If I have a Trinisphere in play, how much would it cost me to cast Stroke of Genius? I assume that Stroke of Genius would be unaffected by Trinisphere but I just wanted to make sure. Another question that's nagging at me is, How much does a Braingeyser cost under Trinisphere, UU1X or UU3X? I assume that you only have to play one extra but I just wanted to make sure. Thanx ahead of time. Peace.
P.S. - I know this is a stupid question, I just wanted to verify it though.
Trinipshere makes everything that would cost less than 3 cost 3. Stroke for anything always costs at least 3, so it is unaffected normally.
Geyser costs UUX, so if you Geyser'd for 0, it would cost UU1, but if you geyser'd for anything higher it cost the normal cost.
Cast your X spell and pay the X you want.
- If the basis cost + X < 3, Trinisphere rounds it up to 3
- Else, you don't have to pay any additional mana
As a rule of thumb:
Originally Posted by SCG 'Ask the Judge'
Team SPOD - ...land of the brave...
Trinisphere is easy. Just play the card normally then think to yourself "Am I paying less than three mana for this" If the answer is yes then you have to pay extra mana until you have payed 3 mana.
Originally Posted by Parcher
Trinisphere examines how much mana overall you paid to play the spell. U+u+1 = 3. Essentially, Trinisphere looks at the converted mana payment and decides from there if you have to pay more.
It's easy just see my little formula above.
So you cast brain gyser where X is 1.
So you spend 1UU to play it. Then you ask youself "Am I paying less than three mana for this?". The answer is no ( you are paying 3 mana which is not less than 3 mana) so trinisphere has no effect.
As for converted mana costs trinisphere has absolutly nothing to do with that. All trinisphere has to do with is how much total mana you ended up paying for it. If you pitch a card to FOW it's converted mana cost is still 5 but you are paying zero mana, which means you you have to pay 3 more mana to satisfy trinisphere.
Originally Posted by Parcher
100% correct. This applies any time you would play a spell, including Mind's Desire copies or Isochron Scepter. Because Trinisphere deals with spells as they would be on the stack, it sees X as actually X and not 0. So you take the cost, apply cost increases, apply cost decreases, then say "Is this less than 3? Add mana to it to make it cost 3 then."
Although not worded the best I do believe he was refering to the spells that the mind's desire copies let you play, not the actual copies themselves.
And just a reminder if the imprinted card was orim's chant and you played the kicker it would still cost 5 total (2 for the scepter activation, 1 for the kicker, and 2 more to satisfy trinisphere because you already payed one in the form of the kicker).
Originally Posted by Parcher
Yep. Replicate reads:
So, when you play, the cost you payed was R + N times R. If its less than 3, compensate by paying until it gets to 3 mana. Then, when it is played and put on the stack, the trigger shows up and replicates stuff. You can even Stifle that.502.52a Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell is on the stack. The second is a triggered ability that functions while the spell is on the stack. “Replicate [cost]” means “As an additional cost to play this spell, you may pay [cost] any number of times” and “When you play this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any number of the copies.” Paying a spell’s replicate cost follows the rules for paying additional costs in rules 409.1b and 409.1f–h.
Keep moon-walking.
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