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Thread: [Deck] UBGx Landstill

  1. #2041

    Re: [Deck] UBGx Landstill

    Brand~ New~ Meta when SDT is banned.

    Keep in mind, this is a new meta-game, new decks to prepare against. It's very possible this upcoming meta might be combo infested.

    Do we still need green for decay? You can run Black for DRS for life-drain and mana alone, is Leovold worth the green?

  2. #2042
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    Re: [Deck] UBGx Landstill

    If there's millions of leovolds running around now, that seems like a bad thing for the card Standstill

  3. #2043
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by lithiux View Post
    If there's millions of leovolds running around now, that seems like a bad thing for the card Standstill
    Why?

    Who is actually planning on dropping a Standstill onto a non-empty board?
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    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  4. #2044

    Re: [Deck] UBGx Landstill

    Quote Originally Posted by Hanni View Post
    Why?

    Who is actually planning on dropping a Standstill onto a non-empty board?
    People who have no experience with Standstill and think you just jam it when you get it.

  5. #2045
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    Re: [Deck] UBGx Landstill

    i've done it plenty when my manlands can handle the current board. I dunno maybe the situation doesn't come up enough where your board can handle exactly one 3 power creature in a vacuum but that three power creature happens to be a Leovold

  6. #2046
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    Re: [Deck] UBGx Landstill

    You can't drop Standstill if Leovold is on the board, period. But that's fine, you just remove it and then play Standstill afterwards.

  7. #2047
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by pandaman View Post
    You can't drop Standstill if Leovold is on the board, period. But that's fine, you just remove it and then play Standstill afterwards.
    Deluge the board, Standstill, pass.

    -Matt

  8. #2048
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by sdematt View Post
    Deluge the board, Standstill, pass.

    -Matt
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  9. #2049

    Re: [Deck] UBGx Landstill

    Is anyone still working on the UB build?

  10. #2050
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by Dr_D View Post
    Is anyone still working on the UB build?
    I play a UBr list sometimes. I think there's a separate thread for UB lists.
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  11. #2051

    Re: [Deck] UBGx Landstill

    Phan Lam, the NJ Top 8 with Standstill did work on UB list during Miracles era.

    Brainstorm Show worked on BUG standstill during that era as well
    http://www.thebrainstormshow.com/bri...bug-standstill

    If anyone wrote anything about RUB version, please share it as well.

  12. #2052
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    Re: [Deck] UBGx Landstill

    There's a thread.

    It was a very good deck during the Dig era, but I'd be more skeptical about it right now because of how much combo (particularly Storm) I'm expecting in the short run. Once you've committed to 7-8 colorless lands it's hard to run 3 colors in a Wasteland-heavy meta, and I can't see running fewer Wastelands/creature-lands​ being right. UB is probably the right place to start, with the recognition that the whole Standstill edifice falls apart if Shardless makes a comeback.

  13. #2053
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    Re: [Deck] UBGx Landstill

    Hey guys,

    I had just finished Miracles when the banning happened. I've been itching to play some real control in Legacy again, so I'd like to get back to my BUGstill roots. I put this list together today. Since I haven't played the deck in at least a year, I'm betting there's some things I should be taking into consideration. Can you offer your advice? Local metagame was lots of RB reanimator, D&T, and miracles, with some delver thrown in. It's hard to guess where it's going now. I know there are some ex-elves players that could bring it back.

    Land (23)
    1x Bayou
    2x Creeping Tar Pit
    1x Forest
    1x Island
    4x Mishra's Factory
    2x Misty Rainforest
    4x Polluted Delta
    1x Swamp
    2x Tropical Island
    2x Underground Sea
    3x Verdant Catacombs
    Instant (15)
    4x Brainstorm
    2x Counterspell
    4x Fatal Push
    4x Force of Will
    1x Spell Snare
    Creature (11)
    4x Deathrite Shaman
    2x Leovold, Emissary of Trest
    3x Snapcaster Mage
    2x Vendilion Clique
    Enchantment (4)
    4x Standstill
    Planeswalker (2)
    2x Jace, the Mind Sculptor
    Sorcery (5)
    1x Maelstrom Pulse
    2x Thoughtseize
    2x Toxic Deluge
    Sideboard (15)
    3x Baleful Strix
    1x Darkblast
    1x Duress
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    1x Pithing Needle
    3x Surgical Extraction

  14. #2054
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    Re: [Deck] UBGx Landstill

    I updated my BUG build based on some testing:

    4 DRS
    3 Snapcaster Mage
    2 Baleful Strix

    4 Force of Will
    1 Mana Leak
    1 Counterspell
    2 Spell Snare
    4 Brainstorm
    3 Fatal Push
    3 Abrupt Decay
    2 Pernicious Deed
    2 Toxic Deluge
    3 Jace, the Mind Sculptor
    4 Standstill
    1 Life from the Loam

    1 Island
    1 Swamp
    1 Forest
    3 Underground Sea
    1 Bayou
    1 Tropical Island
    2 Mishra's Factory
    1 Creeping Tar Pit
    1 Cabal Pit
    3 Wasteland
    4 Polluted Delta
    3 Verdant Catacombs

    //BOARD//

    2 Grafdigger's Cage (mostly I just hate Elves)
    2 Surgical Extraction
    2 Duress
    2 Pithing Needle
    2 Flusterstorm
    3 Chill (since you can't beat burn if your life depended on it)
    1 Golgari Charm
    1 Krosan Grip (or, no Charm or Grip and 2 Leovold...)

