factory
1 Creeping Tar Pit
1 Cabal Pit
3 Wasteland
4 Polluted Delta
3 Verdant Catacombs
//BOARD//
2 Grafdigger's Cage (mostly I just hate Elves)
2 Surgical Extraction
2 Duress
2 Pithing Needle
2 Flusterstorm
3 Chill (since you can't beat burn if your life depended on it)
1 Golgari Charm
1 Krosan Grip (or, no Charm or Grip and 2 Leovold...)
...and a Grixis thought experiment...
4 Deathrite Shaman
3 Snapcaster Mage
2 Grim Lavamancer
9
1 Fire/Ice
3 Fatal Push
1 Kolaghan's Command
1 Fire Covenant
4 Lightning Bolt
10
4 Force of Will
4 Brainstorm
2 Mana Leak/Counterspell
2 Spell Snare
12
4 Standstill
3 Jace, the Mind Sculptor
1 Keranos, God of Storms
8
1 Island
1 Swamp
1 Mountain
3 Underground Sea
3 Volcanic Island
3 Mishra's Factory
3 Wasteland
4 Polluted Delta
3 Scalding Tarn
//BOARD//
1 Fatal Push
2 Red Elemental Blast
2 Flusterstorm
1 Crucible of Worlds
2 Pithing Needle
3 Surgical Extraction
2 Slash to Smithereens
1 Toxic Deluge
1 Izzet Staticaster
So much more reach and interaction, at some expense of permanent removal
I don't really get the point of DRS in a deck like this. Yes, he's a fantastic 1 drop creature that's on color... but he provides no card advantage and clashes with your sweepers. Snspcaster and Strix make sense, but I just don't understand DRS.
In general DRS provides:
Mana Fixing
Acceleration
Life Gain
Gravehate
Blocker in a pinch
Damage outside the combat step
Draws removal away from your Factories
Probably something else too that doesn't come to mind immediately. The usual issue with Deed is the sometimes it's too slow, if we consider 3 as the usual "maximum" of what you will need to pop it for. Deathrite's acceleration is usually pretty key in getting the Deed on the table, through something like Daze and still being able to activate it fora relevant number.
I don't think Deathrites are a "must have" in this deck, but I think there are merits to his inclusion. Also, sometimes you randomly draw 3-4 and some spot removal just win versus certain decks. It's valid, if not slightly awkward at times.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
It's nice to have to have a gameplan when you're not Deeding/Standstilling away. The acceleration means you can play spell into Standstill on the play, and lets you make up some ground on the draw (and Spell Snare is also included for that same function). It's not something I've always played with, but I've liked it recently.
Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
I agree that BUG standstill is probably the better standstill deck at the moment, but it's not a very popular deck so tournament results and people jamming the deck on MTGO kind of give us skewed data on what's "popular". But I don't think adding the loam engine to landstill is the way to go. With loam, you want to be casting it every turn to return utility lands/wasteland to your hand and it's hard to get that engine going when you have an active standstill. You could run 1-2 loams if you wanted just to get back factories if your opponent wastelands you, but I don't think making it a core part of the deck would work very well.
"The enemy is getting too close! Quick! Inflate the toad!"
There are currently 1 users browsing this thread. (0 members and 1 guests)