    ...and a Grixis thought experiment...

    4 Deathrite Shaman
    3 Snapcaster Mage
    2 Grim Lavamancer
    9

    1 Fire/Ice
    3 Fatal Push
    1 Kolaghan's Command
    1 Fire Covenant
    4 Lightning Bolt
    10

    4 Force of Will
    4 Brainstorm
    2 Mana Leak/Counterspell
    2 Spell Snare
    12

    4 Standstill
    3 Jace, the Mind Sculptor
    1 Keranos, God of Storms
    8

    1 Island
    1 Swamp
    1 Mountain
    3 Underground Sea
    3 Volcanic Island
    3 Mishra's Factory
    3 Wasteland
    4 Polluted Delta
    3 Scalding Tarn

    //BOARD//

    1 Fatal Push
    2 Red Elemental Blast
    2 Flusterstorm
    1 Crucible of Worlds
    2 Pithing Needle
    3 Surgical Extraction
    2 Slash to Smithereens
    1 Toxic Deluge
    1 Izzet Staticaster

    So much more reach and interaction, at some expense of permanent removal

  15. #2055
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    Re: [Deck] UBGx Landstill

    I don't really get the point of DRS in a deck like this. Yes, he's a fantastic 1 drop creature that's on color... but he provides no card advantage and clashes with your sweepers. Snspcaster and Strix make sense, but I just don't understand DRS.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #2056
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by Hanni View Post
    I don't really get the point of DRS in a deck like this. Yes, he's a fantastic 1 drop creature that's on color... but he provides no card advantage and clashes with your sweepers. Snspcaster and Strix make sense, but I just don't understand DRS.
    In general DRS provides:

    Mana Fixing
    Acceleration
    Life Gain
    Gravehate
    Blocker in a pinch
    Damage outside the combat step
    Draws removal away from your Factories

    Probably something else too that doesn't come to mind immediately. The usual issue with Deed is the sometimes it's too slow, if we consider 3 as the usual "maximum" of what you will need to pop it for. Deathrite's acceleration is usually pretty key in getting the Deed on the table, through something like Daze and still being able to activate it fora relevant number.

    I don't think Deathrites are a "must have" in this deck, but I think there are merits to his inclusion. Also, sometimes you randomly draw 3-4 and some spot removal just win versus certain decks. It's valid, if not slightly awkward at times.
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  17. #2057
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by H View Post
    In general DRS provides:

    Mana Fixing
    Acceleration
    Life Gain
    Gravehate
    Blocker in a pinch
    Damage outside the combat step
    Draws removal away from your Factories

    Probably something else too that doesn't come to mind immediately. The usual issue with Deed is the sometimes it's too slow, if we consider 3 as the usual "maximum" of what you will need to pop it for. Deathrite's acceleration is usually pretty key in getting the Deed on the table, through something like Daze and still being able to activate it fora relevant number.

    I don't think Deathrites are a "must have" in this deck, but I think there are merits to his inclusion. Also, sometimes you randomly draw 3-4 and some spot removal just win versus certain decks. It's valid, if not slightly awkward at times.
    It's nice to have to have a gameplan when you're not Deeding/Standstilling away. The acceleration means you can play spell into Standstill on the play, and lets you make up some ground on the draw (and Spell Snare is also included for that same function). It's not something I've always played with, but I've liked it recently.

  18. #2058

    Re: [Deck] UBGx Landstill

    Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?

  19. #2059

    Re: [Deck] UBGx Landstill

    Quote Originally Posted by inevitablepnut View Post
    Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
    I agree that BUG standstill is probably the better standstill deck at the moment, but it's not a very popular deck so tournament results and people jamming the deck on MTGO kind of give us skewed data on what's "popular". But I don't think adding the loam engine to landstill is the way to go. With loam, you want to be casting it every turn to return utility lands/wasteland to your hand and it's hard to get that engine going when you have an active standstill. You could run 1-2 loams if you wanted just to get back factories if your opponent wastelands you, but I don't think making it a core part of the deck would work very well.
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  20. #2060
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    Re: [Deck] UBGx Landstill

    Quote Originally Posted by inevitablepnut View Post
    Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
    But why do you need Stage Depths? You could easily run BUG Stage Depths, just not sure if you need to.

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